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5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ie 5ie 5ie 5ie 5ie 5if 5if 5if 5jm 5jm 61q 61q 61q 61q 61q 7gt 7gt 7gt 8pu
I just had a good counter: lightning to use on my own creatures to get them past the gravity shield (didn't bother with the wardens, a creature that passes the shield keeps one warden busy, but to kill a warden I needed two lightnings). I also had a few flayers, though I only saw it in my first game (IIRC), but they were keeping the wardens busy too. Vin never got enough quanta to make his SS usefull, he had to keep using his wardens, which helped. Only the BB were not fine (especially in combination with a shield) but I had just too many creatures for him to outstall me.
First game
I was wondering what kind of deck he was playing until he put out two wardens at once (I had a flayer up), and used some armors on my toads, along with a shield. I was then reminded of the PU Owls of last war, were UtAlan used his owl's on themselves to get them. So, I started using bolts on the toads (and dragons later), which was funny, because it was more efficient than bolting the (upped) wardens. He just couldn't stop me, because his warden had to keep the flayer busy, or he would be lobo'd, which meant my toads kept hitting.
Second game
He put some BB's on my creatures, which got me worried, but he never got a shield, so after the 6 turn wait, they simply starting hitting again, and I overwhelmed him by then. He also played a pulvy and started eating my pillars, which was quite annoying, because I went down to just 2 pillars, slowing my offense enormously, but not enough.
Third game
I had only 3 pillars, which meant a really slow start, with 3 wardens against 1 toad (poor toad), but I slowly gathered quanta, and this game went the same, just slower, I slowly put out creatures, they got armor, I bolted them, and Vin tried to keep up with his wardens.
Vin, you did what you could, but you just couldn't stop the rushing power, though I was always worried, because a single card could change the game.