Abomination | Micro Abomination
(Best Existing Card Rework)
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NAME: | Abomination
| ELEMENT: | Entropy
| COST: | 5
| TYPE: | Creature
| ATK|HP: | D7+1|D7+1
| ABILITY: | Abominations have random Damage and Life scores given when created.
| . | | NOTES: | - Reworked Card
| ART BY: | Masscolder
| IDEA BY: | Kael Hate
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| NAME: | Micro Abomination
| ELEMENT: | Entropy
| COST: | 3
| TYPE: | Creature
| ATK|HP: | D4-1|D4
| ABILITY: | Micro Abominations have random Damage and Life scores and a Random skill given when created.
| . | | NOTES: | - Reworked Card - The Skill list is exactly the same as that for the mutation effect.
| ART BY: | Masscolder
| IDEA BY: | Kael Hate
|
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COMMENTS: [/color][/b] | Reasoning - Why are Abominations all Identical? This makes them the random creation they should be. The Micro abomination could be anything and somewhat more useful than the token critter it is at this time.
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This Card Reworking Won first Place and has been Updated to move into the Forge
Existing Card Reworking Contest entry - Abomination / Micro Abomination
Decided to do the images. Had some luck with Pixlr Editor.
I like the idea for this Contest but care not to win it and am having no luck with Photoshop or the Pixlr editor. If you wish to do the image remake and you care for my idea, you may claim it as your entry in the competiton here. First to do the image remake may use the idea with my blessing as per the rule - "you can't copy/use/anything anyone else's idea without permission."http://elementscommunity.org/forum/index.php/topic,2672.0.html (
http://elementscommunity.org/forum/index.php/topic,2672.0.html)
*** Old Version ***
(Entropy)
Abomination
Type: Creature
Summon Cost: 5
Damage|Life: 5|5
(Entropy)
Micro Abomination
Type: Creature
Summon Cost: 1
Damage|Life: 2|3
*** New Version ***
(Entropy)
Abomination
Type: Creature
Summon Cost: 5
Damage|Life: D7+1|D7+1
Passve: Abominations have random Damage and Life scores given when created.
(Entropy)
Micro Abomination
Type: Creature
Summon Cost: 3
Damage|Life: D4-1|D4
Passive: Micro Abominations have random Damage and Life scores and a Random skill given when created.
(Note - The Skill list is exactly the same as that for the mutation effect.)
*** Reasoning ***
Why are Abominations all Identical? This makes them the random creation they should be. The Micro abomination could be anything and somewhat more useful than the token critter it is at this time.
Edit: Did the Images Myself and revoked competition idea usage rights