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Offline tyranimTopic starter

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elements and their descriptions https://elementscommunity.org/forum/index.php?topic=3615.msg32887#msg32887
« on: March 04, 2010, 11:19:34 pm »
courtesy of the first generation masters^.^
 
:air AIR :air
- One of the main combo elements (pair it with other elements)
- Fireflies generate 1  :light per turn, elite fireflies(upgraded fireflies) generate 1  :fire per turn
- Owns the ability dive (double attack for the turn, resets after every use)
- Amazing creature control

Notable cards
 :air Firefly Queen: Generates a Firefly on command (once per turn for 2 life quanta)
 :air Unstable Gas: A permanent that explodes once activated on the field, dealing 1 damage to ALL creatures (other than immaterialized) and 20 to your opponent
 :air Wyrm: Uses the dive ability, pairs well with parallel universe (use dive--> pu the new dived creature for one that has the attack of the PU'd dived creature and has dive, can chain for some massive offense)

:life LIFE :life
- There are many possibilyties to make Duo decks with Life.
- Mono-Decks are not that good, but they have cheap, good Creatures and lots of healing.
- The Element with the most healing.

Notable cards
 :life Giant frog: Has 5 attack for a cheap price.
 :life Empathic Bond: Heals you for 1hp for each creature on your side. Good for decks with many creatures.
 :life Druidic Staff: Heals you for 5hp, every turn.
 :life Adrenaline: Gives the Creatures more attacks per turn (some abilities will be used multiple times, too).

:fire FIRE :fire
- Fast mono deck with immense strength
- Exceptional creature control
- Shatteringly low health on creatures
- Did I mention how strong it is?

Notable Cards
 :fire Fire Shield: Only shield in the game that damages attacking creatures
 :fire Rain of Fire: Dealing 3 damage to each opposing creature makes it one of the strongest creature control cards
 :fire Immolation: Only card in the game to give a sudden boost in quanta, and only card that requires a creature to be sacrificed
 :fire Fahrenheit: Only weapon whose damage changes based on quanta. In this case, fire quanta

:light LIGHT :light

- Strong fast mono deck with arguably the best dragons, thanks to their great HP AND attack
- Is a great support element, with it's blessings
- One of the only elements (along with water) That have 2 rare cards.

Notable cards
 :light Hope. Arguably the best shield in the game, with just 3 RoL's you can get the best protection possible. Note: Fractal'd RoL's with this in makes opponents rage quit in pvp if they have no mass control.
 :light Miracle (rare) Definitely the best healing card in the game, getting you up to 99 HP or even more!
 :light Ray of Light A very good card since it's free and, even better, it produces light quanta every turn.
 :light Morning Glory (rare) A weapon which hits for a whooping 8 damage every turn and it can't even be stolen. You wouldn't want to have 6 of these flying at you!

:water WATER :water
- Strong as a monodeck if your opponent has no permanent control
- Pairs well with more elements than any other element -- Aether or Air for control, Death for speed poison, Earth for denial.
- One of only two elements with two rare cards to it's name.

Notable Cards
 :water Arctic Squid: the only creature that can lock down 3 (4 if upgraded) other creatures single-handedly.  There's a reason it's rare.
 :water Physalia: One quanta for a 2/2 critter that can poison your opponent with basically nothing he can do about it.  NASTY.
 :water Permafrost Shield: Freezes creatures often enough that it's basically akin to Dusk Shield or Procrastination in effect, except that it ALSO prevents 2 damage from each attacker.  Basically one of the best overall defenses in the game.
 :water Nymph's Tears: The only way outside of ultra-rare Oracle giveaways to access the power of the Nymphs, Nymph's Tears take Water decks waay outside the box.

:aether  AETHER :aether

- Makes a very strong mono deck (Use it alone without other elements) with a powerful defense and an invincible offense.
- Most of its creatures are IMMATERIAL, which means they cannot be targeted by creatures or spells or harmed by them.

Notable Cards
 :aether Quintessence makes your target creature Immaterial, like an Invincibility Potion. Now, it cannot be directly damaged at all. Invaluable in a Rainbow deck.
 :aether Parallel Universe creates a COPY of the target creature, whether it be your opponents' or yours, instantly creating a powerful creature on your side of the field. Use your opponents' epic creatures against him :P
 :aether Dimensional Shield stops you from taking all form of physical damage - including weapons and creatures - for 3 whole turns, allowing for stalling and preparing. Popular in Rainbow and Mono decks.
 :aether Lobotomizer is a weapon that both deals 5 damage to your opponent every turn as well as making the target creature lose his active ability. Creatures in the game can destroy, heal, kill your creatures, duplicate, deal extra damage, or do lots of other negative things to you using their abilities; this weapon can remove such abilities.

