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Offline EmeraldTigerTopic starter

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Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445052#msg445052
« on: January 04, 2012, 02:58:50 am »
NAME:
Huginn and Muninn
ELEMENT:
Niime
COST:
5 (http://elementscommunity.org/forum/index.php?action=dlattach;topic=32706.0;attach=3393;image)
TYPE:
Creature
ATK|HP:
1 | 2
TEXT:
:air :air Flight: Gains airborne for 2 turns. Steals one card while airborne from enemy's hand every other turn.
NAME:
Huginn and Muninn
ELEMENT:
Niime
COST:
5 (http://elementscommunity.org/forum/index.php?action=dlattach;topic=32706.0;attach=3393;image)
TYPE:
Creature
ATK|HP:
2 | 3
TEXT:
:air :air Flight: Gains airborne for 2 turns. Steals one card while airborne from enemy's hand every other turn.
ART:
EmeraldTiger
IDEA:
Naesala, EmeraldTiger, Rutarete
NOTES:
If Huginn and Muninn lose airborne via Web, Flight becomes active again.
SERIES:
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline Naesala

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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445055#msg445055
« Reply #1 on: January 04, 2012, 03:05:13 am »
Still a little concerned it could be a bit OP, but lets see what others think
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Offline furballdn

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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445066#msg445066
« Reply #2 on: January 04, 2012, 03:36:57 am »
So they steal 3 cards in 3 turns with the ability?

Offline EmeraldTigerTopic starter

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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445068#msg445068
« Reply #3 on: January 04, 2012, 03:40:13 am »
yes unless it gets killed or loses abilities or opponent has 0 cards in hand.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline EmeraldTigerTopic starter

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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445244#msg445244
« Reply #4 on: January 04, 2012, 03:41:51 pm »
H... & M...
1) Hasten from Hourglass gives 1 unit of card advantage per  :time :time| :time. Why would H&M give 6|8 units for a mere 1 :air?
2) Why is it a  :air/ :darkness hybrid card if it has a  :air activated ability? Would it work better as a mono or a duo card?
3) Why 1 activation per 3|4 turns?
I don't completely understand this.
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Offline Pineapple

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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445253#msg445253
« Reply #5 on: January 04, 2012, 04:37:43 pm »
H... & M...
1) Hasten from Hourglass gives 1 unit of card advantage per  :time :time| :time. Why would H&M give 6|8 units for a mere 1 :air?
2) Why is it a  :air/ :darkness hybrid card if it has a  :air activated ability? Would it work better as a mono or a duo card?
3) Why 1 activation per 3|4 turns?
I don't completely understand this.
1) Hourglass gives 1 unit because you gain +1 and the opponent gains +0. Each turn "flight" is in effect, you gain +1 and your opponent gains -1, for a total of 2 units of advantage. State your reasoning for why is H&M so much cheaper and more powerful than hourglass (and therefore the rest of the balanced cards in the meta-game).

2) State your reasoning for why players should be able to "steal" with only Air quanta generation. Duality should not show intercorrespondence between elements, because implementing such cards would invade the niche that duo cards (Lava Golem for fire+earth, Firefly Queen for air+life) represent.

3) State your reason for why the skill is not instant like "butterfly effect", "shatter", and the mutant ability "steal". I'd like to step back from my interpretation of OldTree's attacks to note that you, EmeraldTiger, don't need to warrant your choice of making an untargetable ability instant/continuous because, coupled with a high enough ability cost, continuous abilities can be a balancing factor, assuming the ability cannot stack.

Offline EmeraldTigerTopic starter

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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445282#msg445282
« Reply #6 on: January 04, 2012, 05:44:24 pm »
I will consult with Naesala and Rutarete and discuss changes.
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Offline rickerd

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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445286#msg445286
« Reply #7 on: January 04, 2012, 05:56:31 pm »
I think it's a bit Op
I would prefer let them steal a card the turn they become airborne
and then upped 3 turns unupped 4 ( so the upped one can steal faster)
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Offline mega plini

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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445289#msg445289
« Reply #8 on: January 04, 2012, 05:59:38 pm »
Or you could swap the stealing with a discarding mecanic. Works with Ghost of the past as well
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Offline Naesala

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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445617#msg445617
« Reply #9 on: January 05, 2012, 07:10:58 am »
Suggested change for balancing

Huginn and Muninn 5 (http://elementscommunity.org/forum/index.php?action=dlattach;topic=32706.0;attach=3393;image)
Atk|Hp: 1|2    2|3
 :air :air Flight: Beome airborne for one turn
While airborne, this card steals one card from your opponents hand per turn
Your favorite Hotyugh

Offline Pineapple

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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445644#msg445644
« Reply #10 on: January 05, 2012, 09:41:59 am »
Suggested change for balancing

Huginn and Muninn 5 (http://elementscommunity.org/forum/index.php?action=dlattach;topic=32706.0;attach=3393;image)
Atk|Hp: 1|2    2|3
 :air :air Flight: Beome airborne for 2 turns
While airborne, this card steals one card from your opponents hand every other turn
Spider/Recluse buff pl0x D:

Offline EmeraldTigerTopic starter

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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445720#msg445720
« Reply #11 on: January 05, 2012, 02:30:09 pm »
I must word it like this in order to fit on card.
:air :air Flight: gains airborne for 2 turns. Steals one card while airborne, from enemy's hand every other turn.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

 

anything
blarg: