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Elements the Game Forum - Free Online Fantasy Card Game
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Elements the Game
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Card Ideas and Art
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Level 2 - Forge
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Forge Archive
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Mudbeast | Mudman
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blackychan(1)
maverixk(1)
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moomoose(3)
karis(6)
karis
Sr. Member
Posts: 882
Reputation Power: 12
Old to Elements
Mudbeast | Mudman
https://elementscommunity.org/forum/index.php?topic=29660.msg377389#msg377389
«
on:
August 08, 2011, 06:53:23 pm »
NAME:
Mudbeast
ELEMENT:
Earth
COST:
1
TYPE:
Creature
ATK|HP:
N|2
TEXT:
Solid: n = halve of Mudbeast current HP.
NAME:
Mudman
ELEMENT:
Earth
COST:
1
TYPE:
Creature
ATK|HP:
N|3
TEXT:
Solid: n = halve of Mudman current HP.
: Muddy
The Mudman gains +0|+3
ART:
http://hawanja.deviantart.com/gallery/?offset=144#/d2hnc3g
(hawanja)
IDEA:
karis
NOTES:
i'm don't sure anyone already do thisthing or not. cuz for me it's very very basic for earth (but still don't seen anyone do it.)
muddy is a active skill like 'ablaze'and 'solid' is a passive like 'swarm', this passive alway rounddown for attack, that's mean it will gain +2,+1,+2,+1,... atk with itself ability.
and this is mudman old version
NAME:
Mudbeast
ELEMENT:
Earth
COST:
1
TYPE:
Creature
ATK|HP:
N|2
TEXT:
Solid: n = halve of Mudbeast current HP.
NAME:
Mudman
ELEMENT:
Earth
COST:
2
TYPE:
Creature
ATK|HP:
N|4
TEXT:
Solid: n = halve of Mudbeast current HP.
: Muddy
The Mudman gains +0|+2
ART:
http://hawanja.deviantart.com/gallery/?offset=144#/d2hnc3g
(hawanja)
IDEA:
karis
NOTES:
i'm don't sure anyone already do thisthing or not. cuz for me it's very very basic for earth (but still don't seen anyone do it.)
and 'solid' is a passive like 'swarm' / muddy is a active skill like 'ablaze'
SERIES:
don't
SERIES:
don't
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moomoose
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Posts: 2737
Reputation Power: 37
I'm big in Japan.
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Re: Mudbeast | Mudman
https://elementscommunity.org/forum/index.php?topic=29660.msg377493#msg377493
«
Reply #1 on:
August 08, 2011, 09:27:11 pm »
id suggest having the muddy ability being
, boost the amount of hp of the base card to 4 as well, and have muddy gain +0|+4
my 2
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moose dont say moo.
karis
Sr. Member
Posts: 882
Reputation Power: 12
Old to Elements
Re: Mudbeast | Mudman
https://elementscommunity.org/forum/index.php?topic=29660.msg377497#msg377497
«
Reply #2 on:
August 08, 2011, 09:35:21 pm »
for more
synchro? maybe great...
but isn't that make this card a little bit OP? 1 (another elelment) cost and your creature gain +2|+4?
what about
cost and gain +0/+3? and make it round down for solid skill?
btw... what is 'my 2
' part ???
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blackychan
Guest
Re: Mudbeast | Mudman
https://elementscommunity.org/forum/index.php?topic=29660.msg377503#msg377503
«
Reply #3 on:
August 08, 2011, 09:59:49 pm »
i think it needs to get nerfed a bit, way over powers when it gets raped with Bask. Blood
hit it with 4 of those, it becomes a 51/102
sure it cant attack for a bit, but when it does it's basically game over
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moomoose
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I'm big in Japan.
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Re: Mudbeast | Mudman
https://elementscommunity.org/forum/index.php?topic=29660.msg377504#msg377504
«
Reply #4 on:
August 08, 2011, 10:00:42 pm »
my 2 cents, its a phrase basically meaning "my little input"
+0|+3 is good
in terms of basilisk blood, it can have a cap of up to 10 atk, i think that's fair. "Solid: n = halve of Mudbeast current HP, up to 10" would be my 2
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moose dont say moo.
karis
Sr. Member
Posts: 882
Reputation Power: 12
Old to Elements
Re: Mudbeast | Mudman
https://elementscommunity.org/forum/index.php?topic=29660.msg377508#msg377508
«
Reply #5 on:
August 08, 2011, 10:13:52 pm »
but i'm made this card because don't have much people use armor or blood on his creature... (only voodoo and armagio?)
and i'm don't like to 'limit' something too... what about i'm rise this creature cost and status to make this creature strong as dragon? about 8
with 12hp or something? this way all buff for this card will have less value? but if it really can't help anything. limit atk for solid passive maybe great
btw. thx for that moomoose. i'm don't even know about before
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moomoose
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Re: Mudbeast | Mudman
https://elementscommunity.org/forum/index.php?topic=29660.msg377509#msg377509
«
Reply #6 on:
August 08, 2011, 10:16:07 pm »
edit- wait, just saw he said if it hit with 4 basilisk bloods, yeah, i wouldnt worry about limiting it based on that, that's a lot of turns on the sideline.
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moose dont say moo.
karis
Sr. Member
Posts: 882
Reputation Power: 12
Old to Elements
Re: Mudbeast | Mudman
https://elementscommunity.org/forum/index.php?topic=29660.msg377564#msg377564
«
Reply #7 on:
August 08, 2011, 11:45:31 pm »
and to think that pegasus with 4 bless is a bit strong....
ok. thank you about that moomoose
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maverixk
Sr. Member
Posts: 508
Reputation Power: 7
I have an 'x' instead of a 'c'. I know you jellin'
Re: Mudbeast | Mudman
https://elementscommunity.org/forum/index.php?topic=29660.msg377612#msg377612
«
Reply #8 on:
August 09, 2011, 01:49:18 am »
just about any card with four stat boosters becomes uber-poweful.
Back on the card, it looks like a great mechanic and an interesting spin off of the traditional growth effects. I agree with moomoose.
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"Are you ... comparing me to God? I mean, that's great, but just so you know, I've never made a tree." -House
karis
Sr. Member
Posts: 882
Reputation Power: 12
Old to Elements
Re: Mudbeast | Mudman
https://elementscommunity.org/forum/index.php?topic=29660.msg377821#msg377821
«
Reply #9 on:
August 09, 2011, 08:01:58 am »
thx for all your feedback and help for this card. now it's new mudman
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karis
Sr. Member
Posts: 882
Reputation Power: 12
Old to Elements
Re: Mudbeast | Mudman
https://elementscommunity.org/forum/index.php?topic=29660.msg378709#msg378709
«
Reply #10 on:
August 10, 2011, 08:43:12 pm »
what is this... no comment after i redo this thing... are that so bad or something?
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n00b
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Re: Mudbeast | Mudman
https://elementscommunity.org/forum/index.php?topic=29660.msg378711#msg378711
«
Reply #11 on:
August 10, 2011, 08:46:57 pm »
So this is the monster I was seeing in my nightmares for all that time...
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Elements the Game Forum - Free Online Fantasy Card Game
»
Elements the Game
»
Card Ideas and Art
»
Level 2 - Forge
»
Forge Archive
»
Mudbeast | Mudman