Wow, very nerve-wracking games, your singles had me sweating over almost every decision. I played it right, though, and got lucky. GGs, Tiko.
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5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5uo 5up 5up 5uu 5uu 5uu 606 606 606 606 606 606 606 61r 61r 61r 61r 61r 7t5 7t5 7tb 8pu
Game 1: I saw fire mark and assumed Steamies, which was partly right, and I knew I would have a large upped hand there if he had no RPs. His double nova, Forest Spirit, double Poison on turn one had me questioning that, though. I had most of the combo in hand, and drew sufficient quanta sources to pull it off later. However, this being the first game, I played out a Black Dragon (Over an Obsidian, I didn't want that to eat a HL if he had any) and got it RT'd, but a few turns later managed to top-deck a LS on my otherwise last turn alive, getting double super vamps, and won with 4 poison on my 4 hp.
Game 2: He didn't barge out of the gate with Novas this game, which again had me wondering, but I saw Steamies and Novas not too much later. I had only 1 Pend this time, and quite a few PUs in hand, so having double Steal and not seeing any perms the first game, I stole one of his pends. Later, I tested the waters with another Black Dragon, which got RT'd (I was ready to combo it and proceed to win next turn) and I would be way too slow putting it out again before I had lost. At this point he had a huge Steamie, to I PU'd that and used LS, staying alive for 2 more turns, when I was ready to PU it once more and play a dragon for the kill, but he played a back-breaking Shockwave (It had fallen from 6 to 4 hp due to LS) and wiped me out.
Game 3: We had an early desync in which I had both my Dagger and Dusk, neither of which had made an appearance yet, out by turn 3. From there his relatively slow start and me holding the whole combo would almost certainly have lead to victory, as he did not have a Deflag in hand if he had any at all. We just replayed, though, and had a not so incredible start from either side. Later in the game I got my combo out after passing into single digits, and was confident of a win even with an RT, but a whole-hand Nightmare put me back into single digits before another PU meant GG.
Game 4: Very very close one here, I never drew a single LS, pulling one at any point would have been GG, or alternatively getting mt Dagger or a dragon 2 turns earlier than I did. As it was, Dusk held him off for a bit, and at 10 hp I had enough quanta to bring him down to less than 20 hp by PUing huge Steamies, but a Nightmare finished me since I had no healing.
Game 5: I was sure I would lose this one, having only 1 Pend to start, but I drew many more subsequently, and had an early Dagger to boot. As soon as I could I played PU+LS+PU on his 12 damage Steamie, and managed to live just long enough. The final turn was frantic math, calculating all his growth and possible top-decks before figuring out that I would have 3 hp left after his board hit. I saw that a card had been played and slumped, but it was a Flayer, only enough to put me at 1 hp and 2 poison before his own copies Steamies finished him.