ART: | Dracomageat (Mark originally by Bloodshadow)
| IDEA: | Dracomageat
| Workings: | By clicking on this card in your hand, you will attempt to play it and in doing so, you will define its cost for the turn. The quanta cost will then become that of a random non-free card with the same unupped|upped status and will either be played immediately, draining that cost from the appropriate quanta pool(s) or tell you that you lack the quanta and remain in your hand. Either way, its cost will return to its undefined state at the end of your turn. Once in play, this card will have both undefined attack and undefined HP. These values will be treated as infinite until checked for, at which point the become defined as values equal to that of a random creature or weapon with the same unupped|upped status. The two values are defined separately and as such can easily be from different creatures. The chimera cannot be picked. HP will return to undefined status at the end of each turn while attack will do so as soon as it is nolonger being checked, meaning that this creature could hit for a different amount of damage with every attack when adrenalined. Changes to HP and attack are permanent, meaning that it can have the HP of a Titan one turn and shrug off the one damage from a Fire Shield but die to a Thunderstorm on your opponent's turn when its HP becomes 2. Similarly, if it has its attack doubled by Sky Blitz while adrenalined, it may attack for 30 on the first hit and then have double the no attack of a Voodoo Doll on every other hit. This card cannot be randomly chosen by other cards or created as a mutant. This card may never have a cost of zero and so does not count as a free card towards your single auto-mulligan. Regardless of what the card text claims, this creature is "Airborne".
| Single Card Interactions: | Shard of Readiness: No Effect Maxwell's Demon: Atk and HP become defined. If Atk is highest, it dies. Chaos Seed: Depends on the outcome (see individual cards). Chaos Power: Works as normal, defining HP for the turn, changes staying even after the values become undefined again. Mutation: No effect. Fallen Elf: No effect. Antimatter: No effect. Butterfly Effect: No ability gained. Pandemonium: Depends on the outcome (see individual cards). Virus: No effect. Flesh Spider: No effect. Skull Shield: Only blocks damage. Plague: Only removes invisibility. Aflatoxin: No effect. Gravity Shield: Defines HP before deciding whether or not to block it. Momentum: No effect. Otyugh: Will define this creature's HP before deciding whether or not to devour. If it fails, you will not get your quanta back or be allowed to devour again. Gravity Pull: Works as normal with HP being defined on the first hit staying the same for the entirety of each turn. Chimera: Will not see this creature. Catapult: Will define HP and then damage based on that (chances are it'll be rubbish). Acceleration: Will work as normal, defining HP every time the creature attacks, the changes remaining even after the values become undefined again. Plate Armour: Will define HP when used but the +3 will remain even after the HP becomes undefined again. Basilisk Blood: No effect. Iridium Warden: Works as normal, defining HP for the turn. Thorn Carapace: No effect. Empathic Bond: Does not see this creature. Adrenaline: Works as normal, with Atk redefined on every hit. Mitosis: No ability gained. Fire Bolt: Works as normal, defining HP on the first hit. Fire Shield: Works as normal, Defining HP on the first hit each turn. Fahrenheit: The creature will only attack for 4|5 if this is copied, no quanta bonus available. Rain of Fire: Works as normal, defining HP for the turn. Rage Potion: Works as normal, defining HP for the turn. Freeze: Will not prevent attacks but will define Atk and HP, not allowing them to change until the effect wears off. Ice Bolt: Deals damage as normal, defining HP on the first hit. If it freezes, it will not prevent attacks but will define the creature's Atk and not allow any of its values to change until the status wears off. Ice Shield: Blocks damage as normal, freezing works as above. Arctic Squid: Works as above. Toadfish: No effect. Mind Flayer: Will kill this creature. Flooding: Has no effect on this creature as Water is among its elements. Holy Light: Will damage this creature as both Death and Darkness are among its elements and will thus define its HP. Guardian Angel: Cannot target this creature. Blessing: Works as normal, defining HP for the turn. Luciferin: No ability gained. Hope: This creature will reduce the value by one if you own Hope. Fog Shield: Works as normal. Thunderstorm: Works as normal, defining HP for the turn. Owl's Eye: Works as normal, defining HP for the turn. Unstable Gas: Works as normal, defining HP for the turn. Shockwave: Deals damage as normal, defining HP for the turn, but will not destroy this creature if frozen as it does not freeze normally. Wings: Does not block this as it is airborne. Sky Blitz: Will double Atk for the turn but not define it, allowing weird interaction with Adrenaline. Procrastination: No effect. Reverse Time: No effect. Anubis: Turns it into a random regular creature before granting immortality. Eternity: No effect. Sundial: Works as normal. Scarab: Will define this creature's HP before deciding whether or not to devour. If it fails, you will not get your quanta back or be allowed to devour again. Parasite: No effect. Dusk Mantle: Works as normal. Nightfall: Grants bonuses without defining either stat as Darkness is among this creature's elements. Drain Life: Works as normal, defining HP for the turn on the first hit. Liquid Shadow: Works as normal, defining HP every time poison damage is dealt. Nightmare: Works as normal but has weird interaction nonetheless. Cloak: Works as normal. Lightning: Works as normal. Parallel Universe: Turns it into a random regular creature before copying. Dimensional Shield: Works as normal. Mostly. Lobotomiser: Kills this creature. Phase Spider: No effect. Quintessence: Turns it into a random regular creature before granting immortality. Fractal: Works as normal but has weird interaction nonetheless. Mindgate: Will draw the card below this one if this one is ontop. Silence: Does not prevent this card being played.
| Lore: | The Exiled/Annulled is a semi-material being from before quantum wellsprings brought life and matter to the world of elements. It seeks the destruction of everyone and everything. It's only goal is to return this world to the nothingness that it once was. To do so, however, it must take on form and enter into the world it so despises and, as if that weren't torment enough for it, the only method of entry is through the use of the very thing that brought about its foe: quanta. As an entity from before time itself, most time based effects do not phase this creature but lobotomising it will remove all memory of its existence, erasing it completely.
| SERIES: | None.
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