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Offline KamietsuTopic starter

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HPPvP House Cup Overview and Rules https://elementscommunity.org/forum/index.php?topic=29754.msg378525#msg378525
« on: August 10, 2011, 02:00:18 pm »
Harry Potter: House Cup Competition

Harry Potter: House Cup Competition
Original idea by: Kamietsu and various other members in chat.   |   Developed by: Kamietsu   |   Art by: Kamietsu   |   Organized by: Kamietsu

Welcome to the magical world of Elements!
Wait, I mean Harry Potter! No, I did mean Elements. It's a little of both.
As you enter the Dining Hall you see four extremely long wooden tables all aligned perfectly with one another, with enough space between each to move around. Directly in front of you, you see a stool. It's not a particularly fancy stool. It looks like wood, or some other wood-like element. Then you finally turn your attention to the more interesting thing sitting atop it. It's a hat. A really old hat. Kind of ugly too. Almost like it's got some sort of squished old face in it.

You walk closer to it and it looks up at you, impatiently, judging you constantly. Nothing that it's saying anything. Hats can't talk, but it's gaze is clearly one of harsh judgement. An older lady who was just off screen... I mean to the left of your vision... comes up to you and demands you put the old hat on. You comply, but only out of fear. This lady was clearly someone not to mess with. When the hat connects with your hair it begins to mumble to itself. Something about oily hair. Also about where to put you. Suddenly, it shifts its position to a more erect one and shouts out!

You almost couldn't believe what you heard. Mostly because a freaking hat said it. It had said the name of the House you most wanted to be placed in. You glee cheerfully but stop abruptly because all your classmates were laughing at you.

Which House will you want to be in?
How the event works:

1. There are 4 houses with 7 members in each. A Head of the House, 2 Prefects, and 4 Students. Any unavailable or dead member becomes a House Ghost. To read more on each role, go down to the "House Roles" section.

2. Each House starts with 500 Points. The winner of the House cup will be the house with the most Points after 7 Days.

3. Duels go as normal, 2 out of 3 matches, with the exception that your deck must be composed of 50% one of your house elements, and 50% of the other or as close as possible(49% 51%). You must use a mark from one of your House Elements.

4. Each round of duels is called a Day. Each Day will have a special event that somehow corresponds to each of the 7 years from the books/movies. To see what each Day's event will be, see the Holidays and Events section. To see a list of the Holidays and what days they are on, go own to the "Holidays" section.

5. Each day the Prefects will select some Spells(see House Roles for specifics) for the House's members to use. For a list of available spells, see the "Spells" section here (http://elementscommunity.org/forum/index.php/topic,32291.msg436885#msg436885). Only spells with a number in parenthesis() next to it may be selected multiple times.

5.a If a Spell is used, the Spell's effect is applied immediately. Deck Changing Spells must be used before two wizards enter a duel.

5.b If you use a spell on a member of your own House and that wizard wins, they get an additional 10 points awarded to the House. Each spell needs a full day to recharge before it can be selected again, unless there are copies of that spell left(the number in parenthesis represents the amount of copies total).

6. Every win versus a Student is worth 20 points. Every win against a Prefect is worth 25 points. Every win versus the Head of the House is worth 30 points. If two Head of the Houses versus each other, the winner receives and extra 10 points.

7. Every loss removes 10 points, no matter who it is against.

8. Anyone who breaks any of the rules will receive a Punishment. For a list of Punishments, go down to the "Punishments" section. All rule breakings must be reported to the Head of the House. The Head of the House will then give the offender the fitting Punishment.


1. HOW TO SIGN UP?
Anyone with a forum and a chat account can sign up for this event. Start by reading the rules very carefully. Then sign up by posting on a separate sign up topic. If you cannot find a sign up topic, or if it is locked, this event is not currently active, and you will have to wait for it to restart.

Maximum amount of participants for this event is 42. If the event is full, you can still sign up as a reserve player, and will get a chance to join the event if any of the 28 players don't show up during Day 1.


