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LifeLockable

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The Evolution of Stall https://elementscommunity.org/forum/index.php?topic=26757.msg340025#msg340025
« on: May 25, 2011, 04:07:55 am »
alright I have a personal stall deck that gives me a win almost 100% of the time...it has many forms depending on what mood I'm in
this is its standard mostly unupped one...its a deckout

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 592 592 592 5c3 5c3 5ia 5l9 5lm 5lm 5lm 5lm 5lm 5rl 5rl 5ro 5rp 5rp 5rp 5rp 5rp 5rp 7ba 7ba 7ba 7ba 7ba 7ba 8pn


this is its upgraded form...its a bit faster in getting its stalls out...sheilds are better....you dont have to pay for sundial

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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u9 77i 77i 77i 7ak 7ak 7ba 7ba 7ba 7ba 7ba 7ba 7gq 7jp 7k6 7k6 7k6 7k6 7k6 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7q9 7q9 8pn



this is the other form if I dont want to deck out

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 55q 562 592 592 592 5c3 5c3 5ia 5l9 5lm 5lm 5lm 5lm 5lm 5rl 5rl 5ro 5rp 5rp 621 748 7ba 7ba 7ba 7ba 7ba 7ba 8pn

its more effective upgraded version

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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u9 748 74a 74i 77i 77i 77i 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7gq 7jp 7k6 7k6 7k6 7k6 7k6 7q5 7q5 7q8 7q9 7q9 80h 8pn


there are other forms...you can add shard of divinity you up your total health or a miracle in case you are about to die


this deck may look simple but there is one simple fact about it...you can use it to grind anything!

but like any deck it falls to heavy permanent control and a very fast rush, and if its against a firestall you lose...or any OTK deck
but you can farm to heaven and back with it...AI is virtually nothing....top 50 you can even grind most of them....and more the a few FG cant stand up it it either
« Last Edit: June 13, 2012, 07:59:49 am by Kuroaitou »

Offline Essence

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Re: The Evolution of Stall https://elementscommunity.org/forum/index.php?topic=26757.msg340924#msg340924
« Reply #1 on: May 26, 2011, 05:43:43 pm »
Unfortunately, you won't find a lot of fans around here because, in the minds of the grinding professionals, stall is the opposite of grind.  It's electrum and/or score per hour that the forums are kind of obsessed with, so a guaranteed win every 8 minutes is going to be ignored in favor of a 45% chance to win every 2 minutes. 

That said, this deck looks like a hell of a lot of fun in PVP, where grinding isn't really the goal. :D
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LifeLockable

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Re: The Evolution of Stall https://elementscommunity.org/forum/index.php?topic=26757.msg340935#msg340935
« Reply #2 on: May 26, 2011, 05:59:47 pm »
yeah this deck is increadibly hard to beat in PvP...I have only lost with it once PvP and that was because they were able to rush me before I got any healing done and before I got me sheild out
another funny thing is that its anti ragequit because of the eternity lock and the dragon of doom (I can get the dragon to deal 90+ damage if someone keeps healing)

as for the grinding its more for the EM's and if you want to up your win count...but its like anti every AI....but its a really fun dec and if you tired of running into ragequits PvP2 (I have gotten some ragequits from the ragequitdecks and that is FUNNY) give this deck a try

Offline Ryli

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Re: The Evolution of Stall https://elementscommunity.org/forum/index.php?topic=26757.msg340937#msg340937
« Reply #3 on: May 26, 2011, 06:02:41 pm »
I think I'll take the (mostly)unupped decks for a spin :) They look pretty awesome.

OH SHI... This is the first ever Massive Dragon I've used outside Trainer 0.o Gratz on finding a legit use :)

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Re: The Evolution of Stall https://elementscommunity.org/forum/index.php?topic=26757.msg340942#msg340942
« Reply #4 on: May 26, 2011, 06:17:03 pm »
Quick tip, Some OTK's draw out thier WHOLE deck before being able to pull off the combo, the thing to do against them is to save sundails and spam them till they deck out or until you can reverse time a DOTK though they would not play it until they could win and if they did they are dumb but IF they did...
Sundial can counter OTKs some of the time. You could also increase max health once.

