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Offline MarvaddinTopic starter

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Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=28537.msg364809#msg364809
« on: July 12, 2011, 05:46:34 am »
NAME:
Djinn
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Creature
ATK|HP:
3|5
TEXT:
:aether :aether : Wish - Generate a random spell from element of your mark. Djinn receives 2 damage.
NAME:
Djinn Sage
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Creature
ATK|HP:
4|5
TEXT:
:aether : Wish - Generate a random spell from element of your mark. Djinn receives 2 damage.
ART:
patchx94 / Thalas
IDEA:
Marvaddin
NOTES:
Changes:
Upgraded name back to Djinn (Forgot to add "Sage" and was lazy to correct). Still looking for name.
Atk|HP (unupgraded): 2/6 to 3/5
Atk|HP (upgraded): 2/6 to 4/5
They now produce random spells from element of your mark.
SERIES:
N/A
Feedback is welcome.

Re: Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=28537.msg364813#msg364813
« Reply #1 on: July 12, 2011, 05:56:22 am »
If this goes live, it won't stay single-element, I guarantee it.  The only renewable form of damage-based CC in the game right now is the Owl's Eye weapon, and that requires a combo to get more than one on the field, and it's only 3 damage, not 5.  I realize this ability costs 3 (upped) to actually get the lightning spell to fire, but Aether is an element that can handle large quantum costs.  Note also that this is as "fast" as a plain ol' Lightning spell card if you have the requisite quanta - you can play the card the same turn you generate it.

Definitely make this a two-element card - either change the card's element or change the ability's element.  Air makes a good thematic match, and we don't really see much Air/Aether duo action right now.

Alternate balance mechanic: place the Lightning card on the top of the caster's deck, not in his hand.  This allows the opponent one turn to react and delays the caster's drawing by one turn.  It also prevents stacking multiples of these in the same turn.  But this might be overkill.

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Re: Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=28537.msg364815#msg364815
« Reply #2 on: July 12, 2011, 05:57:12 am »
I really like the idea of card generators.

My suggestion: I'd don't really like the 3/5 -> 1/7 progression. Or at least, the upped card should have different name.

Re: Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=28537.msg364817#msg364817
« Reply #3 on: July 12, 2011, 05:58:41 am »
Personally, I think the upped should produce a Thunderbolt card.  Mixing and matching upped and unupped in cards and their effects doesn't seem Elements-like to me.

Offline MarvaddinTopic starter

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Re: Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=28537.msg364822#msg364822
« Reply #4 on: July 12, 2011, 06:07:33 am »
Yeah, I have thought about Thunderbolts, but that would mean a smaller skill cost, and that was not what I had in mind.

I also thought about making it a duo card, but the elements that fit the theme better would be Air or Fire, where I think its not really necessary. Any thoughts about this?

What about a drawback like -2HP each use?

Offline tyranim

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Re: Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=28537.msg364831#msg364831
« Reply #5 on: July 12, 2011, 06:45:02 am »
i like the card idea, but what do djinns have to do with lightning? most commonly, they are demons or genies. (from what ive read from a few books)
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Re: Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=28537.msg365037#msg365037
« Reply #6 on: July 12, 2011, 05:05:30 pm »
Djinns are associated with fire.

Offline Onizuka

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Re: Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=28537.msg365046#msg365046
« Reply #7 on: July 12, 2011, 05:15:37 pm »
This+Quint= :'(

Now, if this thing generated lightning storms, that's something I could get behind.
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Re: Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=28537.msg365077#msg365077
« Reply #8 on: July 12, 2011, 06:49:45 pm »
What about 50% chance of generating a lightning, 50% chance of generating a thunderstorm?

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Re: Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=28537.msg365094#msg365094
« Reply #9 on: July 12, 2011, 07:47:16 pm »
Djinns are associated with fire.
QFT.
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Offline MarvaddinTopic starter

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Re: Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=28537.msg365207#msg365207
« Reply #10 on: July 13, 2011, 01:11:22 am »
About theme, lets see. Wikipedia: Jinn (http://en.wikipedia.org/wiki/Jinn).

Djinns are surely related to fire, but also can be related to other elements:

Aether: "are supernatural creatures in Arab folklore and Islamic teachings which occupy a parallel world to that of mankind."; "described them as creatures of different forms; some resembling vultures and snakes, others tall men in white garb.[13] They may even appear as dragons, onagers, or a number of other animals."

Air: "divide jinn into three classes: those who have wings and fly in the air, (...) and those who travel about ceaselessly."; "Jinn have the power to travel large distances at extreme speeds and are thought to live in remote areas, mountains, seas, trees, and the air"

Death: "also claimed that the jinn may subsist on bones, which will grow flesh again as soon as they touch them, and that their animals may live on dung"

Darkness: "the jinn account for much of the "magic" perceived by humans, cooperating with magicians to lift items in the air unseen, delivering hidden truths to fortune tellers, and mimicking the voices of deceased humans during seances.[17]"
I think that living at a parallel world and being able to change form would be enough to relate them to aether. If they have something to do with lightning, well, they have supernatural powers, so I guess they could produce lightnings.  ;)

About name, I have chosed Djinn because its better known. There are some classes of djinns, however: "the šayṭān, the ġūl, the mārid, the ʿifrīt, and the ǧinn". Efreet is also a name some people could know, but I wasnt wanting to use, to let another idea open to Fire. Something alike "Elite Djinn" (lol), or "Djinn Sage", etc, could work?

About how powerful the card is... I really dont think create some Lightnings would make it that powerful about killing the opponent. A lot of cheaper creatures do much more damage, charger, for example, also ignores shields and can do more damage than a lightning at no cost once the card is played. Lightnings can be more useful vs sundials or some shields (considering other creatures), but it isnt this so high advantage. Lightning more powerful that Fire Bolt? Once you have 10 fire quanta, its not. I thought about creating Fire Bolts, but this would be OP, once a Fire Bolt can do 20+ damage in late game. In fact, Djinn would be a powerful card to add CC.

Some chances: I will adjust the maximum djinn HP to 6, and create a 2HP loss every time you use the skill. This is going to make possible for Djinn conceding you 3 "wishes" only, and that fits the theme ;)

Im also thinking about if he could give you "generic" wishes, like creating a random spell from Aether or your mark element. It would lose the focus, and so could have stronger stats, but dunno if its a good idea. Any thoughts?

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Re: Djinn | Djinn Sage https://elementscommunity.org/forum/index.php?topic=28537.msg365244#msg365244
« Reply #11 on: July 13, 2011, 02:40:02 am »
Did anyone else notice the typo of Lightning on the unupped?
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