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Smurrf

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Proselytizer | Proselytizer https://elementscommunity.org/forum/index.php?topic=27235.msg346204#msg346204
« on: June 05, 2011, 02:09:06 am »
NAME:
Proselytizer
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
1|5
TEXT:
Generates  :light :gravity every turn.
 :light :light: Target creature with Gravity Pull gains +0|+5.
NAME:
Proselytizer
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
2|6
TEXT:
Generates  :light :gravity every turn.
 :light :light: Target creature with Gravity Pull gains +0|+5.
ART:
mmagallan (http://www.sxc.hu/photo/1036255)
IDEA:
Smurrf
NOTES:
Created as 1st round entry for Community Challenge: Duality's Legacy (http://elementscommunity.org/forum/index.php/topic,26964.0.html).

Designed to expand the limited synergy  :light:gravity currently have; Proselytizers are those who try and convert people to their point of view (usually religious, but not always.) They are strong in their faith of their own principles, and can sway those around them greatly.

I made the cost  :light :light instead of  :light to keep this card from generating its own ability cost every turn.  If the balance is off, I'd rather raise to +0|+6(or even +7) than drop the activation cost for that reason.
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Offline XYTWO

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Re: Proselytizer | Proselytizer https://elementscommunity.org/forum/index.php?topic=27235.msg346207#msg346207
« Reply #1 on: June 05, 2011, 02:09:53 am »
It seems very redundant with Guardian Angel.

Smurrf

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Re: Proselytizer | Proselytizer https://elementscommunity.org/forum/index.php?topic=27235.msg346210#msg346210
« Reply #2 on: June 05, 2011, 02:11:37 am »
I figured it would give GA a bit of a chance to spread its wings, so to speak.  By giving your defending creature more HP, it might actually survive long enough to be healed by GA.

Offline Nepycros

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Re: Proselytizer | Proselytizer https://elementscommunity.org/forum/index.php?topic=27235.msg346267#msg346267
« Reply #3 on: June 05, 2011, 04:17:24 am »
It seems very redundant with Guardian Angel.
Except it adds to max health, rather than JUST current health. So using this on a Voodoo Doll that doesn't have GP yet is perfection.
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Re: Proselytizer | Proselytizer https://elementscommunity.org/forum/index.php?topic=27235.msg346561#msg346561
« Reply #4 on: June 05, 2011, 08:15:53 pm »
It seems very redundant with Guardian Angel.
Except it adds to max health, rather than JUST current health. So using this on a Voodoo Doll that doesn't have GP yet is perfection.
But it requires the card to have GP on it.
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Offline tyranim

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Re: Proselytizer | Proselytizer https://elementscommunity.org/forum/index.php?topic=27235.msg346562#msg346562
« Reply #5 on: June 05, 2011, 08:18:08 pm »
this will make guardian angel/elite armagio decks way more powerful, i dig it
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Re: Proselytizer | Proselytizer https://elementscommunity.org/forum/index.php?topic=27235.msg346572#msg346572
« Reply #6 on: June 05, 2011, 08:42:19 pm »
Balisk Blood + 6 This + 6 Guardian Angel + Armargio = Rage Quit?

That is...as long as the enemy doesnt have reverse  :time

Smurrf

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Re: Proselytizer | Proselytizer https://elementscommunity.org/forum/index.php?topic=27235.msg347173#msg347173
« Reply #7 on: June 07, 2011, 01:15:40 am »
Is the secondary ability fine on this as is?  Does the buff it provides, given the conditions (2 :light cost and only usable on GPd creatures) balance okay, or does it need to be lowered / raised?

Offline Essence

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Re: Proselytizer | Proselytizer https://elementscommunity.org/forum/index.php?topic=27235.msg347973#msg347973
« Reply #8 on: June 08, 2011, 05:12:40 pm »
I like how it alone provides the :gravity needed to cast the Grav Pull, so you don't have to waste any other cards in your deck.
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