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Offline AnarookTopic starter

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Cerberus|Cerberus https://elementscommunity.org/forum/index.php?topic=27370.msg348092#msg348092
« on: June 08, 2011, 08:51:31 pm »


NAME:
Cerberus
ELEMENT:
Darkness
COST:
10 :darkness
TYPE:
Creature
ATK|HP:
10|3
TEXT:
:fire Deals 1 damage to 3 random enemy creatures.
Cerberus loses -2|-0 for every point of damage it takes.
NAME:
Cerberus
ELEMENT:
Darkness
COST:
12 :darkness
TYPE:
Creature
ATK|HP:
12|3
TEXT:
:fire :fire Deals 3 damage to 3 random enemy creatures.
Cerberus loses -3|-0 for every point of damage it takes.
ART:
Original Image (http://finalfantasy.wikia.com/wiki/Cerberus_(Enemy))
Image ToS (http://www.wikia.com/Terms_of_Use)
IDEA:
Anarook
NOTES:
For Duality's Legacy
Many sources of popular media have given Cerberus heads the ability to breath fire. With the heads he breathes 3 fireballs.
The ATK minimizing skill is a result of the idea of cutting off cerberus' heads.
SERIES:
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ZergKing

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Re: Cerberus|Cerberus https://elementscommunity.org/forum/index.php?topic=27370.msg348097#msg348097
« Reply #1 on: June 08, 2011, 08:57:05 pm »
i think it is clver
but.....still it is overpriced slightly, put it down to 10/10

Offline ZephyrPhantom

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Re: Cerberus|Cerberus https://elementscommunity.org/forum/index.php?topic=27370.msg348105#msg348105
« Reply #2 on: June 08, 2011, 09:08:04 pm »
Since time is running short, I'll post this reminder here as well. Please fix this.
Card does not fit the current round's rules. (No quantum generated).
Quote
Special Rules:

From the Blueprints :
- The card's ability must involve "Generate Element X and Generate Element Y." Element X must be the card's element, and element Y must be another specified element.

Example :
"Generate  :fire and Generate  :air each turn.
Heals you for 1 HP each turn."

Offline AnarookTopic starter

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Re: Cerberus|Cerberus https://elementscommunity.org/forum/index.php?topic=27370.msg348136#msg348136
« Reply #3 on: June 08, 2011, 10:01:59 pm »
Pardon me, are there other rounds? I didn't notice the generation part.
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Offline ZephyrPhantom

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Re: Cerberus|Cerberus https://elementscommunity.org/forum/index.php?topic=27370.msg348137#msg348137
« Reply #4 on: June 08, 2011, 10:04:06 pm »
Pardon me, are there other rounds? I didn't notice the generation part.
Yes, there will be 3 other rounds.

Offline tyranim

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Re: Cerberus|Cerberus https://elementscommunity.org/forum/index.php?topic=27370.msg348140#msg348140
« Reply #5 on: June 08, 2011, 10:08:00 pm »
i would have to say this is pretty UP.
high costing creature, losing attack, and a somewhat poor effect. i would lower the summon cost to about7-8
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Offline AnarookTopic starter

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Re: Cerberus|Cerberus https://elementscommunity.org/forum/index.php?topic=27370.msg348143#msg348143
« Reply #6 on: June 08, 2011, 10:11:47 pm »
Tried to make it comparable to the only otehr high atk darkness creature, Black Dragon, the ATK/cost ratio for this and black dragon is the same. However this has other beneficial effects, the 3 HP is to match 3 cerberus heads, so I needed a way to balance it as a Black dragon level creature with an added ability.
I do think it might could use a cost decrease though.
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Re: Cerberus|Cerberus https://elementscommunity.org/forum/index.php?topic=27370.msg348144#msg348144
« Reply #7 on: June 08, 2011, 10:12:56 pm »
Its ok.


I would of thought of it of a  :death creature since Cerberus guarded hell, to keep people from coming in or escaping hell.

Anyway:


PROS:
High attack
Useful ability for CC
Epic Art


CONS:
Low Health
Unupgraded CC is weak
(Passive) Ability hinders it
High Cost

So I belive it needs a slight cost decrease and should be  :death in my opinion.  :death Needs a superior offensive edge, just like  :time Needed Ghost Of The Past

Offline AnarookTopic starter

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Re: Cerberus|Cerberus https://elementscommunity.org/forum/index.php?topic=27370.msg356997#msg356997
« Reply #8 on: June 26, 2011, 04:47:45 pm »
reviving this idea, want some new opinions.
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Offline Rutarete

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Re: Cerberus|Cerberus https://elementscommunity.org/forum/index.php?topic=27370.msg357001#msg357001
« Reply #9 on: June 26, 2011, 04:56:21 pm »
I get that the second part of the ability is a balancing factor, but most CC spells will kill it in one hit, so I think that part needs to be changed. Either higher hp, or a different balancing ability.
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