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Smurrf

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Lich | Greater Lich https://elementscommunity.org/forum/index.php?topic=27514.msg350080#msg350080
« on: June 12, 2011, 06:15:32 pm »
NAME:
Lich
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATK|HP:
7|7
TEXT:
Phylactery is brought into play when cast.  If Phylactery is destroyed, Lich becomes 3|5.
NAME:
Greater Lich
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATK|HP:
9|8
TEXT:
Phylactery is brought into play when cast.  If Phylactery is destroyed, Greater Lich becomes 6|5.
ART:
APGilberti
IDEA:
Smurrf
NOTES:
Continues the theme from Lich's Spirit that was designed for the Duality Challenge.  A Phylactery is spawned that can not be protected, but while it's in play the Lich is untouchable.  In case your side has no more room for permanents, Lich can still be played, but the Phylactery creation will fizzle, meaning your Lich can be targeted immediately and AP|HP loss is immediate.  If Phylactery is stolen, it is still intact, thus Lich is still protected.

Change notes: Previous version was 3|5 || 5|5 to start and read "Phylactery is brought into play when Lich is played.  While Phylactery is in play, Lich is immortal."
SERIES:

NAME:
Phylactery
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:
TEXT:
Solid. 
Lich gains immortality while Phylactery is in play.
NAME:
Phylactery
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:
TEXT:
Solid.
Greater Lich gains immortality while Phylactery is in play.
ART:
arifiman (http://www.sxc.hu/photo/904854)
IDEA:
Smurrf
NOTES:
Linked to a single Lich | Greater Lich.  Linked cards could be shown by a thin border around card; different colors for different pairs of cards or a line drawn between the two.
Solid: May not be made immaterial by means of Protect Artifact or similar abilities.  Reused concept from Life-Giving Cypress (http://elementscommunity.org/forum/index.php/topic,26971.0.html).

Change Note: Reduced casting cost from 3 to 0, moved Lich's immortality text to this card, removed one-time heal from upped.
SERIES:

Saynt

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Re: Lich | Greater Lich (Phylactery | Phylactery) https://elementscommunity.org/forum/index.php?topic=27514.msg350094#msg350094
« Reply #1 on: June 12, 2011, 06:33:32 pm »
I think you should expand upon this mechanic, where a permanent enhances a creature and the two cards are linked. Maybe an upgrade symbol with corresponding numbering can be used to represent this?

Smurrf

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Re: Lich | Greater Lich (Phylactery | Phylactery) https://elementscommunity.org/forum/index.php?topic=27514.msg350097#msg350097
« Reply #2 on: June 12, 2011, 06:36:55 pm »
I thought about numbers, but it could easily get confused with counters.  Letters just seems too kludgy...perhaps colored background of both cards?  Or simply mousing over one highlights the other?

Offline Acsabi44

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Re: Lich | Greater Lich (Phylactery | Phylactery) https://elementscommunity.org/forum/index.php?topic=27514.msg350100#msg350100
« Reply #3 on: June 12, 2011, 06:38:33 pm »
Phylactery Lich, M2011?
lulz :D

btw you might wanna adjust the numbers a bit. Compare the unupped version to Immortal, which is immortal without conditions, and has better stats for the same cost.
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Offline Pineapple

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Re: Lich | Greater Lich (Phylactery | Phylactery) https://elementscommunity.org/forum/index.php?topic=27514.msg350103#msg350103
« Reply #4 on: June 12, 2011, 06:40:34 pm »
What about giving Phylactery a Nightfall/Eclipse mechanic, Lich remains in play as long as at least one Phylactery is in play?

Smurrf

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Re: Lich | Greater Lich (Phylactery | Phylactery) https://elementscommunity.org/forum/index.php?topic=27514.msg350104#msg350104
« Reply #5 on: June 12, 2011, 06:40:35 pm »
I have no idea what you're saying there. (edit: to Acsabi)

Patch: Because it's a Lich.  Phylacteries are vessels for Liches, and protects the essence of them.  They're unique to each Lich.  Imagine if they were Djinns and they spawned Rings or Lamps upon playing...same thing.

Offline Acsabi44

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Re: Lich | Greater Lich (Phylactery | Phylactery) https://elementscommunity.org/forum/index.php?topic=27514.msg350105#msg350105
« Reply #6 on: June 12, 2011, 06:43:06 pm »
I have no idea what you're saying there. (edit: to Acsabi)
http://magiccards.info/m11/en/110.html
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Offline ZephyrPhantom

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Re: Lich | Greater Lich (Phylactery | Phylactery) https://elementscommunity.org/forum/index.php?topic=27514.msg350107#msg350107
« Reply #7 on: June 12, 2011, 06:44:20 pm »
I have no idea what you're saying there.
He's saying, similar to Hydra (http://elementscommunity.org/forum/index.php/topic,17937.0.html), that make it so that even if there's one Phylactery on the field, all 6 of them stay in play.
EDIT : nvrmind.

AngeDeMort

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Re: Lich | Greater Lich (Phylactery | Phylactery) https://elementscommunity.org/forum/index.php?topic=27514.msg350108#msg350108
« Reply #8 on: June 12, 2011, 06:44:42 pm »
I like this card, its an interesting mechanic that I haven't seen before. It might be a little strong just because it requires both pc and cc to kill and i feel like the upped could use a cost increase since it gains +2|+0 and it's permanent gains a pretty useful skill even if it is only one use.

Question, what happens if the enemy steals the phylactery, does the lich still retain immortality?

Smurrf

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Re: Lich | Greater Lich (Phylactery | Phylactery) https://elementscommunity.org/forum/index.php?topic=27514.msg350109#msg350109
« Reply #9 on: June 12, 2011, 06:44:50 pm »
Ah.  Haven't played M:TG in so long it's not even funny...and wow they've changed the front of cards.

Have they really ran out of expansion names so much they can only name them off the year of release now?  =P

Edit: Ange: Yes.  It's still in play, no matter who possesses it, it's still intact, so the Lich is still protected.  That, again, is in line with the current usage in Liches in things like World of Warcraft and D&D (what I know of it, anyways.)  I'll include that in the notes.

Smurrf

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Re: Lich | Greater Lich (Phylactery | Phylactery) https://elementscommunity.org/forum/index.php?topic=27514.msg350120#msg350120
« Reply #10 on: June 12, 2011, 07:05:36 pm »
You might wanna adjust the numbers a bit. Compare the unupped version to Immortal, which is immortal without conditions, and has better stats for the same cost.
Yeah, that's what I looked at to begin with.
Lich vs Immortal
-1 | +2, same cost, immortality can be removed via PC.

Greater Lich vs Elite Immortal
0 | +1, -1 quanta, immortality can be removed via PC., and a single 5 HP heal for an extra 3 :darkness.

They're close enough that I don't want to fudge with numbers quite yet.  Keep in mind though, that Lich can be improved by Nightfall | Eclipse, while to my knowledge, there is no buff for Immortal.  Should that be taken into account with the original cost?

Smurrf

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Re: Lich | Greater Lich (Phylactery | Phylactery) https://elementscommunity.org/forum/index.php?topic=27514.msg352080#msg352080
« Reply #11 on: June 16, 2011, 02:32:49 am »
Last call before Crucible?

 

blarg: