I've been wanting to make this topic for a very long time, so here it goes.
There's a been a major trend I've been seeing as of late within the Card Ideas & Art board. For what it's worth, creativity is admirable; originality even more so. Before this sub-board was created, the plethora of card ideas was practically endless and as long as you had an imagination, you were set to go. Nowadays, it seems that there have been several conflicts between different card authors about their ideas either being directly or partially 'copied' or recreated, which have led to arguments over who created what first, who deserves credit should the card advance, and, most importantly, if the idea is considered 'original' enough to be a derivative of the overlying mechanic.
I can't always be the judge of when certain mechanics are either too similar or barely distinct enough to be advanced to the poll system. However, I do want to bring up this issue of when a major 'theme' begins dominating the polls and becomes a recurrence among card ideas. Some of us may subconsciously forget about an idea that we liked and may accidentally recreate that same idea.
Other times, two or more people can literally come up with the same card without being exposed to each other's. In either case, there is one major theme that's been permeating the polls in different flavors from time to time, and many of them have advanced due to technicalities on their mechanic.
As OldTrees stated (in chat): Large Theme + Popular Concept = Surge of Innovation.
The theme is the
manipulation of skills.
What's this popular concept?
The ability to copy (Mimic), 'steal' (Theft), or use (Command) an already existing creature/card's ability in-game for their own purposes.Here's a list of cards that have been organized by their so called concepts:
COMMAND (Using another card's ability) MIMICING (Copying another card's ability either directly (ability only) or automatically (becoming the card) THEFT (Removing the ability from that creature and gaining the ability in the process)
There are several other ideas that also copy these ideas (and are either archived/still in the Crucible/Forge or have never been submitted). Feel free to post them here so I can compile them in the example above!
While there needs to be a system to help both veteran and newbie card designers alike to avoid recreating concepts that have already been well-defined and voted up in polls, in the meantime, I would like to bring up some questions: how do we refine popular concepts so that their mechanics do not become overused and reused on card ideas with barely any changes between them? (Making card ideas distinct enough when they follow the 'copy another card's ability!' concept) - What should the community do when they notice a trend in card ideas that follow such a concept? And most importantly, are there any other popular recurring concepts that are starting to overwhelm the polls?
Please discuss.
Sorry about the quality of this post. I just felt that this needed to get out there so as to bring up the discussion of redundant ideas that have been submitted to the polls and/or created in Level 0 without any checking of these concepts.