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Offline EmeraldTigerTopic starter

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Relic Use: The Ruins and The Builder https://elementscommunity.org/forum/index.php?topic=33988.msg428722#msg428722
« on: November 21, 2011, 03:07:08 pm »
I am thinking The Ruins can generate a Relic when a Permanent is destroyed. The Builder then can turn a Relic in to a random non-slot Permanent.
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Offline EvaRia

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Re: Relic Use: The Ruins and The Builder https://elementscommunity.org/forum/index.php?topic=33988.msg428799#msg428799
« Reply #1 on: November 21, 2011, 07:08:39 pm »
Problem: Relics are Spells =X

Offline ZephyrPhantom

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Re: Relic Use: The Ruins and The Builder https://elementscommunity.org/forum/index.php?topic=33988.msg428841#msg428841
« Reply #2 on: November 21, 2011, 09:03:22 pm »
Problem: Relics are Spells =X
You can still have cards that benefit from having relics in-hand or cards that require you to discard or play a relic.
There have been plenty of card ideas based on synergy with Relic, and I think it'd be an interesting idea to implement cards ingame that work well with it.

Offline RRQJ

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Re: Relic Use: The Ruins and The Builder https://elementscommunity.org/forum/index.php?topic=33988.msg429035#msg429035
« Reply #3 on: November 22, 2011, 03:24:09 am »
Or relics can just be recoded as permanents.

Offline EmeraldTigerTopic starter

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Re: Relic Use: The Ruins and The Builder https://elementscommunity.org/forum/index.php?topic=33988.msg429049#msg429049
« Reply #4 on: November 22, 2011, 04:20:43 am »
Because it is a spell The Ruins would have to generate a Relic in hand. Then with each Relic cast per Builder a non-slot Permanent is created.
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Offline EmeraldTigerTopic starter

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Re: Relic Use: The Ruins and The Builder https://elementscommunity.org/forum/index.php?topic=33988.msg429097#msg429097
« Reply #5 on: November 22, 2011, 05:34:29 am »
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Offline Rutarete

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Re: Relic Use: The Ruins and The Builder https://elementscommunity.org/forum/index.php?topic=33988.msg429516#msg429516
« Reply #6 on: November 23, 2011, 03:26:01 am »
Why the X cost?
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Offline EmeraldTigerTopic starter

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Re: Relic Use: The Ruins and The Builder https://elementscommunity.org/forum/index.php?topic=33988.msg429518#msg429518
« Reply #7 on: November 23, 2011, 03:33:05 am »
still in early form, I had no idea for cost.
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Offline NikaZaslavsky

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Re: Relic Use: The Ruins and The Builder https://elementscommunity.org/forum/index.php?topic=33988.msg429520#msg429520
« Reply #8 on: November 23, 2011, 03:36:14 am »
I like this idea. I don't think there should be useless cards in the game.

About the cards:
•the wordings should be more like "every time a permanent is destroyed, 1 relic is generated in your hand."
•those should be made into real card ideas (with a topic in the smithy)
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Offline EmeraldTigerTopic starter

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Re: Relic Use: The Ruins and The Builder https://elementscommunity.org/forum/index.php?topic=33988.msg429527#msg429527
« Reply #9 on: November 23, 2011, 03:49:39 am »
i based the wording off graveyard.
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Offline NikaZaslavsky

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Re: Relic Use: The Ruins and The Builder https://elementscommunity.org/forum/index.php?topic=33988.msg429532#msg429532
« Reply #10 on: November 23, 2011, 03:52:53 am »
Oh really? I thought a wording for generating something never uses the generating card's name.
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Offline Sevs

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Re: Relic Use: The Ruins and The Builder https://elementscommunity.org/forum/index.php?topic=33988.msg429533#msg429533
« Reply #11 on: November 23, 2011, 03:54:11 am »
I like the idea of placing relics in hand. but what if we gave relics a use by making them cost a bit more say 5 :rainbow quanta . Then everytime a perm is destroyed a relic is placed into the hand of the opponent as a form of hand denial.

Of course this might be abused as you eventually combine this with pulvy and essentially nightmare everyturn.
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