:entropy Entropy :entropy
- very strong mono deck when upgraded
- capable of powering a rainbow deck via Supernova
- great creature control, tempo control, and quantum control

Notable Cards
 :entropy Fallen Elf/Druid: one of the best creatures in the game, the Druid makes huge mutants with killer abilities, putting huge pressure on your opponent. The Elf is amazing at turning opposing threats into lousy Abominations.
 :entropy Discord: quite underrated. When upgraded, the Scramble ability works more often, crippling non-rainbow decks.
 :entropy Antimatter: whatever attack power the creature had, it now heals you instead, which means a life swing of twice the value of its attack power, which is insane.
 :entropy Maxwell's Demon: the Paradox ability is pretty strong, capable of taking out Shriekers, Elite Chargers, and the like.

:time TIME :time
- Is the only element with card draw control
- Is heavily used by most rainbows
- A great support element
- One of the few mono decks that can work well over 30 cards due to card drawing

Notable Cards:
 :time Sundial: Stalls for a single turn, and if you have light quanta, you can draw another card! Staple in some rainbow decks.
 :time Electrum Hourglass: The best card drawer in the game, allows you to burn through your deck very quickly for that sole card you need. Gives you a huge advantage over other players.
 :time Eternity: The only card that can keep you from decking out by continuously rewinding your own creature, and if you have several of them out you can practically lock your opponent down.
 :time Precognition: This essentially allows for 24 card decks since they're basically a free card, so bad draws can be cut down by a lot. And on top of that, you get a large advantage by seeing your opponent's hand.

:darkness DARKNESS :darkness
- One of the most versatile elements in the game.
- Capable of damage, healing, creature control, permanent control, and denial.
- Makes arguably one of the best Mono decks.
- The main theme of Darkness is taking your opponent's power (HP, permanents, quanta) to strengthen yourself.

Notable Cards:
 :darkness Devourer: The only creature capable of quantum denial (unless you count Gravity Nymph), it absorbs one random quantum from your opponent each turn and gives you 1 .
 :darkness Steal: The best permanent control in the game. Use your opponent's permanents against him.
 :darkness Liquid Shadow: This card lobotomizes a creature, poisons it, but gives it Vampirism. It can be used on high-ATK creatures to heal yourself, or used as creature control against your opponent.
 :darkness Nightfall: This card gives +1/+1, or +2/+1 when upgraded, to all Darkness and Death creatures on the board. Useful in conjunction with Vampires, or a field of Skeletons.

:gravity GRAVITY :gravity
- Very unique abilities encompassing offence, defence, quanta denial and healing.
- Capable of ignoring shields.
- Several cards have great utility in non-specialised Gravity decks.

Notable Cards
 :gravity Sapphire/Elite Charger: Only creature in the game with inherent momentum. Great against decks that rely on stalling with shields to set up.
 :gravity (Elite) Armagio: Only creature in the game with a real defensive ability (Gravity Pull on itself). It has the health to take the hits as well.
 :gravity (Elite) Otyugh: Arguably the greatest creature control in the game. Utilised in all the best rainbow decks for FG farming.
 :gravity Black Hole: Quanta denial and healing on a mass scale, especially against rainbow decks. A very unique card that, if combined with Discord, could be the bane of any deck.

:death DEATH :death
- Holds the ability to poison an opponent, dealing direct damage each turn
- Only Element to capitalize on the deaths of creatures
- Has slow but inevitable creature control

Notable Cards
 :death Deadly Poison: Direct 3 poison damage, plus it accumulates.  This for 2 quanta is an amazing deal.
 :death Arsenic (Elite): Steady 4 damage, and inflicts 1 poison damage each turn.  Since the poison stacks, it can easily instigate 15 direct damage a turn.
 :death Aflatoxin: This card is unique in that it deals 2 poison damage to a target creature.  When that creature dies, it spams cells that fill up a user's creature slots.
 :death Boneyard: One of two cards directed at creature spam.  Boneyards are often used with Otyughs in Rainbow decks for deadly effect.