2. RULES OF THE HOUSE AND PREPARATIONS
Build a deck of any size (from 30 to 60 cards) consisting of only Elements from your respective House.
    - No running. Unless your life is at stake. The nearest teacher will determine if your life is indeed at stake or not.- You may use any non-upgraded cards in the game, but only if it falls within your House's Elements.- All decks must be composed of your two House Elements and any Mark you use must be one of your Two House Elements. Certain events and spells can add exception to this rule. - Deck proportions must be 50/50 if using two elements, or 40/40/20 if using three elements. If you are unsure if you have the proper portions in your deck, feel free to ask anyone else within your House, preferably the Head of the House. - Decks may not be changed once they are submitted in the appropriate topic. Any deck changes as influenced by a Spell must not be made in the submitted deck. Instead, a second deck with the same cards and the appropriate changes must be submitted.- Students may only use 2 Upgraded cards. Prefects may use 6 Upgraded cards. The Head of the House may use 12 Upgraded cards.- When each Day starts, Prefects will choose and give out 3 Spells each. Spells can be given to any student or Prefect in their own House.- Spells do not have to be used and only cost Points once they have been used. You are not required to use a spell.[/color]- The same spell cannot be cast on the same person twice, even if it is two separate people doing the casting.- Only the Spells the Prefects have gathered may be used for that day. - You may only use a Spell once a Prefect has given it to you. - Any Punishment will go into effect on the next day.- All decks must be submitted to the 'Decks' topic within the time frame.



3. HOUSE ROLES
The Head of the House is in charge of the entire House. Removes points from their own House when a member breaks the rules. Has the final say in any and all decisions within the House. The Head of the House is also in charge of monitoring Spells and Punishments and that everything goes how it should. The Head of the House may chose 1 spell for him or herself to use before the Prefects choose. It is up to the Head of the House to report their win or loss promptly, neatly, and correctly. The Head of the House may also change any roles within the house as he or she deems necessary. The Head of the House may use up to 12 upgraded cards.

Prefects have the second most power within the House. They are in charge of making sure the duels happen on time and within the time frame. They are also required to make sure any deck used meets the requirements. Prefects are the ones who pick and choose which Spells can be used during each day. Each Prefect may give out 3 Spells. Prefects are required to make sure all points from wins and losses are added up correctly. It is generally thought to be easier to manage everything when each Prefect only has to keep track of two Students. Although not required, it is recommended that each Prefect take watch over two students. It is up to the Prefect to report their win or loss promptly, neatly, and correctly. Prefects may use up to 6 upgraded cards.

Students don't have much power in the House. Students just participate in duels and decide if they should use a spell given to them by a Prefect on a certain opponent or not. It is up to the Student to report their win or loss promptly, neatly, and correctly. Students may use 2 upgraded cards.

The House Ghost has no power in the House other than mascot purposes. The House Ghost changes quite frequently, and it's even possible for there to be more than one at a time! When a student, or prefect, is struck with a killing curse, they turn into the House Ghost. Also, if someone is suddenly missing, they become a House Ghost. A House Ghost cannot duel, but they can chat all they want within their House. After one day, anyone who was previously a House Ghost is no longer one and returns to their normal role. The Head of the House cannot become a House Ghost. If they die in a duel, they simply cannot duel the next day. If the Head of the House goes missing, it is up to the rest of the House to elect a new Head of the House. A replacement member will not be added to the House unless it is still the first day.


4. BRACKETS
Matches will be randomly decided, and as evenly as possible, between each of the four Houses. Winners receive Points while the loser loses Points. No House can be dropped from the standings if they have 0 points.


5. DUELS
Players have 3 days to make the fight happen. They must contact their opponent using a PM, and try to find a time that suits both. If the fight doesn't happen, both players lose by default, unless one player is clearly more active in trying to find a suitable time. Event organizer will determine who the most active player was, and his or her word is final.

Duels are best-of-3. The first player who wins 2 individual matches, wins the duel.

You are not allowed to change your deck at anytime past the deadline when decks are due. The only exception is when your deck is bewitched by a spell. In that case, you must submit the same deck, again, with the modifications and post it in the appropriate thread. Do not simply update the already submitted deck.

It's a good idea to either record the matches, or take screenshots as proof, in case something weird, like a desync error, happens. Remember, a player who gets caught cheating, will be permanently banned from all Elements community PvP events, so please play fair.


6. AFTER DUELS
Winner should post a new topic in the "Battle Results" section, along with short description of how the match went. Both the winner and the loser are required to post pictures of their original deck and any deck altered by a spells used against them. Please use the following Topic name format:

Name (House) vs Name (House)  :: The winner of the duel is always the first name in the Topic title.


7. WINNER
At the end of the Seventh day, each House's points will be compared. The House with the most points wins.
House (winning house) has earned the House Cup!


8. REWARDS
The winning House will receive magical cake(lie), the satisfaction knowing you were a part of the winning house, and the House Cup!






