Elements Patch 2.pQuanta Cap raised to 100.
All non-activated Artifacts now stack. For example, cards like Boneyard and Empathic Bond stack, but Weapons, Shields and activated Artifacts like Sundial do not stack. Deflagration and Steal each destroy and steal one card from the stack, respectively. Protect Artifact may only protect one copy in the stack maximum.
"Aquatic " is a new passive ability for underwater creatures including most Water creatures and cards like Horned Frog.
Flying creatures that lose the "Airbourne" abilty take double damage from direct damage effects.
All Dragons gain the passive ability "Dragonbourne". Dragonbourne gives a stat increase of +1/+0 for each ten quanta of that creatures Element.
(eg. If you have a Purple Dragon and 20
quanta, your Purple Dragon is now 12/5. If your Dragon is then affected by Web and loses the Airbourne ability, a Lightning will deal 10 damage.)
"Other" category is removed from the game. Other cards become elemental cards or are removed from the game.
Marks are treated as pillars, no longer limited to 6 per deck.
Cards (only unupgraded versions shown)
- Abomination: Takes 1 less damage from direct damage sources.
(eg: Lightning deals four damage. Drain Life with ten Darkness quanta deals three (2+2-1) damage . Owl's Eye deals two damage.)
- Antimatter: Four turn duration. Cost reduced to 7 .
(When the duration runs out the effect will revert.)
- Butterfly Effect: Cost reduced to 4 .
- Discord: Cost increased to 4 , damage increased to 5.
- Nova: Cost increased to 1 , generate 12 quanta randomly.
- Pandemonium: Cost increased to 4 .
- Alfatoxin: Cost reduced to 6 .
- Bone Wall: Now gains only 1 shield charge when a creature is killed.
- Poison: Cost increased to 2 , inflicts 2 poison damage to a player or 2 poison damage to a creature.
- Skeleton: Stats increased to 2/2.
- Soul Catcher: Generate when it comes into play.
- Virus: Cost reduced to zero. Stats changed to 0/1.
- Black Hole: Reduced to absorb 2 quanta per element.
- Catapult: May now sacrifice your own creatures to deal damage to creatures or players.
- Colossal Dragon: Stats changed to 8/14.
- Graviton Mercenary: Each time Graviton Mercenary is delayed it gains +2/+2
(eg. three turns of Freeze grants +6/+6).
- Sapphire Charger: Stats changed to 5/4.
- Otyugh: Stats increased to 0/4. Devour cost increased to .
- Basilisk Blood: Delay lasts 4 turns.
- Earthquake: Now always leaves one pillar or pendulum in the stack.
(eg. Casting Earthquake on a stack of two Stone Pillars destroys one Stone Pillar. Casting Earthquake on one Stone Pillar has no effect).
- Hermatite Golem: Cost increased to 5 . Each time you use a burrow ability, Hermatite Golem gains +1/+1.
- Plate Armor: Now grants +1/+3.
- Shrieker: Cost reduced to 6 . Stats reduced to 6/3.
- Titanium Shield: Cost increased to 5 . Damage reduction increased to 3.
- Cockatrice: Immune to poison.
- Emerald Shield: Cost reduced to 4 .
- Heal: Heal yourself for 20 HP's. Heal yourself for 30 HP's if you have 10 HP or less.
- Horned Frog: Gains Momentum when underwater (Flooding).
- Mitosis: Cost reduced to 4 .
- Thorn Carapace: Cost reduced to 6 .
- Ash: Stats reduced to 0/1.
- Ash Eater: Each turn is generated.
- Deflagration: Cost increased to 5 . Generate 2 when you destroy a permanent.
- Fahrenheit: Cost increased to 4 . Damage increased to 6. Deals 1 additional damage per 10 Fire quanta.
- Fire Bolt: Cost increased to 4 .
- Fire Spirit: Stats increased to 2/2.
- Immolation: Cost increased to . Sacrifice a creature to generate a maxium of 8 quanta and 12 quanta randomly.
(Hidden minimum is 7 generated, then 12 quanta are generated randomly.)
- Lava Golem: Stats increased to 5/2.
- Rage Potion: The target creature gains +4/-4.
- Blue Crawler: remove 1 poison damage from a creature or player.
- Flooding: Only aquatic creatures can harm you, deals 1 damage to non aquatic/flying creatures. Lasts 2 turns.
- Freeze: Cost increased to 2 . May now target creatures or weapons.
- Ice Bolt: No longer has a chance to freeze. Deals double damage to frozen creatures.
- Nymph Queen: Cost reduced to 6 .
- Purify: May now target creatures or players.
- Trident: May target pillar stacks or artifact stacks. Always leaves 1 pillar or artifact in the stack.
- Blessing: Cost reduced to 2 .
- Holy Light: Restores up to 20 lost HP's to target creature, removes all negative effects from Light Creatures.
(eg. If cast on a Light creature Holy Light has the ability to clear debuffs like Antimatter, lobotomize or poison. It would not remove positive effects like Blessing or Momentum.)
- Luciferin: No longer heals for 10 HP's. Heal 1 HP for each creature that already has "bioluminescence".
(Also applies to Light Nymph.)
- Pegasus: Stats increased to 4/3. Dive cost increased to .
- Photon: Heal 1 HP if Photon gains the skill "bioluminescence".
- Sanctuary: Healing decreased to 3 HP per turn. Cost Reduced to 3 .
- Wyrm: Stats increased to 3/4. Dive cost reduced to .
- Firefly Queen: Cost reduced to 6 .
- Fog Shield: Cost increased to 3 .
- Thunderstorm: Cost reduced to . Temporarily removes "Airbourne" from enemy creatures for two turns.
- Anubis: Cost reduced to 7 .
- Devonian Dragon: Stats changed to 11/4.
- Fate Egg: Cost reduced to 1 .
- Precognition: Cost reduced to 1 .
- Reverse Time: Cost increased to 5 .
- Scarab: Stats increased to 3/N.
- Drain Life: Cost reduced to 2 .
- Minor Vampire: Stats increased to 2/3.
- Nightfall: Playing additional Nightfalls grants one turn of the Cloak effect.
- Parasite: Stats increased to 1/3.
- Steal: Cost increased to 5
- Vampire Stiletto: Cost increased to 2 .
- Dimensional Shield: Cost increased to 7 .
- Immortal: Gains +1/+0 for each other Immortal you control.
- Lightning: Cost increased to 3 .
- Quintessence: Cost reduced to 3 . Upon gaining Immortality, previous skills are now removed.
(Quintessence only, Anubis and Turquoise Nymph's Immortality abilities do not lobotomize.)
- Spark: Stats increased to 4/0.
- Turquoise Nymph: Immortal.