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Elements the Game Forum - Free Online Fantasy Card Game
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Elements the Game
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Card Ideas and Art
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Level 2 - Forge
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Disorient | Disorient
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moomoose
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Disorient | Disorient
https://elementscommunity.org/forum/index.php?topic=20459.msg259612#msg259612
«
on:
January 29, 2011, 04:52:11 pm »
NAME:
Disorient
ELEMENT:
Entropy
COST:
4
TYPE:
Spell
ATK|HP:
TEXT:
Each turn the target creature has a 25% chance to instead attack one of its allies.
NAME:
Disorient
ELEMENT:
Entropy
COST:
4
TYPE:
Spell
ATK|HP:
TEXT:
Each turn the target creature has a 35% chance to instead attack one of its allies.
ART:
Public Domain: ChIandra4U -
http://www.sxc.hu/photo/1319195
IDEA:
moomoose
NOTES:
When a creature attacks one of it's allies it does damage equal to its attack against that creature and not against it's opponent. When a creature would attack one of its allies but there are no creatures to attack, it will instead attack its owner. An antimattered creature will obviously heal rather than damage its allies, and not heal its opponent.
Why use this instead of antimatter? Your opponent may be able to undo-antimatters with their own antimatters. You may want your opponent's creatures to kill eachother. It costs less (the cost may be too high, but I went with 4 to be safe). You may want to use disorient on your own antimattered creatures to avoid it healing your opponent. And finally, your deck can contain both antimatters and disorients, they're not mutually exclusive.
Basic general decision strategy- in my opinion:
If a creature has a large attack and large hp pool- antimatter will probably be better for this target. If the creature has medium attack it may be more suited for killing its allies.
SERIES:
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joebob777
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Re: Disorient | Disorient
https://elementscommunity.org/forum/index.php?topic=20459.msg259613#msg259613
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Reply #1 on:
January 29, 2011, 04:54:22 pm »
nice concept, i like the card a lot, but the cost may be a little low for this type of cc, it is hard to judge for me,
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Wonder
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Re: Disorient | Disorient
https://elementscommunity.org/forum/index.php?topic=20459.msg259614#msg259614
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Reply #2 on:
January 29, 2011, 04:56:41 pm »
I feel like 35% is a bit to low...
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Re: Disorient | Disorient
https://elementscommunity.org/forum/index.php?topic=20459.msg259634#msg259634
«
Reply #3 on:
January 29, 2011, 05:19:36 pm »
I think both the cost and the effect are fine. 4
is as much as butterfly effect.
The 35% is about as much (this is a guess) as the permafrost effect? I think 25-35% is enough to have an effect and not to much to be OP. Remember that not only does the target creature not attack you, he actually attacks your opponent's creatures aswell. 35% seems more then enough.
Very nice idea! I personally like the picture aswell but I don't think Zanz likes to have humans in the game. The idea itself I really like.
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moomoose
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Re: Disorient | Disorient
https://elementscommunity.org/forum/index.php?topic=20459.msg259639#msg259639
«
Reply #4 on:
January 29, 2011, 05:24:51 pm »
its an elf
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Re: Disorient | Disorient
https://elementscommunity.org/forum/index.php?topic=20459.msg380181#msg380181
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Reply #5 on:
August 14, 2011, 11:27:12 am »
Like it a lot. I think the upped should have like 40-50 percent chance sense you can only use the spell once.
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Elements the Game Forum - Free Online Fantasy Card Game
»
Elements the Game
»
Card Ideas and Art
»
Level 2 - Forge
»
Forge Archive
»
Disorient | Disorient