:fire :gravity
Head of the House

Prefect
Student
Student

Prefect
Student
Student

Prefect
Student
Student

Prefect
Student
Student

House Ghost

:death :earth
Head of the House

Prefect
Student
Student

Prefect
Student
Student

Prefect
Student
Student

Prefect
Student
Student

House Ghost

:darkness :time
Head of the House

Prefect
Student
Student

Prefect
Student
Student

Prefect
Student
Student

Prefect
Student
Student

House Ghost

:life :aether
Head of the House

Prefect
Student
Student

Prefect
Student
Student

Prefect
Student
Student

Prefect
Student
Student

House Ghost
Spells and Punishments
SpellsEffectHouse Cost
Aguamenti(3)Target must use a mark of Water today. (Friendly Fire Possible)10 Points
Anapneo(3)Target must use a mark of Air today. (Friendly Fire Possible)10 Points
Avada Kedavra(1)Instantly kill your opponent. You do not gain any points since no duel took place. (Friendly Fire IS NOT Possible)25 Points
Avis(2)Target of the spell must include up to 5 Airbourne creatures. Indicate number of creatures after you use it. If used on yourself or someone from your house, they must use up to 4 upgraded Airbourne creatures. If this would place the opponent's deck above 60 cards, they must choose to remove enough cards to make the deck legal. (Friendly Fire Possible)15 Points
Confringo(2)All copies of the target non-pillar/pendulum card must be removed from the target's deck. If this would place the target's deck below thirty cards, they are required to replace them with pillars or pendulums. (Friendly Fire Possible)10 Points
Confundus(6)Target must use a mark not from their house for 2 matches of the duel. (Friendly Fire Possible)5 Points
Crucio(1)Your opponent must use the mark of your choosing and 6 cards of your choosing from the same element as the mark. The 6 cards do not have to be the same card. You may not choose pillars/pendulums. (Friendly Fire IS NOT Possible)20 Points
Deletrius(2)The House of the target must remove one of their unused Spells for the day. Unused spells are those that have been handed out but not yet used against another player. (Friendly Fire Possible)10 Points
Engorgio(3)Target must use an extra 15 cards in their deck. If this would cause a player's deck to exceed sixty cards, they must remove ten cards and replace them with pillars or pendulums. (Friendly Fire Possible)10 Points
Expelliarmus(2)Used to stop an opponent from using a spell on you. This Spell cannot be used, instead, when given to you it acts as a barrier to prevent any Spell that will be used on your for that day. This spell will trigger if you are the target of Friendly Fire.15 Points
Imperio(1)Target must use his or her most expensive spell on another member of their House instead of their intended target. If the target does not have any spells, the caster may then change up to 15 non-pillar/pend cards in their deck to any other non-pillar/pend card from the target's House Elements.25 Points
Legilimens(1)Your opponent must show them their entire deck. (Friendly Fire IS NOT Possible)5 Points
Lumos(4)Target must add 6 Photons to their deck. If this would cause the target's deck to exceed sixty cards, they must replace enough cards with Photons so that they have a total of 6 in their deck. (Friendly Fire Possible)5 Points
Obliviate(2)The target of this Spell does not remember winning or losing a duel and does not gain or lose points. The caster of this spell still gains or loses points. (Friendly Fire Possible)5 Points
Protego(1)If a Spell is used on you, your opponent suffers the effects from it instead of you. This Spell cannot be used, instead acts as a barrier when a Prefect gives it to you. This Spell will trigger if you are the target of Friendly Fire.15 Points
Sectumsempra(2)All weapons the target has in their deck are now upgraded. If no weapons are able to be upgraded or they do not possess weapons, they must add 3 Short Swords or Long Swords if available to their deck. If this would make the target's deck exceed sixty cards, they must replace enough cards with Short Swords or ong Swords so there are 3 in the deck.5 Points
Rule BrokenPunishmentHouse Penalty
Deck Rules
(First Offense)
No upgraded cards allowed for the next two days.20 Points
Deck Rules
(Second Offense)
No Upgraded cards allowed and minimum deck size is 45 cards for the next 3 days.40 Points
Deck Rules
(Third Offense)
Dead for 2 days. No upgraded cards and minimum deck size is 60 cards for the rest of the Event. Any more Deck Rules offenses will result in permanent death.60 Points
Spell Rules
(First Offense)
Cannot use or be given Spells for the next 2 days.20 Points
Spell Rules
(Second Offense)
Any Spell used against you is in effect against you for 2 days. You may not use of be given any spells. Lasts two days. If a spell is used on you during the last day of your Punishment, the spell is still in effect for 2 days.40 Points
Spell Rules
(Third Offense)
Dead for 2 days. Any Spell used against you is in effect against you for 2 days. You may not use of be given any spells. Lasts two days. If a spell is used on you during the last day of your Punishment, the spell is still in effect for 2 days. Any further Spell Rules offenses will result in permanent death.60 Points
Holidays and Events
HolidayEventDays
Philosopher's StoneAll Students may use up to 3 unupgraded or upgraded shards of their choice. All Prefects may use up to 6 unupgraded or upgraded shards of their choice. The Head of the House may use up to 8 unupgraded or upgraded shards of their choice.1st Day
Chamber of SecretsEach House will be randomly given one of the four unused elements that they must include in their decks. One 'Heir' will be chosen by the Head of the House of each House. Only Students may be selected. If the Heir wins, they gain an additional 20 points for their House.2nd Day
Prisoner of AzkabanEvery House must use the Element Entropy when building their decks and are required to use at least two Werewolves or Lycanthropes. More may be included but not required. The Head of the House selects two Students from each of their respective Houses. Those students may at anytime during or after a single match go back in time and redo the match once.3rd Day
Quidditch MatchAll students who win gain an extra 10 points for their House.3rd Day
Goblet of FireEvery member of a House may use up to three upgraded dragons from their House Elements in their deck. All Houses must use the Element Water when building their decks.4th Day
Tri Wizard TournamentEach Head of the House will duel each other. The winners gain an additional 30 points instead of their normal 10 additional points.4th Day
Order of the PhoenixAll Houses must use the Element Air when building their decks. Two members of each House, Prefects or Students, are selected in secret by the Head of the House to be in the Order of the Phoenix. The Head of the House also selects one member of their own Houses in secret who is a Death Eater. Once a duel is complete, each student or prefect must announce is they were a regular member, a member of the Order of the Phoenix, or a Death Eater. If a member of the Order of the Phoenix beats a Death Eater, or vice versa, the losing member is now dead and the winner gains an extra 20 points for their House.5th Day
Half-Blood PrinceThe Sectumsempra is free this day. One Prefect, as chosen by the Head of the House may use Sectumsempra up to four times, but not distribute to anyone else.
The Headmaster(Event Organizer) selects one member from each House. If that member is defeated, the winner gains an additional 20 points to their House.
6th Day
Deathly HallowsThe Head of the House chooses four members from their respective Houses, including themselves if they wish. Each selected person is now a Horcrux. If that person loses, they lose an extra 10 points from their House. However, if they are killed by a spell, they lose 30 points from their House. If a Horcrux wins, they must choose a House to steal 10 points from.7th Day
╔╦╦═╦══╦╗  ( ̄ー ̄) --Snorlax says:
║═╣╬║║║║║    Eat your shower, brush your toothpaste, take your teeth.
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Offline ddevans96

