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Offline TuckingFypoTopic starter

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NRG-Converter | NRG-Converter https://elementscommunity.org/forum/index.php?topic=32320.msg408301#msg408301
« on: October 12, 2011, 12:29:52 am »
NAME:
NRG-Converter
ELEMENT:
Gravity
COST:
:gravity
TYPE:
Permanent
ATK|HP:
TEXT:
For every 2 :gravity quanta used, deal 1 damage to the enemy.
NAME:
NRG-Converter
ELEMENT:
Gravity
COST:
:gravity
TYPE:
Permanent
ATK|HP:
TEXT:
For every :gravity quantum used, deal 1 damage to the enemy.
ART:
TuckingFypo.  Might try add a background and a prettier hourglass thingie.
IDEA:
TuckingFypo.
NOTES:
Well to start, if there's one thing Gravy doesn't like, it's Roasted Turkey!
or so I think.  And well, that didn't even make sense. :l

Therefore I thought up of this...microwave-hourglass-thing.  It also helps Gravy rush better, I guess.

Pretty straightforward mechanic.  The effect stacks but rounds down individually.  Damage done is similar to GotP mechanic.

Comments, suggestions?
SERIES:

Offline OldTrees

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Re: NRG-Converter | NRG-Converter https://elementscommunity.org/forum/index.php?topic=32320.msg408308#msg408308
« Reply #1 on: October 12, 2011, 12:42:20 am »
1) NRG?
2) How is the damage dealt? (mechanically and thematically)
3) "Other" quanta does not exist.  :gravity used to pay a random quanta cost is still  :gravity.
4) Explain "If it's too cheap, making it more expensive will just mean it deals more damage.". The card's cost is deducted before the permanent is created to notice the quanta usage AFAIK.
5) Why Gravity?
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Offline TuckingFypoTopic starter

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Re: NRG-Converter | NRG-Converter https://elementscommunity.org/forum/index.php?topic=32320.msg408314#msg408314
« Reply #2 on: October 12, 2011, 12:53:53 am »
1)  It's a play on the word "Energy."

2)  Mechanically, similar to GotP.  Thematically, energy doesn't disappear (disregard Einstein's theory please), but turns into different forms.

3)  Well, that only causes problems with SoSa...unless that runs on a different system.

4)  The first copy doesn't deal damage, but each other copy you play will.  You most likely will play more copies, because this type of card is a type that will benefit you from having multiple copies.

5)  More than mass, acceleration, or anything physics related, I view Gravity as the element of absolute law (look at Gravity Shield, or Momentum).  The "law" here, is that quanta spent will deal damage.

Offline OldTrees

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Re: NRG-Converter | NRG-Converter https://elementscommunity.org/forum/index.php?topic=32320.msg408318#msg408318
« Reply #3 on: October 12, 2011, 01:04:10 am »
The energy used turns into the card effect right?
Laws tend to be equal right?

This is mechanically interesting.
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Offline TuckingFypoTopic starter

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Re: NRG-Converter | NRG-Converter https://elementscommunity.org/forum/index.php?topic=32320.msg408355#msg408355
« Reply #4 on: October 12, 2011, 02:05:37 am »
Yes, energy turns into the card effect.

I'm not sure from what context you mean "laws tend to be equal."  In EtG context, I feel that laws should benefit the player of the card more than the opponent.

Offline OldTrees

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Re: NRG-Converter | NRG-Converter https://elementscommunity.org/forum/index.php?topic=32320.msg408374#msg408374
« Reply #5 on: October 12, 2011, 02:28:35 am »
Yes, energy turns into the card effect.

I'm not sure from what context you mean "laws tend to be equal."  In EtG context, I feel that laws should benefit the player of the card more than the opponent.
Nightfall and Sundial's Stasis effect are universal effects.

The quanta used to play a card is turned into the played cards effect IMO.
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Offline Naesala

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Re: NRG-Converter | NRG-Converter https://elementscommunity.org/forum/index.php?topic=32320.msg408421#msg408421
« Reply #6 on: October 12, 2011, 03:57:46 am »
Yes, energy turns into the card effect.

