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siks

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Re: dune scorpion - effective fun almost creatureless anti-false-god deck https://elementscommunity.org/forum/index.php?topic=15817.msg334699#msg334699
« Reply #12 on: May 16, 2011, 02:20:02 pm »
I guess the lone SoD is a relict that could be kicked out. I had it in there because you often get EM with this deck and I think when I started that deck EM with more than 100 HP meant quite a bit more gold - due to the change here it is not really necessary anymore. Also before I put in the sanctuaries the Miracle was faster - and the SoD meant +40 life - thats like an 8 turn SoG that cannot be destroyed. I am thinking about kicking out the Miracle as well and then the SoD definitely has to go.

I guess I was lucky the deck. Now I also had days when I had quanta trouble - so I think that is what I want to work on.

Quote
Why do you need the steals?
I would suggest using another antimatter and another eternity + AW
I just love the steals - they help a lot with stalling in the beginning. I would not want  to put them out.

What is an AW?

zse

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Re: dune scorpion - effective fun almost creatureless anti-false-god deck https://elementscommunity.org/forum/index.php?topic=15817.msg334736#msg334736
« Reply #13 on: May 16, 2011, 03:39:16 pm »
AW = Animate Weapon

Take out SoD for Purify. Great tech against Scorpio, Elidnis & Serket (and Osiris if you use Spine Carapace and it uses Trebuchet).

siks

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Re: dune scorpion - effective fun almost creatureless anti-false-god deck https://elementscommunity.org/forum/index.php?topic=15817.msg336444#msg336444
« Reply #14 on: May 18, 2011, 09:38:33 pm »
I added the purify and two towers (thanks for the hint) - the Miracle had to go but it looks like it was worth it - more EM and still over 50% winrate and rarely huge quantatrouble.

No statistics really - just wrote down the times of about 40 games - 24 won - winning games around 390 secs average - loosing around 180 average (with around 100 for several quits after seeing if I get a sanctuary out before dark matter got the nymph out etc)
I never managed to beat eternal phoenix or dream catcher - too much permanent control. Rainbow is tough - the rest beatable - if sometimes too fast

So this is most recent built:

by siks
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u7 74a 74a 74a 74a 77f 7aj 7do 7gp 7gp 7gq 7k6 7k6 7k6 7n0 7q5 7q5 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7qd 7qd 7qd 7qd 7qd 7t9 7t9 7t9 80d 80d 80d 8ps

the_unknown

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Re: dune scorpion - effective fun almost creatureless anti-false-god deck https://elementscommunity.org/forum/index.php?topic=15817.msg339314#msg339314
« Reply #15 on: May 23, 2011, 11:04:41 pm »
the only thing i would say add is some guints so rain of fire or eagles wont pwn the scorps

siks

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Re: dune scorpion - effective fun almost creatureless anti-false-god deck https://elementscommunity.org/forum/index.php?topic=15817.msg341358#msg341358
« Reply #16 on: May 27, 2011, 01:53:18 pm »
I have quints in most decks and had in my first try of this one too -  kicked them out again tho -superfluous
You only want to sting once and wait for the FG to kill him/herself. If a couple of scorps survive - fine but that does not speed the whole thing up that much
What you want is - survive and watch. So every card that is not helping with the defense - other than the scorps - had to go. And with the current version survival often is easy enough.
Thanks for the hint tho - if you try it and find it to be a lot more helpful than I did - let me know.

 

blarg: siks