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Re: HPPvP House Colors https://elementscommunity.org/forum/index.php?topic=29754.msg378527#msg378527
« Reply #1 on: August 10, 2011, 02:03:27 pm »
Kami...you are awesome.
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Offline jippy99

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Re: HPPvP House Colors https://elementscommunity.org/forum/index.php?topic=29754.msg378529#msg378529
« Reply #2 on: August 10, 2011, 02:08:43 pm »
This community has just reached the level of awesomeness that is chuck norris.  Kami, you are a genius.
Think you got what it takes?  Test out your skills in some Tournaments! http://elementscommunity.org/forum/index.php/board,77.0.html

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Re: HPPvP House Colors https://elementscommunity.org/forum/index.php?topic=29754.msg378579#msg378579
« Reply #3 on: August 10, 2011, 03:54:14 pm »
I'm in shock.
Positive.
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Re: HPPvP House Colors https://elementscommunity.org/forum/index.php?topic=29754.msg378599#msg378599
« Reply #4 on: August 10, 2011, 04:45:20 pm »
Holy crap this is amazing, and what AWESOME artwork.

Scaredgirl

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Re: HPPvP House Colors **Updated** https://elementscommunity.org/forum/index.php?topic=29754.msg381797#msg381797
« Reply #5 on: August 18, 2011, 07:58:37 pm »
Wow.. that art is absolutely amazing.

Although we are starting to get maybe too many of these "real life thing with an Elements twist" type of events, this particular event looks to be very cool and polished. There are probably many Harry Potter fans here who would love this event. Hopefully it becomes a reality soon.

