I get SO TIRED of vampire dagger being bashed. Everyone says it's the worse weapon in the game, yadda yadda. But in reality, a Vampire Dagger based deck is better than divine glory.
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This is your bare bones set up. It doesn't have any shields, any steals, any drain lifes for creature control, nothing. All it has are the cards you'll need. So we've got six 4|4 Vampire Daggers, and six 4|3 vampires, for a total of twelve vampires that do four damage, remember this now.
Divine glory has 12 attack cards in it, it's twelve morning glories. These do eight damage a piece. It simply hammers you with them until you die, using miracles to save it's ass when it needs to. So it has twelve 8|4 immortals. Remember this now.
Morning glory costs 5 light quantums to play, plus the 1 quantum to make it fly. Vampire Dagger costs 2 dark quantums to play, plus the 1 quantum to make it fly. Morning Glory costs 6 total, Vampire Dagger costs half that.
Now let's play a fictional match, morning glory versus Vampire Dagger.
Morning Glory hits you for eight.
You hit Morning Glory for four, and heal four.
You are now tied at 96 life a piece.
The battle goes like that for some time. You will hit Morning Glory for the exact same amount it hits you, for half the mana. And if both of you have the same amount of mana, you can drop two Vampire Daggers a turn, keeping yourself at mastery for some time.
Moving large scale, you also have Vampires, another four damage and four healing, which will match a morning glory, and it costs the exact same amount! But you don't need any animate weapons to do it, so it's STILL faster. And with six daggers and six vampires, you can have twelve creatures that do four damage and four healing a turn, matching your opponents damage, for approximately 2/3 of the quantum.
The tipping point are the eclipses. If you play a single eclipse, your four damage and four healing becomes six damage and six healing, which means that vampire dagger is now better than morning glory by four damage. (It does eight. You deal six and heal six. You've taken two, it's taken six). On a large scale, your vampires once fully deployed are better than his morning glories once fully deployed. But that's only if you're stupid.
If you are smart, you'll wait until he's about to die to play the eclipse. This surprise will mean he doesn't play a miracle, and gets killed quickly. If you do it right, this happens:
(I know it looks like he's about to kill me, but it's my turn. If you don't believe me, look at the little "done" button at the top)
Or you could just stick a steal or two in the deck, prevent him from getting fire quantums, and play the eclipse from the start.
So please, stop bashing Vampire Dagger. Simply because you are too simple minded to see the long term effects of it's healing doesn't mean that healing isn't there. You can match his damage at 2/3 of the cost, and because half of your damage is creatures, you don't rely on a combo to do it, and are way faster than he is. You only need one creature for his every creature to keep up, and a small advantage of four damage doubles because of the healing. And when you shock him with an eclipse, it's game over.
In summary, it's cheaper, faster, gets more masteries, can deal more damage, and gives you more protection.
Vampire Dagger is far superior to Morning Glory, and Morning Glory has an entire false god based around it's power. Vampire Dagger is better, and I'd appreciate if you'd stop treating it like the runt of the litter. Because it'll kick your ass any day.
Thanks for reading.