:earth EARTH :earth
- main focus is increasing health
- the burrow ability makes your creature untargetable, but halfs the attack.
- can run well with other elements

Notable cards
 :earth graboid: enters play burrowed, which means it's attack isnt halved and its untargetable. however, it cant uburrow, but can evolve into a shrieker
 :earth enchant artifact: makes the target permanent untargetable, good for keeping the more important permanents, such as weapons and shields, in play
 :earth plate armor: increases target creature's max health, good for helping your otys' eating disorder
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Offline tyranimTopic starter

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  • tyranim is a Ghost, obsessed with their Elemental pursuits.tyranim is a Ghost, obsessed with their Elemental pursuits.tyranim is a Ghost, obsessed with their Elemental pursuits.tyranim is a Ghost, obsessed with their Elemental pursuits.tyranim is a Ghost, obsessed with their Elemental pursuits.tyranim is a Ghost, obsessed with their Elemental pursuits.
  • formerly unit
Re: elements and their descriptions https://elementscommunity.org/forum/index.php?topic=3615.msg53951#msg53951
« Reply #1 on: April 16, 2010, 12:39:09 am »
its finished!!! finally... that took forever (glares at silhouette in the background)
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Scaredgirl

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Re: elements and their descriptions https://elementscommunity.org/forum/index.php?topic=3615.msg53977#msg53977
« Reply #2 on: April 16, 2010, 01:22:30 am »
Good job unit. Looks great.

We might have to fix the layout a bit (maybe use the new awesome tables?) but other than that it's great.

Offline tyranimTopic starter

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  • formerly unit
Re: elements and their descriptions https://elementscommunity.org/forum/index.php?topic=3615.msg53983#msg53983
« Reply #3 on: April 16, 2010, 01:27:59 am »
i saw the table thing and thought i might as well try it, but when i did use it, i had no idea what the h*** it did other than surround some words, someones going to have to tell me how to use it
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

miniwally

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Re: elements and their descriptions https://elementscommunity.org/forum/index.php?topic=3615.msg54185#msg54185
« Reply #4 on: April 16, 2010, 01:01:58 pm »
It's got an error due to time now having 2 rares now with the new cards (Pharaoh).

Scaredgirl

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Re: elements and their descriptions https://elementscommunity.org/forum/index.php?topic=3615.msg54214#msg54214
« Reply #5 on: April 16, 2010, 02:26:12 pm »
You could do it like I did there below.

I put elemental opposites next to each other. Might not be enough space with smaller resolutions so having only one element per row might be a better solution.

I used element and card names as links to wiki pages.

As for the content itself, there are some typos and ridiculous comments that need to be changed before this goes to "Newbie Tutorials". For example:

Quote
Mono-Decks are not that goob, but they have cheap, good Creatures and lots of healing.
Enough said.

Also I recommend you drop the number of notable card to 3 since it looks better.


:lifebig
LIFE (http://elementswiki.co.cc/elements/life/)
  • There are many possibilities to make Duo decks with Life.
  • Mono-Decks are not that good, but they have cheap, good creatures and lots of healing
  • The element with the most healing

N O T A B L E   C A R D S

 :life Horned frog (http://elementswiki.co.cc/cards-life/horned-frog-giant-frog/)
Has 5 attack for a cheap price.


 :life Empathic Bond (http://elementswiki.co.cc/cards-life/empathic-bond-feral-bond/)
Heals you for 1hp for each creature on your side. Good for decks with many creatures.


 :life Druidic Staff (http://elementswiki.co.cc/cards-life/druidic-staff-jade-staff/)
Heals you for 5hp, every turn.


 :life Adrenaline (http://elementswiki.co.cc/cards-life/adrenaline-epinephrine/)
Gives the Creatures more attacks per turn (some abilities will be used multiple times, too).

:deathbig
DEATH (http://elementswiki.co.cc/elements/death/)
  • Holds the ability to poison an opponent, dealing direct damage each turn
  • Only Element to capitalize on the deaths of creatures
  • Has slow but inevitable creature control

N O T A B L E   C A R D S

 :death Deadly Poison (http://elementswiki.co.cc/cards-death/poison-deadly-poison/)
Direct 3 poison damage, plus it accumulates.  This for 2 quanta is an amazing deal.


