(http://imageplay.net/img/m7Gbd215935/elements_AS2.png) | (http://imageplay.net/img/m7Gbd215934/elements_ASE2.png) | ||||||||||||||||||||||||
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(http://imageplay.net/img/m7Gbd214892/elements_AS.png) | (http://imageplay.net/img/m7Gbd214891/elements_ASE.png) | ||||||||||||||||||||||||
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Art by Thakas might want to be fixed.I'll fix it after it is balanced/more changes happen. As for a name, I was trying to come up with something related to the creation of star, this was the best I could find searching around.
Aside, very interesting card. The skill's name is questionable. I like it though.
Great idea. Costs may need to be increased slightly to balance it out, though.By how much? I'll consider making the ability cost +1 more if it's too strong.
By how much? I'll consider making the ability cost +1 more if it's too strong.I was more thinking +1 to the cost of the creature, not the ability cost. I don't really have any concrete reason for it, other than the fact that Aether already has one hyper-efficient creature (phase recluse), and doesn't need any more undercosted beaters.
Turn | Damage | Cost | Damage | Cost | Damage | Cost | Damage | Cost |
01 | 005 | 05 | 003 | 07 | 000 | 04 | 002 | 02 |
02 | 012 | 07 | 009 | 10 | 005 | 07 | 006 | 05 |
03 | 021 | 08 | 018 | 12 | 014 | 09 | 014 | 11 |
04 | 032 | 09 | 030 | 14 | 027 | 11 | 028 | 20 |
05 | 045 | 10 | 045 | 16 | 044 | 13 | 044 | 23 |
06 | 060 | 11 | 063 | 18 | 065 | 15 | 064 | 29 |
07 | 077 | 12 | 084 | 20 | 090 | 17 | 088 | 35 |
08 | 096 | 13 | 108 | 22 | 119 | 19 | 114 | 38 |
09 | 117 | 14 | 135 | 24 | 152 | 21 | 144 | 44 |
10 | 140 | 15 | 165 | 26 | 189 | 23 | 178 | 50 |
11 | 165 | 16 | 198 | 28 | 230 | 25 | 214 | 53 |
12 | 192 | 17 | 234 | 30 | XXX | XX | XXX | XX |
13 | 221 | 18 | XXX | XX | XXX | XX | XXX | XX |
Turn | Damage | Cost | Damage | Cost | Damage | Cost | Damage | Cost |
01 | 007 | 05 | 003 | 07 | 000 | 05 | 004 | 03 |
02 | 016 | 07 | 010 | 10 | 005 | 08 | 012 | 07 |
03 | 027 | 08 | 021 | 12 | 014 | 10 | 028 | 15 |
04 | 040 | 09 | 036 | 14 | 027 | 12 | 048 | 19 |
05 | 055 | 10 | 055 | 16 | 044 | 14 | 072 | 23 |
06 | 072 | 11 | 078 | 18 | 065 | 16 | 100 | 27 |
07 | 091 | 12 | 105 | 20 | 090 | 18 | 136 | 35 |
08 | 112 | 13 | 136 | 22 | 119 | 20 | 176 | 39 |
09 | 135 | 14 | 171 | 24 | 152 | 22 | 220 | 43 |
10 | 180 | 15 | 210 | 26 | 189 | 24 | XXX | XX |
11 | 207 | 16 | XXX | XX | 230 | 26 | XXX | XX |
Casting Cost: 2 :aether|3 :aetherHow long did it take u to calculate that :o :o
Activation Cost: :aether| :aether
Primary Cost: 1 draw + Casting Cost
Secondary Cost: 2 :aether + Casting Cost
Replacing the Draw cost is typically only worth 1 extra quanta
Conclusion: Activation Cost should be :aether.
Comparison to Growth
Unupped
2 [Attack] +0 [0>hp>6] +2 [Growth] -X [Activation Cost = Y] = 4-X = Y
2 [Attack] +0 [0>hp>6] +2 [Growth] -1 [Activation Cost = 3] = 4-1 = 3 = 2 :aether +1card
Upped
4 [Attack] +0 [0>hp>6] +4 [Double Growth] -X [Activation Cost = Y] -2 [Upgraded] = 6-X = Y
4 [Attack] +0 [0>hp>6] +4 [Double Growth] -2 [Activation Cost = 4] -2 [Upgraded] = 6-2 = 4 = 3 :aether+1card
Steam Machine: Gains +5 per turn but loses 1 per turn.
Firefly Queen: Gains +3 per turn
Lava Golem: Gains +2 per turn
Astral Spirit: Doubles every turn, quanta permitting. However quanta tends to not permit 68 quanta in 6 turns. So I will include a reduced speed version that is limited to 5 quanta gained per turn instead.
Column 2&3: Lava Golem (cost is :fire + :earth + 1 [my constant used to equalize duo quanta costs])
Column 4&5: Firefly Queen (cost is :air + :life + 1)
Column 6&7: Steam Machine: (cost is :water + :fire + 1)
Column 8&9: Astral Spirit (limited to 5 quanta produced per turn)
Unupped100 damage efficiency [Damage/Cost/Turns]
Turn Damage Cost Damage Cost Damage Cost Damage Cost 01 005 05 003 07 000 04 002 02 02 012 07 009 10 005 07 006 05 03 021 08 018 12 014 09 014 11 04 032 09 030 14 027 11 028 20 05 045 10 045 16 044 13 044 23 06 060 11 063 18 065 15 064 29 07 077 12 084 20 090 17 088 35 08 096 13 108 22 119 19 114 38 09 117 14 135 24 152 21 144 44 10 140 15 165 26 189 23 178 50 11 165 16 198 28 230 25 214 53 12 192 17 234 30 XXX XX XXX XX 13 221 18 XXX XX XXX XX XXX XX
LG: 096/13/08=0.92
FFQ: 108/22/08=0.61
SM: 090/17/07=0.76
AS (5Towers): 88/35/07=0.36
200 damage efficiency [Damage/Cost/Turns]
LG: 192/17/12=0.94
FFQ: 198/28/11=0.64
SM: 189/23/10=0.82
AS (5Towers): 214/53/11=0.37
Upped100 damage efficiency [Damage/Cost/Turns]
Turn Damage Cost Damage Cost Damage Cost Damage Cost 01 007 05 003 07 000 05 004 03 02 016 07 010 10 005 08 012 07 03 027 08 021 12 014 10 028 15 04 040 09 036 14 027 12 048 19 05 055 10 055 16 044 14 072 23 06 072 11 078 18 065 16 100 27 07 091 12 105 20 090 18 136 35 08 112 13 136 22 119 20 176 39 09 135 14 171 24 152 22 220 43 10 180 15 210 26 189 24 XXX XX 11 207 16 XXX XX 230 26 XXX XX
LG: 091/12/07=1.08
FFQ: 105/20/07=0.75
SM: 090/18/07=0.71
AS (5Towers): 100/27/06=0.62
200 damage efficiency [Damage/Cost/Turns]
LG: 207/16/11=1.18
FFQ: 210/26/10=0.81
SM: 189/24/10=0.79
AS (5Towers): 220/43/10=0.51
15 minutes total? I reused 3/8th of the table from a previous post but both posts together took about 15 minutes.Casting Cost: 2 :aether|3 :aetherHow long did it take u to calculate that :o :o
Activation Cost: :aether| :aether
snipped
Also, how does "Propagation" sound for the skill name?I think it would fit better than Ionize, so I'll use it.