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Offline FlareGlutoxTopic starter

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Carrier | Conductor https://elementscommunity.org/forum/index.php?topic=32900.msg415567#msg415567
« on: October 25, 2011, 01:53:49 pm »
NAME:
Carrier
ELEMENT:
Other
COST:
:rainbow
TYPE:
Permanent
ATK|HP:
TEXT:
Weapon: Damage and abilities depend on your mark.
NAME:
Conductor
ELEMENT:
Other
COST:
:rainbow
TYPE:
Permanent
ATK|HP:
TEXT:
Weapon: Damage and abilities depend on your mark.
Can be stacked to become more powerful.
ART:
FlareGlutox (made in gimp, i consider this one to be my best so far, so you can guess the quality of my other card art  :P)
IDEA:
FlareGlutox
NOTES:
MarkPrimary Effect2x Stack (upgraded only)3x Stack (upgraded only)
:aether
:air
:darkness
:death
:earth
:entropy
:fire
:gravity
:life
:light
:time
:water
As you can see, this table is currently left blank, that's why it is in the pre-smithy section.

I would prefer to have all abilities cost the same element as the current mark, so you can allways use this card at full potential in a mono.
I would also prefer to give elements with "passive" weapons an ability, which can be activated, and vice versa. For example Darkness currently has a weapon with the "passive" ability "vampire", while air has a weapon with an ability that you can activate by clicking on it. Damage of this weapon should also depend on the current mark.

And finally the cost is just some sort of placeholder right now: it gives an idea of how powerful each ability should be, but can be raised afterwards, if abilities suggested here tend to be too powerful, or lowered, if they tend to be too weak.
SERIES:
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Offline xsindomanx

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Re: Carrier | Conductor https://elementscommunity.org/forum/index.php?topic=32900.msg415646#msg415646
« Reply #1 on: October 25, 2011, 05:24:18 pm »
My opinion may change when I see the card, but for now, I'm not a fan of this idea.

First of all, a weapon that stacks?
Unheard-of, and a stack of three could be easily overpowered, as a single card has to be useful by itself, and the cost of a single weapon card cannot be too small. How would this work with animate weapon?

Secondly, is there a reason why you would use this weapon instead of a normal weapon?
You KNOW what YOUR mark is going to be.
The only reason to use this weapon instead of an actual mark-related weapon is if this weapon has different and ingenious abilities.
It might be difficult to create new abilities that are still similar to the current nature of the elements.
Fire guild member

Offline FlareGlutoxTopic starter

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Re: Carrier | Conductor https://elementscommunity.org/forum/index.php?topic=32900.msg415670#msg415670
« Reply #2 on: October 25, 2011, 06:36:36 pm »
The only reason to use this weapon instead of an actual mark-related weapon is if this weapon has different and ingenious abilities.
It might be difficult to create new abilities that are still similar to the current nature of the elements.
That's exactly why I am asking the community to come up with ideas instead of doing this all myself: because it's simply too difficult.

First of all, a weapon that stacks?
Unheard-of, and a stack of three could be easily overpowered, as a single card has to be useful by itself, and the cost of a single weapon card cannot be too small. How would this work with animate weapon?
The idea is that the effect becomes better but also different via stacking. For instance a weapon itself could have no attack power but a useful ability, a 2x stack than would have the same ability + attack power, and the 3x stack would probably have a upgraded version of the ability, while also having more attack power than the 2x stack.
My suggested format based on this example would be that the initial weapon has a useful ability that is different from the weapon the element allready has, the 2x stack upgrades that a bit and the 3x stack has overall better stats and abilities than the 1x and 2x stack. This is justified by the fact that getting 3 of a card, of which you can only have 6 in your deck, might not be that easy

Animate weapon would animate the whole stack as ONE weapon, so there would be also 3 different animated versions for each element with different stats each (which will be in the table as well). So you can basically choose between one quite powerful or three comparatively weeker versions of the same weapon, while you would need more animate weapons for the latter. With the format I displayed above, animating a 2x stack over two single weapons would be almost completely useless, because the truly powerfull buff will only happen via the 3x stack.

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Offline FlareGlutoxTopic starter

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Re: Carrier | Conductor https://elementscommunity.org/forum/index.php?topic=32900.msg425388#msg425388
« Reply #3 on: November 14, 2011, 07:58:43 pm »
Ok, since I received no really "constructive" reply to this - with only ONE reply to begin with and i don't think posting a bump will change that - , I will lock this thread now.

I'll probably work this idea out myself with input from some elements players I know in real-life and/or suggestions from the Smithy after posting it there.
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anything
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