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Offline ZephyrPhantomTopic starter

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Astral Spirit | Astral Faerie https://elementscommunity.org/forum/index.php?topic=29060.msg370940#msg370940
« on: July 25, 2011, 12:16:54 am »
NAME:
Astral Spirit
ELEMENT:
Aether
COST:
:aether
TYPE:
Creature
ATK|HP:
2 | 3
TEXT:
:aether : Propagation
Create an Astral Spirit in your hand.
NAME:
Astral Faerie
ELEMENT:
Aether
COST:
:aether
TYPE:
Creature
ATK|HP:
4 | 3
TEXT:
:aether : Propagation
Create an Astral Faerie in your hand.
ART:
Thalas
IDEA:
Zblader
NOTES:
A different take on Aether's abilities of duplication.
SERIES:
Spoiler for Hidden:
NAME:
Astral Spirit
ELEMENT:
Aether
COST:
:aether
TYPE:
Creature
ATK|HP:
2 | 3
TEXT:
:aether :aether : Ionize
Create an Astral Spirit in your hand.
NAME:
Astral Faerie
ELEMENT:
Aether
COST:
:aether
TYPE:
Creature
ATK|HP:
4 | 3
TEXT:
:aether :aether : Ionize
Create an Astral Faerie in your hand.
ART:
Thalas
IDEA:
Zblader
NOTES:
A different take on Aether's abilities of duplication.
SERIES:
« Last Edit: May 17, 2012, 04:13:48 am by Zblader »

Offline Hyroen

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Re: Astral Spirit | Astral Faerie https://elementscommunity.org/forum/index.php?topic=29060.msg370944#msg370944
« Reply #1 on: July 25, 2011, 12:21:36 am »
Art by Thakas might want to be fixed.

Aside, very interesting card. The skill's name is questionable. I like it though.
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Re: Astral Spirit | Astral Faerie https://elementscommunity.org/forum/index.php?topic=29060.msg370947#msg370947
« Reply #2 on: July 25, 2011, 12:24:58 am »
Great idea.  Costs may need to be increased slightly to balance it out, though.

Offline ZephyrPhantomTopic starter

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Re: Astral Spirit | Astral Faerie https://elementscommunity.org/forum/index.php?topic=29060.msg370949#msg370949
« Reply #3 on: July 25, 2011, 12:30:44 am »
Art by Thakas might want to be fixed.

Aside, very interesting card. The skill's name is questionable. I like it though.
I'll fix it after it is balanced/more changes happen. As for a name, I was trying to come up with something related to the creation of star, this was the best I could find searching around.

Great idea.  Costs may need to be increased slightly to balance it out, though.
By how much? I'll consider making the ability cost +1 more if it's too strong.

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Re: Astral Spirit | Astral Faerie https://elementscommunity.org/forum/index.php?topic=29060.msg370950#msg370950
« Reply #4 on: July 25, 2011, 12:32:15 am »
mmm...I want to see OT's stats for this. On first glance, I'd rather fractal this than use it's ability, considering I'll probably have four towers by the time I fractal.
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Re: Astral Spirit | Astral Faerie https://elementscommunity.org/forum/index.php?topic=29060.msg370975#msg370975
« Reply #5 on: July 25, 2011, 01:51:31 am »
Get a couple of these out, and you can avoid loss by deckout in just a couple turns.

Offline Baily18

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Re: Astral Spirit | Astral Faerie https://elementscommunity.org/forum/index.php?topic=29060.msg370980#msg370980
« Reply #6 on: July 25, 2011, 02:08:59 am »
how do you avoid deckout using this card? i'm probably missing something here...

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Re: Astral Spirit | Astral Faerie https://elementscommunity.org/forum/index.php?topic=29060.msg370981#msg370981
« Reply #7 on: July 25, 2011, 02:13:13 am »
No, I wasn't thinking very well.  You can load up to 8, but still have to discard at the end of the turn.  Don't mind me.

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Re: Astral Spirit | Astral Faerie https://elementscommunity.org/forum/index.php?topic=29060.msg370982#msg370982
« Reply #8 on: July 25, 2011, 02:14:50 am »
By how much? I'll consider making the ability cost +1 more if it's too strong.
I was more thinking +1 to the cost of the creature, not the ability cost.  I don't really have any concrete reason for it, other than the fact that Aether already has one hyper-efficient creature (phase recluse), and doesn't need any more undercosted beaters.

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Re: Astral Spirit | Astral Faerie https://elementscommunity.org/forum/index.php?topic=29060.msg371006#msg371006
« Reply #9 on: July 25, 2011, 03:43:33 am »
well, its card with a pseudo-mitosis already on it, at the expense of essentially having to pay for the card twice over (2 :aether to make the card, 2:aether to play the card).  ends up being a continuous stream of 4 atk creatures at a cost of 4 :aether from a single card.  it obviously ramps up quickly, if you are able to afford it's costs.  lets say you have 5 aether towers and your mark generating quanta to feed these guys for a naive simulation where no other towers/cards are drawn and you dont need/want to use the ability without playing the card immediately after:
turn 1: play 5 towers, gain 5 :aether play one fairie -2 :aether, end turn +6 :aether = 9 :aether banked, 4 damage done this turn
turn 2: produce fairie #2, play fairie 2, -4 :aether, end turn +6 aether =11 :aether banked, 8 damage this turn, 12 overall
turn 3: produce fairie #3 and #4, play fairie 3 and 4, -8 :aether, end turn +6 aether =9 :aether banked, 16 damage this turn, 28 overall
turn 4: produce fairie #5 and #6, play fairie 5 and 6, -8 :aether, end turn +6 aether =7 :aether banked, 24 damage this turn, 52 overall
turn 5: produce fairie #7, play fairie 7, -4 :aether, end turn +6 aether =9 :aether banked, 28 damage this turn, 80 overall
turn 6...

this seems pretty effective for 5 towers and 1 creature over 5 turns, even if youre not able to pay to play the full potential of the cards in the field. its not hard to imagine a tower heavy deck designed to feed the growth of these guys, it may not even need dim shields to hold off the opponent.  i suppose you could compare it slightly to ffq, but she is 7 :air and produces creatures with a duo ability, and those creatures do not have the same creature generating ability (in actuality it brings in a third element)

on a tiny detail, it may be a good idea to not use the word "spirit" in the name of the card unless its part of the spirit/spectre series, not that everyone adheres to this.  like i said, tiny detail.
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Re: Astral Spirit | Astral Faerie https://elementscommunity.org/forum/index.php?topic=29060.msg371016#msg371016
« Reply #10 on: July 25, 2011, 04:05:55 am »
Z I think perhaps a lower defense would put it in line with cost?  Also this would fit better themantically imo

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Re: Astral Spirit | Astral Faerie https://elementscommunity.org/forum/index.php?topic=29060.msg371378#msg371378
« Reply #11 on: July 25, 2011, 08:48:17 pm »
This is more like my intuition, but wouldn't it better to have the upgraded version have 3 attack instead of 4?  Considering the duplicating abilities, a jump from 2 to 4 seems pretty big.

Also, how does "Propagation" sound for the skill name?

 

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