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Offline moomooseTopic starter

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Reverberation | Improved Reverb https://elementscommunity.org/forum/index.php?topic=34638.msg436825#msg436825
« on: December 09, 2011, 10:04:56 pm »
NAME:
Reverberation
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Spell
ATK|HP:
TEXT:
When a player generates quanta, they are damaged.
Lasts three turns.
NAME:
Improved Reverb
ELEMENT:
Aether
COST:
5 :aether
TYPE:
Spell
ATK|HP:
TEXT:
When your opponent generates quanta, they are damaged.
Lasts three turns.
ART:
etg
IDEA:
moomoose
NOTES:
for each quanta produced, one point of damage will be done.  this will be fairly weak when players only have a few pillars/towers/etc, but it will discourage the use of quantum pillars, novas and immolations. intra-player swapping quanta will not deal damage (in other words, discord-like effects will not cause damage, this includes rustler)

this card is effectively anti-rainbow, but can also extend to causing issues for mass RoL decks, as well as immo-rushes.  but against other decks it will deal less damage than a creature of a comparable cost.

the basic card damages both you and your opponent for their respective quanta generation, the upgraded only damages the opponent.
SERIES:
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Offline ralouf

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Re: Reverberation | Improved Reverb https://elementscommunity.org/forum/index.php?topic=34638.msg436866#msg436866
« Reply #1 on: December 10, 2011, 12:41:54 am »
Reminding me a very good MtG card. The things I don't like in this one is that you have no side in elements, I mean that when you started a game you'll not be able to twist your deck for a second game, So it may be worse in element.

Still the idea looks good
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Offline bogtro

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Re: Reverberation | Improved Reverb https://elementscommunity.org/forum/index.php?topic=34638.msg436879#msg436879
« Reply #2 on: December 10, 2011, 01:13:51 am »
An interesting concept, but not one I'd like to see in-game. Seems OP to me. The problem is that, while discouraging nova, QP, and immo, it is still quite powerful against any normal mono or duo deck.

Working as a permanent would at least mitigate the issue.
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Offline moomooseTopic starter

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Re: Reverberation | Improved Reverb https://elementscommunity.org/forum/index.php?topic=34638.msg436880#msg436880
« Reply #3 on: December 10, 2011, 01:25:20 am »
i dont think its very powerful at all against a mono or duo deck, lets say they have 6 pillars out, which tends to be more than i usually have on the field unless its late in the game, it will do 7 damage per turn for 3 turns, that's 21 damage.  a creature with a cost of 4 will probably do around 6 damage per turn (7 if its a phase recluse), but would likely last more than three turns.

*edit- forgot about mark generating quanta, but my point remains that this isnt very powerful against a mono or duo deck with an above average number of pillars/pends out. 

also, the cost of 4 would be the basic version, which would also damage you based on your own quanta production.  increase the cost to 5 for the upgraded card (only damage the opponent) and you can get even more damage from creatures or permanents at the same relative cost.

and come to think of it, this may be okay for anti-pestal, too.
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Offline mesaprotector

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Re: Reverberation | Improved Reverb https://elementscommunity.org/forum/index.php?topic=34638.msg436883#msg436883
« Reply #4 on: December 10, 2011, 01:34:59 am »
I like this card quite a lot. :) I do think it is a bit too powerful (chaining 6 of these basically means the whole match), and I'm not too sure it should be an Aether card. But this is one I'd like to see make it in the game.
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Offline moomooseTopic starter

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Re: Reverberation | Improved Reverb https://elementscommunity.org/forum/index.php?topic=34638.msg437069#msg437069
« Reply #5 on: December 10, 2011, 04:52:17 pm »
im not too worried about chaining, especially considering phase shield has the same duration and a similar cost.  and a phase shield would likely do you more good to chain than this, against non-rainbows/immos/etc.  not to mention the card draws alone could break the chaining.  and if you do chain them, the damage done will still be less than creatures of the same quanta cost (considering you have to pay 4 or 5 quanta every 3 turns, instead of with creatures paying only once), unless it is against said rainbow/immo/etc deck.
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Offline mildlyfrightenedboy

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Re: Reverberation | Improved Reverb https://elementscommunity.org/forum/index.php?topic=34638.msg437482#msg437482
« Reply #6 on: December 11, 2011, 03:54:40 pm »
Why is this a spell and not a permanent? (like Sundial)
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Offline rickerd

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Re: Reverberation | Improved Reverb https://elementscommunity.org/forum/index.php?topic=34638.msg437498#msg437498
« Reply #7 on: December 11, 2011, 04:20:34 pm »
Lol 1 turn KO vs fg rainbow  :P
(not really but still painfull for him)
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Offline moomooseTopic starter

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Re: Reverberation | Improved Reverb https://elementscommunity.org/forum/index.php?topic=34638.msg437821#msg437821
« Reply #8 on: December 12, 2011, 04:38:09 am »
it is a spell similar to shard of sacrifice, or silence, a permanent with this theme would be awkward.
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Offline Vineroz

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Re: Reverberation | Improved Reverb https://elementscommunity.org/forum/index.php?topic=34638.msg437856#msg437856
« Reply #9 on: December 12, 2011, 08:09:07 am »
but this absolutely KILLS rainbow, especially the upped form which is extremely OP. A single SN = 22 damage. 4 QT = 12 damage. This card could be brought out at 2nd turn. It has great synergy with Silence, or Dim shield, or SoSa, or probably SoC.

My suggestion is last 1 turn.
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Offline moomooseTopic starter

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Re: Reverberation | Improved Reverb https://elementscommunity.org/forum/index.php?topic=34638.msg437962#msg437962
« Reply #10 on: December 12, 2011, 07:07:25 pm »
anti-rainbows was the focus.  as is, the only other card i can think of which is focused on rainbows is black hole.  there should be more anti-rainbow balancing.

also, the opponent will see the effect of reverb in place, so they likely would not play nova/supernova when they shouldnt, unless they really wanted to.
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Offline The_Mormegil

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Re: Reverberation | Improved Reverb https://elementscommunity.org/forum/index.php?topic=34638.msg437964#msg437964
« Reply #11 on: December 12, 2011, 07:12:06 pm »
anti-rainbows was the focus.  as is, the only other card i can think of which is focused on rainbows is black hole.  there should be more anti-rainbow balancing.
Good idea, nice card.
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