 :death Arsenic (http://elementswiki.co.cc/cards-death/arsenic-arsenic/)
Steady 4 damage, and inflicts 1 poison damage each turn.  Since the poison stacks, it can easily instigate 15 direct damage a turn.


 :death Aflatoxin (http://elementswiki.co.cc/cards-death/alfatoxin-alfatoxin/)
This card is unique in that it deals 2 poison damage to a target creature.  When that creature dies, it spams cells that fill up a user's creature slots.


 :death Boneyard (http://elementswiki.co.cc/cards-death/boneyard-graveyard/)
One of two cards directed at creature spam.  Boneyards are often used with Otyughs in Rainbow decks for deadly effect.


:lightbig
LIGHT (http://elementswiki.co.cc/elements/light/)
  • There are many possibilities to make Duo decks with Life.
  • Mono-Decks are not that good, but they have cheap, good creatures and lots of healing
  • The element with the most healing

N O T A B L E   C A R D S

 :light Horned frog (http://elementswiki.co.cc/cards-life/horned-frog-giant-frog/)
Has 5 attack for a cheap price.


 :light Empathic Bond (http://elementswiki.co.cc/cards-life/empathic-bond-feral-bond/)
Heals you for 1hp for each creature on your side. Good for decks with many creatures.


 :light Druidic Staff (http://elementswiki.co.cc/cards-life/druidic-staff-jade-staff/)
Heals you for 5hp, every turn.


 ::light Adrenaline (http://elementswiki.co.cc/cards-life/adrenaline-epinephrine/)
Gives the Creatures more attacks per turn (some abilities will be used multiple times, too).

:darknessbig
DARKNESS (http://elementswiki.co.cc/elements/darkness/)
  • Holds the ability to poison an opponent, dealing direct damage each turn
  • Only Element to capitalize on the deaths of creatures
  • Has slow but inevitable creature control

N O T A B L E   C A R D S

 :darkness Deadly Poison (http://elementswiki.co.cc/cards-death/poison-deadly-poison/)
Direct 3 poison damage, plus it accumulates.  This for 2 quanta is an amazing deal.


 :darkness Arsenic (http://elementswiki.co.cc/cards-death/arsenic-arsenic/)
Steady 4 damage, and inflicts 1 poison damage each turn.  Since the poison stacks, it can easily instigate 15 direct damage a turn.


 :darkness Aflatoxin (http://elementswiki.co.cc/cards-death/alfatoxin-alfatoxin/)
This card is unique in that it deals 2 poison damage to a target creature.  When that creature dies, it spams cells that fill up a user's creature slots.


 :darkness Boneyard (http://elementswiki.co.cc/cards-death/boneyard-graveyard/)
One of two cards directed at creature spam.  Boneyards are often used with Otyughs in Rainbow decks for deadly effect.



OPTION 2

:lifebig
LIFE (http://elementswiki.co.cc/elements/life/)
  • There are many possibilities to make Duo decks with Life.
  • Mono-Decks are not that good, but they have cheap, good creatures and lots of healing
  • The element with the most healing

N O T A B L E   C A R D S

 :life Horned frog (http://elementswiki.co.cc/cards-life/horned-frog-giant-frog/)
Has 5 attack for a cheap price.


 :life Empathic Bond (http://elementswiki.co.cc/cards-life/empathic-bond-feral-bond/)
Heals you for 1hp for each creature on your side. Good for decks with many creatures.


 :life Druidic Staff (http://elementswiki.co.cc/cards-life/druidic-staff-jade-staff/)
Heals you for 5hp, every turn.


 :life Adrenaline (http://elementswiki.co.cc/cards-life/adrenaline-epinephrine/)
Gives the Creatures more attacks per turn (some abilities will be used multiple times, too).

:deathbig
DEATH (http://elementswiki.co.cc/elements/death/)
  • Holds the ability to poison an opponent, dealing direct damage each turn
  • Only Element to capitalize on the deaths of creatures
  • Has slow but inevitable creature control

N O T A B L E   C A R D S

 :death Deadly Poison (http://elementswiki.co.cc/cards-death/poison-deadly-poison/)
Direct 3 poison damage, plus it accumulates.  This for 2 quanta is an amazing deal.


 :death Arsenic (http://elementswiki.co.cc/cards-death/arsenic-arsenic/)
Steady 4 damage, and inflicts 1 poison damage each turn.  Since the poison stacks, it can easily instigate 15 direct damage a turn.


