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Offline karisTopic starter

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Mudbeast | Mudman https://elementscommunity.org/forum/index.php?topic=29660.msg377389#msg377389
« on: August 08, 2011, 06:53:23 pm »
NAME:
Mudbeast
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Creature
ATK|HP:
N|2
TEXT:
Solid: n = halve of Mudbeast current HP.


NAME:
Mudman
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Creature
ATK|HP:
N|3
TEXT:
Solid: n = halve of Mudman current HP.
:water : Muddy
The Mudman gains +0|+3
ART:
http://hawanja.deviantart.com/gallery/?offset=144#/d2hnc3g (hawanja)
IDEA:
karis
NOTES:
i'm don't sure anyone already do thisthing or not.  cuz for me it's very very basic for earth (but still don't seen anyone do it.) 

muddy is a active skill like 'ablaze'and 'solid' is a passive like 'swarm', this passive alway rounddown for attack, that's mean it will gain +2,+1,+2,+1,... atk with itself ability.

and this is mudman old version
NAME:
Mudbeast
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Creature
ATK|HP:
N|2
TEXT:
Solid: n = halve of Mudbeast current HP.


NAME:
Mudman
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Creature
ATK|HP:
N|4
TEXT:
Solid: n = halve of Mudbeast current HP.
:earth : Muddy
The Mudman gains +0|+2
ART:
http://hawanja.deviantart.com/gallery/?offset=144#/d2hnc3g (hawanja)
IDEA:
karis
NOTES:
i'm don't sure anyone already do thisthing or not.  cuz for me it's very very basic for earth (but still don't seen anyone do it.) 

and 'solid' is a passive like 'swarm' / muddy is a active skill like 'ablaze'   ^-^
SERIES:
don't
SERIES:
don't

Offline moomoose

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Re: Mudbeast | Mudman https://elementscommunity.org/forum/index.php?topic=29660.msg377493#msg377493
« Reply #1 on: August 08, 2011, 09:27:11 pm »
id suggest having the muddy ability being :water, boost the amount of hp of the base card to 4 as well, and have muddy gain +0|+4

my 2 :electrum
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Offline karisTopic starter

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Re: Mudbeast | Mudman https://elementscommunity.org/forum/index.php?topic=29660.msg377497#msg377497
« Reply #2 on: August 08, 2011, 09:35:21 pm »
for more  :earth :water synchro?  maybe great...    ^-^

but isn't that make this card a little bit OP?   1 (another elelment) cost and your creature gain +2|+4?

what about  :water cost and gain +0/+3?  and make it round down for solid skill?   :D

btw...  what is  'my 2  :electrum' part    ???

blackychan

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Re: Mudbeast | Mudman https://elementscommunity.org/forum/index.php?topic=29660.msg377503#msg377503
« Reply #3 on: August 08, 2011, 09:59:49 pm »
i think it needs to get nerfed a bit, way over powers when it gets raped with Bask. Blood
hit it with 4 of those, it becomes a 51/102
sure it cant attack for a bit, but when it does it's basically game over

Offline moomoose

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Re: Mudbeast | Mudman https://elementscommunity.org/forum/index.php?topic=29660.msg377504#msg377504
« Reply #4 on: August 08, 2011, 10:00:42 pm »
my 2 cents, its a phrase basically meaning "my little input"

+0|+3 is good

in terms of basilisk blood, it can have a cap of up to 10 atk, i think that's fair.  "Solid: n = halve of Mudbeast current HP, up to 10" would be my 2 :electrum
moose dont say moo.

Offline karisTopic starter

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Re: Mudbeast | Mudman https://elementscommunity.org/forum/index.php?topic=29660.msg377508#msg377508
« Reply #5 on: August 08, 2011, 10:13:52 pm »
but i'm made this card because don't have much people use armor or blood on his creature...  (only voodoo and armagio?)

and i'm don't like to 'limit' something too...   what about i'm rise this creature cost and status to make this creature strong as dragon?   about 8 :earth with 12hp  or something?    this way all buff for this card will have less value?  but if it really can't help anything.   limit atk for solid passive maybe great   ^-^

btw.  thx for that moomoose.   i'm don't even know about before    :D

Offline moomoose

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Re: Mudbeast | Mudman https://elementscommunity.org/forum/index.php?topic=29660.msg377509#msg377509
« Reply #6 on: August 08, 2011, 10:16:07 pm »
edit- wait, just saw he said if it hit with 4 basilisk bloods, yeah, i wouldnt worry about limiting it based on that, that's a lot of turns on the sideline.
moose dont say moo.

Offline karisTopic starter

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Re: Mudbeast | Mudman https://elementscommunity.org/forum/index.php?topic=29660.msg377564#msg377564
« Reply #7 on: August 08, 2011, 11:45:31 pm »
and to think that pegasus with 4 bless is a bit strong....    ^-^

ok. thank you about that  moomoose    :P

Offline maverixk

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Re: Mudbeast | Mudman https://elementscommunity.org/forum/index.php?topic=29660.msg377612#msg377612
« Reply #8 on: August 09, 2011, 01:49:18 am »
just about any card with four stat boosters becomes uber-poweful.
Back on the card, it looks like a great mechanic and an interesting spin off of the traditional growth effects. I agree with moomoose.
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Offline karisTopic starter

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Re: Mudbeast | Mudman https://elementscommunity.org/forum/index.php?topic=29660.msg377821#msg377821
« Reply #9 on: August 09, 2011, 08:01:58 am »
thx for all your feedback and help for this card.   now it's new mudman    :))

Offline karisTopic starter

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Re: Mudbeast | Mudman https://elementscommunity.org/forum/index.php?topic=29660.msg378709#msg378709
« Reply #10 on: August 10, 2011, 08:43:12 pm »
what is this...  no comment after i redo this thing...   are that so bad or something?    :'(

Offline n00b

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Re: Mudbeast | Mudman https://elementscommunity.org/forum/index.php?topic=29660.msg378711#msg378711
« Reply #11 on: August 10, 2011, 08:46:57 pm »
So this is the monster I was seeing in my nightmares for all that time... :o
Gone for awhile now, though I still pop by from time to time.

 

blarg: