This deck was built to use Mulligans law to abuse Nightmare + RoL + Solar Buckler to rush Ai3. As it turns out, its not that fast however it is an effective EM deck so far, more than making up for the slightly above par speed.
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7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7jq 7jq 7jq 7jq 7jt 7jt 7jt 7jt 7jv 7jv 7jv 7jv 7jv 7jv 7k1 7k1 7th 7th 7th 7th 7th 7th 8pt
Strategy:
1) Play out any RoL as fast as possible
2) Nightmare as soon as you can, aim for maybe 3 or more spaces in opponent hand however if you have multiple it doesnt matter too much.
3) Get solar buckler up quickly, preferably on the turn you nightmare but 1 or 2 turns late still works.
4) Play the rest of your cards in order: Improved Blessing, Morning Glory, Light Dragon
5) Use nightmare to EM where possible.
NB: So far this deck has taken very little damage, the most being an Owl Eye + FFQ due to its reasonable speed + Nightmares stalling draws so it may not be highly effective in the long run.
Stats:
Wins: 7
Losses: 0
Win%: 100
EM: 4
EM%: 67
TTW Average: 8.1
TTW Average w/EM: 5.2
TTW:
7 - 2
8 - 3
9 - 1
10 - 1
This is quite a different deck but its a duo and uses dark(nightmare to some extent) so Im just tagging it to this.
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7an 7an 7an 7an 7an 7an 7t6 7t6 7t6 7t6 7t6 7t6 7ta 7ta 7td 7td 7td 7td 7td 7td 7th 7th 7um 7um 7um 7um 7um 7um 7um 7um 8pn
Adrenalined Pests take 2 quanta/turn and do 8 damage (once eclipse is out), 1 darkness pend allows for a turn 3 adrenad pest. After the pests start getting out its just a matter of using nightmare to either em (if vamps cant) or to stall draws early on to stop them using quanta so you can have it then using vamps + eclipse to kill. Its not fast but it is efficient and I intend to play 50 games with both of these decks but due to limited time currently these are stats so far:
Stats:
Wins: 4
Losses: 0
Win%: 100
EMs: 4
EM%: 100
TTW Average: 8.25
TTW Average w/EM: 4.125
TTW:
7 - 1
8 - 1
9 - 2