 :death Aflatoxin (http://elementswiki.co.cc/cards-death/alfatoxin-alfatoxin/)
This card is unique in that it deals 2 poison damage to a target creature.  When that creature dies, it spams cells that fill up a user's creature slots.


 :death Boneyard (http://elementswiki.co.cc/cards-death/boneyard-graveyard/)
One of two cards directed at creature spam.  Boneyards are often used with Otyughs in Rainbow decks for deadly effect.


Offline tyranimTopic starter

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Re: elements and their descriptions https://elementscommunity.org/forum/index.php?topic=3615.msg54234#msg54234
« Reply #6 on: April 16, 2010, 03:02:31 pm »
as for the editing, ill get on that once i get home, as for the table fromat, that will take quite a long time, considdering i have little experience coding.
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Scaredgirl

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Re: elements and their descriptions https://elementscommunity.org/forum/index.php?topic=3615.msg54295#msg54295
« Reply #7 on: April 16, 2010, 04:26:19 pm »
as for the editing, ill get on that once i get home, as for the table fromat, that will take quite a long time, considdering i have little experience coding.
It doesn't require any actual "coding". All you need to do is copy-paste a template and then just change the texts. I first did that LIFE table, duplicated it, and then just changed the texts. It took only a couple of minutes to do the DEATH one.

The rest of the 10 elements can be done in about 45 minutes. If this "coding" thing is totally foreign to you, just ask for help. I'm sure you'll find someone to help you out.

Also what I posted there is just a suggestion. It doesn't have to be like that but I think it looks better than having just basic text.

I also have an OPTION 3:  You could take card images from the wiki, put them on a row, and write additional text under them. After all pictures are cooler than text.


:darknessbig
DARKNESS (http://elementswiki.co.cc/elements/darkness/)
  • Holds the ability to poison an opponent, dealing direct damage each turn
  • Only Element to capitalize on the deaths of creatures
  • Has slow but inevitable creature control
N O T A B L E   C A R D S

This is where you write a short description or whatever.

This is where you write a short description or whatever.

This is where you write a short description or whatever.

This is where you write a short description or whatever.

That's pretty ugly actually but you get the idea.

Here's the code I used to make the images table thing:

Code: [Select]
[table][tr]

[td][center]
[img]http://elementscommunity.org/images/Cards/Vampire.png[/img]
This is where you write a short description or whatever.
[/center][/td]

[td][center]
[img]http://elementscommunity.org/images/Cards/SiphonLife.png[/img]
This is where you write a short description or whatever.
[/center][/td]

[td][center]
[img]http://elementscommunity.org/images/Cards/Pest.png[/img]
This is where you write a short description or whatever.
[/center][/td]

[td][center]
[img]http://elementscommunity.org/images/Cards/ObsidianDragon.png[/img]
This is where you write a short description or whatever.
[/center][/td]

[/tr][/table]
As you can see it's very simple and you see what parts to edit because it only has the image url and description text. Zero coding is needed.

Ohmega

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Re: elements and their descriptions https://elementscommunity.org/forum/index.php?topic=3615.msg54395#msg54395
« Reply #8 on: April 16, 2010, 07:51:58 pm »
The descriptions aren't allright now. Fire is now not the only element wirth immaterial damaging shield.

Offline yaladilae

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Re: elements and their descriptions https://elementscommunity.org/forum/index.php?topic=3615.msg54424#msg54424
« Reply #9 on: April 16, 2010, 08:57:28 pm »
ist it wyrm and not wyvern?

Offline tyranimTopic starter

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Re: elements and their descriptions https://elementscommunity.org/forum/index.php?topic=3615.msg54474#msg54474
« Reply #10 on: April 16, 2010, 10:45:59 pm »
lol, ty for that catch. i must have been thinking final fantasy when i made it
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

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Re: elements and their descriptions https://elementscommunity.org/forum/index.php?topic=3615.msg57168#msg57168
« Reply #11 on: April 21, 2010, 08:19:54 pm »
I'd like you to take out Archangel in the  :light section and add :
 :light Hope. Arguably the best shield in the game, with just 3 RoL's you can get the best protection possible. Note: Fractal'd RoL's with this in makes opponents rage quit in pvp if they have no mass control.
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

 

anything
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