I'm not sure from what context you mean "laws tend to be equal."  In EtG context, I feel that laws should benefit the player of the card more than the opponent.
Nightfall and Sundial's Stasis effect are universal effects.

The quanta used to play a card is turned into the played cards effect IMO.
So make it a universal effect, when either player uses  :gravity it deals damage to the opposite player. This card would give Graviton Mercenary the buff he needs.
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Offline TuckingFypoTopic starter

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Re: NRG-Converter | NRG-Converter https://elementscommunity.org/forum/index.php?topic=32320.msg408814#msg408814
« Reply #7 on: October 13, 2011, 12:02:50 am »
The quanta used to play a card is turned into the played cards effect IMO.
I'm interpreting this as quanta used should ONLY be turned into the played card's effect.

Is this a thematic issue or a balance issue?  If it's a thematic issue, I'd argue that cards cannot 100% stick true to its theme, since something else must be added along with that theme.  Look at Butterfly Effect for example.  If it's a balance issue, well that's the entire mechanic I'm proposing  :P.  Would such a mechanic have too large of an impact, or for some reason not be fit for the metagame?

Nightfall and Sundial's Stasis effect are universal effects.
So make it a universal effect, when either player uses  :gravity it deals damage to the opposite player. This card would give Graviton Mercenary the buff he needs.
When I made the card, I had in mind that this should only affect one player.  Due to some unjustified feeling in my gut, I feel that it shouldn't be a universal effect.  I'd like to see what you and others think about this though, and what I might have forgotten to consider while trying to balance this out.

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Re: NRG-Converter | NRG-Converter https://elementscommunity.org/forum/index.php?topic=32320.msg408821#msg408821
« Reply #8 on: October 13, 2011, 12:12:14 am »
The quanta used to play a card is turned into the played cards effect IMO.
I'm interpreting this as quanta used should ONLY be turned into the played card's effect.
Not quite.
It was more like: Previously the quanta used during casting all went and only went into creating the played card effect. Since your theme is that energy doesn't disappear you might want to explain how there is surplus energy for both the played card effect and the Converter effect. Improved efficiency perhaps?

I agree that a one sided effect fits this card better. However IRL Laws of Physics are universal. A tweaked theme would help here too.
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Offline ddevans96

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Re: NRG-Converter | NRG-Converter https://elementscommunity.org/forum/index.php?topic=32320.msg408862#msg408862
« Reply #9 on: October 13, 2011, 01:33:13 am »
hm...I can try to make a graviton-ish background and place it behind a modified picture on an engine. Would that suffice for art?
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Offline TuckingFypoTopic starter

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Re: NRG-Converter | NRG-Converter https://elementscommunity.org/forum/index.php?topic=32320.msg423582#msg423582
« Reply #10 on: November 11, 2011, 05:15:32 am »
Shameful bump, ehh...  This was really four weeks old?  :o  It felt like two.

The quanta used to play a card is turned into the played cards effect IMO.
I'm interpreting this as quanta used should ONLY be turned into the played card's effect.
Not quite.
It was more like: Previously the quanta used during casting all went and only went into creating the played card effect. Since your theme is that energy doesn't disappear you might want to explain how there is surplus energy for both the played card effect and the Converter effect. Improved efficiency perhaps?

I agree that a one sided effect fits this card better. However IRL Laws of Physics are universal. A tweaked theme would help here too.
I sort of have an answer now.
Quote
Improved efficiency
...That was what I meant to say.  Heh.  Yay for my poor choice of words.

What I had in mind was that NRG-C would be a small contraption/machine/tool, rather than something large, like Nightfall or Flooding.  And because it's such a small tool, the range of its effect only affects you.

hm...I can try to make a graviton-ish background and place it behind a modified picture on an engine. Would that suffice for art?
I highly doubt you'd still be willing to do it after four weeks, but thanks for the offer.   :P

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Re: NRG-Converter | NRG-Converter https://elementscommunity.org/forum/index.php?topic=32320.msg423923#msg423923
« Reply #11 on: November 11, 2011, 10:26:50 pm »
I lurv this card.
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