Offline Rutarete

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Re: HPPvP House Colors **Updated** https://elementscommunity.org/forum/index.php?topic=29754.msg381806#msg381806
« Reply #6 on: August 18, 2011, 08:18:01 pm »
*Jaw-drop* Amazing! Very nice art.
It is the greatest mystery of all...
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Re: HPPvP House Colors **Updated** https://elementscommunity.org/forum/index.php?topic=29754.msg382649#msg382649
« Reply #7 on: August 20, 2011, 04:34:45 pm »
What are your thoughts about going away from the Harry Potter theme and towards more of an Elements theme?  For example:

    The houses in Harry Potter were named after the schools founders so maybe we could name them after some of the legendary EtG players/founder instead?  Some examples could be zanzarino, Scaredgirl, Antagon, Puppychow, icydragon, jmizzle7, etc.Rename the roles into something more Elementsy.  Maybe False God (Head of House), Half Bloods (Prefects), etc.Spells could be renamed into current Element spell cards, or even spell cards in the Card Ideas sections that aren't in the gameHoliday could be more tied into actual Elements event names
Just some initial thoughts.
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Offline KamietsuTopic starter

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Re: HPPvP House Colors **Updated** https://elementscommunity.org/forum/index.php?topic=29754.msg382817#msg382817
« Reply #8 on: August 20, 2011, 09:44:18 pm »
'Absolutely not, it ruins the entire point to the theme.' is my first thought to your suggestions. But i would rather see this event happen than not at all and am willing to make any changes you deem necessary. Also, it makes things rather different. The elemental pairs are grouped together based on House colors. If I were to change that... there would be no basis for the pairs. They might just end up on default normal pairs that everyone is used to. naming the Houses after well known members gives e little to no basis for elemental pairs thematically. I can still obviously put any pairs together that I wish, but doing that just takes away from the theme. If they were to be renamed, I could simple just put different names upon my graphics that I made. Zanzarino is a dead ringer for becoming Gryffindor.

Going through and redoing the spells is also event altering. Simply changing the names of the spells feels unauthentic, and going through and just redoing all of the spells will require a lot more time.

The holidays thing I have little problem with. I hadn't fully decided on how to do holidays yet anyway. I also have little problem with the naming of House Roles.

Overall, I would prefer it to stay with the HP theme, but like I said, I'd rather see this event happen and if the HP theme is in any way shape or form a problem, I'm more than willing to change it until it seems fit to be run.
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Re: HPPvP House Colors **Updated** https://elementscommunity.org/forum/index.php?topic=29754.msg382825#msg382825
« Reply #9 on: August 20, 2011, 10:17:02 pm »
Because we have had so many "Real Life Thing with an Elements Twist" type of events, there's a new unwritten policy of trying to push event designers to make more unique events. That doesn't of course mean that all events that copy real life are banned. It only means that the theme should be made more fitting to Elements if it is possible. For example instead of having a basketball themed event, we could have an Epic Gladiator battle event.

With Harry Potter it's different because the theme is very strong and changing the theme would change everything. Without the things found in the books it would not be Harry Potter anymore. And if it is not Harry Potter, why would we use that theme in the first place? Same thing would be if we had an event based on Star Wars or Lord of the Rings. Strong themes like that cannot be changed without destroying everything the event is about.

That being said, if there is some way to insert Elements stuff into the world of Harry Potter, that might be a good idea as long as we don't overdo it.

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Re: HPPvP House Colors **Updated** https://elementscommunity.org/forum/index.php?topic=29754.msg382828#msg382828
« Reply #10 on: August 20, 2011, 10:33:42 pm »
I'm positive I can revamp the idea to move away from HP, but that obviously means the event itself will have changed some. Combining the two, adding Elements things to HP sounds pretty hard to me, actually. Hp is such a sturdy and concrete thing that adding anything to it almost breaks it. Like stuffing even more into something that is already full. The closest I think I could do is to create a Harry Potter knock off. Something that sounds extremely similar to HP, but is actually completely Elements related. Such as: The Sorting Hat is now Schrodinger's Cat, the strange Cat who knows where you are and aren't, and places you accordingly.
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Re: HPPvP House Colors **Updated** https://elementscommunity.org/forum/index.php?topic=29754.msg382830#msg382830
« Reply #11 on: August 20, 2011, 10:39:15 pm »
About the spells - instead of completely renaming them you could categorize them in terms of Elements. Ex. Augamenti would be a Water Spell. Anapneo, Air,Avada Kedavra, Death, Etc., etc.

Also - I can't find the second Element symbol in the Ravenclaw Picture. Where is it?
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