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Re: The Evolution of Stall https://elementscommunity.org/forum/index.php?topic=26757.msg340973#msg340973
« Reply #5 on: May 26, 2011, 07:22:21 pm »
yeah I dont have any divine shards  :)) or else I would work them in

and btw I have countered a few dragon OTK dekcs by holding my sundials and waiting until they have a few cards left and just play them until the deck out xD

by OTK I meant like fireball decks and iceball decks...could be prevented with a jade sheild but that would stop my sheilds CC and I would have to change the whole deck for that just for a few rare instances

Offline RootRanger

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Re: The Evolution of Stall https://elementscommunity.org/forum/index.php?topic=26757.msg340980#msg340980
« Reply #6 on: May 26, 2011, 07:27:09 pm »
I tried something similar to this, but I tested it against common decks and found that firestall was usually better (my version, at least). If you want to use this, however, I would use some CC (I found that plague worked well) instead of sanctuaries because it uses 26 :light already. If you made it bigger or took out the hourglasses you could drop the eternity and photon, which probably slows it down. This still looks like it could beat a lot though.
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Offline TheForbiddenOracle

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Re: The Evolution of Stall https://elementscommunity.org/forum/index.php?topic=26757.msg340987#msg340987
« Reply #7 on: May 26, 2011, 07:33:38 pm »
For the upped variant, I don't see any benefits from having the pandemonium up. On a side note this almost makes me want to take a break from grinding :P

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Re: The Evolution of Stall https://elementscommunity.org/forum/index.php?topic=26757.msg340993#msg340993
« Reply #8 on: May 26, 2011, 07:38:13 pm »
Looks good.  I would suggest taking out 3 Santuaries, only cause you won't produce the  :light quanta fast enough.  Maybe take out a Jade as well and add Perma and Skull Shields since you don't use those elements (Purify only costs 1 upped).  And an extra Eternity in place of a PA in case it's last.

So all in all, my suggestion would be:
-3 Santuary, -1 PA, -1 Jade Shield, +1 Eternity, +1 Permafrost Shield, +1 Skull Shield, +2 SoD


edit: this is based on the first version you posted, and upped.

LifeLockable

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Re: The Evolution of Stall https://elementscommunity.org/forum/index.php?topic=26757.msg341144#msg341144
« Reply #9 on: May 26, 2011, 11:52:55 pm »
I have thought about putting in two eternitys in case its last but it hasnt happened yet and I figured it doesnt happen often enough to put in another one...the reason for the panda is that because of the QP's the randon ice bolts fire bolts and drains lets you kill the creeps with more certainty....and five sancs is the right amount...granted you usually wont be able to get thim out very fast...once they are all out you are goining 50 health a turn overall making you extremly hard to kill then you have the sheild stopping all non momentumed 1 power creeps and killing all the rest and the enchants are all need one to protect pillars from EQ another to protect the sheild an the last to protect the eternity

and making this deck fatter isnt a good idea just to take out the eternity lock when all I need to kill someone is the dragon combo and with less cards I draw it faster and with the eternity lock I can just wait for the dragon to power up and take my time and win

there is yet ANOTHER form of this deck if you want to continue with the evolution theme of the deck

I call it the LifeLocked addition...its not a rainbow its a deckout period but it gives you so much health that you are like a god
its not really reliable but it has plenty of CC and its fun as hell to play because you can get up to 550 health and if you are able to fit 6 SOD's in there I think your health gets to like 670 health which is just insane

Code: [Select]
6rn 6rn 6rn 6rn 6rn 6rn 719 719 719 719 719 719 72i 72i 72i 72i 72i 72i 72i 77i 77i 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7dl 7dl 7dl 7dl 7f2 7f2 7f2 7f2 7f2 7f2 7k2 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la
I know there are obvious flaws with it but if you get the quantum you need you like can never be killed

also if you want you can replace the death stuff with fire CC stuff I just like plague more...you can even go life and put in heals just to be a jerk

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Re: The Evolution of Stall https://elementscommunity.org/forum/index.php?topic=26757.msg341152#msg341152
« Reply #10 on: May 27, 2011, 12:29:47 am »
Instead of 2 Eternities, you might just want to add a rewind instead, also it's capped at 500 hp

Offline RootRanger

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Re: The Evolution of Stall https://elementscommunity.org/forum/index.php?topic=26757.msg341158#msg341158
« Reply #11 on: May 27, 2011, 12:42:24 am »
Eternity is to prevent deckout. Rewind can't do so (usually).

EDIT: Oh, nvm, I thought you meant 1 rewind and 0 eternities instead of 1 of each.
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