*Author

Offline mildlyfrightenedboyTopic starter

  • Sr. Member
  • ****
  • Posts: 641
  • Reputation Power: 9
  • mildlyfrightenedboy is a Spark waiting for a buff.
  • The Lady of Clockwork
Divine Resurrection | Divine Resurrection https://elementscommunity.org/forum/index.php?topic=33842.msg426887#msg426887
« on: November 17, 2011, 11:33:33 pm »
NAME:
Divine Resurrection
ELEMENT:
Light
COST:
15 :light
TYPE:
Permanent
ATK|HP:
TEXT:
Upon death, gain 1 HP and a Phase Shield.  This card is lost.  Immaterial.  Limit one.
NAME:
Divine Resurrection
ELEMENT:
Light
COST:
13 :light
TYPE:
Permanent
ATK|HP:
TEXT:
Upon death, gain 1 HP and a Phase Shield, and remove all poison.  This card is lost. Immaterial.  Limit one.
ART:
http://www.sxc.hu/photo/1191483
IDEA:
MildlyFrightenedBoy
NOTES:
A second-chance mechanic allowing you to get in those last few valuable turns.

Basically, once you hit 0 HP, your HP is set to 1, and you gain a Phase Shield.  The card will be destroyed.  Any creatures after the creature that lands the killing blow still attack, so, if there are any creatures that attack after the first that have momentum and a positive attack, you can still die.  It is not true immortality, as there are a few counters:

Momentum will blaze straight through the Phase Shield and easily deal one damage.
Poison will work as well, but only on the unupgraded version.  (The change is very minute, and poison can still be applied after the card is destroyed.)
The Phase Shield can be destroyed.
You can simply wait out the Phase Shield.
SERIES:
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Manipul8r

  • Guest
Re: Divine Resurrection | Divine Resurrection https://elementscommunity.org/forum/index.php?topic=33842.msg426945#msg426945
« Reply #1 on: November 18, 2011, 01:19:52 am »
So any direct damage spell, Momentum, poison application, or PC will tear this up.  Miracle fills the role of this card and does it better, and it doesn't make much sense for this to give you an Aether card either.  I think the concept isn't bad, but it needs a rework. My 2 :electrum.

Offline mildlyfrightenedboyTopic starter

  • Sr. Member
  • ****
  • Posts: 641
  • Reputation Power: 9
  • mildlyfrightenedboy is a Spark waiting for a buff.
  • The Lady of Clockwork
Re: Divine Resurrection | Divine Resurrection https://elementscommunity.org/forum/index.php?topic=33842.msg427024#msg427024
« Reply #2 on: November 18, 2011, 03:11:43 am »
So any direct damage spell, Momentum, poison application, or PC will tear this up.  Miracle fills the role of this card and does it better, and it doesn't make much sense for this to give you an Aether card either.  I think the concept isn't bad, but it needs a rework. My 2 :electrum.
Miracle is just as iffy as this.  Let's say you have 20 HP, and your opponent is only dealing 5 damage per turn.  At the end of your turn, you decide not to use Miracle.  He plays a Ruby Dragon and Sky Blitz (or something like that) and screws you over.  Opponents can see if you are saving up :light, and usually catch on that they will need high burst damage to throw you off guard for the kill.

One big advantage is that they can't easily break your Resurrection without either two spells, or momentum.  (The first spell would trigger Resurrection, then they still need to deal damage before they can get the kill.)  However, if you were to pair Miracle and Divine Resurrection (they are in the same element, and, since you can play Resurrection without fear of it being destroyed, you don't need to pile up 24 :light all at once), you could block all of the damage taken after you die, then, on your next turn, before they can use any spells to finish you off, use Miracle and be brought back to full health minus 1.  This is the most foolproof combination that I can think of to completely avoid death.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline Shrink

  • Sr. Member
  • ****
  • Posts: 841
  • Country: us
  • Reputation Power: 15
  • Shrink is a Blue Crawler starting to think about his first run.Shrink is a Blue Crawler starting to think about his first run.Shrink is a Blue Crawler starting to think about his first run.
  • Awards: You are Our Only Hope WinnerSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday Cake
Re: Divine Resurrection | Divine Resurrection https://elementscommunity.org/forum/index.php?topic=33842.msg427030#msg427030
« Reply #3 on: November 18, 2011, 03:19:48 am »
This seems way to convenient. It's not hard to stack up :light, and killing your own creatures could easily make you invincible : P
Doctor Death

Offline mildlyfrightenedboyTopic starter

  • Sr. Member
  • ****
  • Posts: 641
  • Reputation Power: 9
  • mildlyfrightenedboy is a Spark waiting for a buff.
  • The Lady of Clockwork
Re: Divine Resurrection | Divine Resurrection https://elementscommunity.org/forum/index.php?topic=33842.msg427145#msg427145
« Reply #4 on: November 18, 2011, 07:52:31 am »
This seems way to convenient. It's not hard to stack up :light, and killing your own creatures could easily make you invincible : P
...You DO know that this is a permanent that works on you, and not a spell that works on a creature, right?
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Brontos

  • Guest
Re: Divine Resurrection | Divine Resurrection https://elementscommunity.org/forum/index.php?topic=33842.msg427150#msg427150
« Reply #5 on: November 18, 2011, 08:02:52 am »
I'd rather play a Miracle (synergy with SoD, counter poisons & stalls), etc. :(
The art is nice.

 

anything
blarg: