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AngeDeMort

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Demon | Devil https://elementscommunity.org/forum/index.php?topic=26614.msg338314#msg338314
« on: May 22, 2011, 12:51:51 am »
NAME:
Demon
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Creature
ATK|HP:
0|3
TEXT:
:fire :fire Deal: Target friendly creature gains +5|+0 and dies after 2 turns. Demon gains +2|+0 after target's death
NAME:
Devil
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Creature
ATK|HP:
1|4
TEXT:
:fire :fire Deal: Target friendly creature gains +5|+0 and dies after 2 turns. Devil gains +2|+0 after target's death
ART:
http://www.sxc.hu/photo/1071811
IDEA:
AngeDeMort
NOTES:
Demons/Devils provide strength to those willing to deal with them but then they themselves get stronger by claiming the souls of those who have signed contracts with them
SERIES:

Offline Nepycros

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Re: Demon | Devil https://elementscommunity.org/forum/index.php?topic=26614.msg338320#msg338320
« Reply #1 on: May 22, 2011, 01:01:07 am »
. . . Target player gains "Steam" for one turn, basically. And then, after 2 turns, this thing gains +1|+0 permanently... Personally, I think you could afford to raise the hp a bit.
Perception is the source of misunderstanding.

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Offline Rutarete

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Re: Demon | Devil https://elementscommunity.org/forum/index.php?topic=26614.msg338322#msg338322
« Reply #2 on: May 22, 2011, 01:10:00 am »
I like the concept
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline agentflare

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Re: Demon | Devil https://elementscommunity.org/forum/index.php?topic=26614.msg338323#msg338323
« Reply #3 on: May 22, 2011, 01:13:42 am »
I love this card. It wouldn't hurt to strengthen the stats of Demon|Devil, but it's a wonderful and refreshing concept.

Offline storyteller

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Re: Demon | Devil https://elementscommunity.org/forum/index.php?topic=26614.msg338373#msg338373
« Reply #4 on: May 22, 2011, 03:10:04 am »
its very very nice.

AngeDeMort

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Re: Demon | Devil https://elementscommunity.org/forum/index.php?topic=26614.msg338397#msg338397
« Reply #5 on: May 22, 2011, 04:13:47 am »
Nice to see this is liked  :) What are recommendations for stat changes? I personally don't think they should be too high since it is a) a growth creature and b) provides a buff to the creatures it feeds off of

Flayne

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Re: Demon | Devil https://elementscommunity.org/forum/index.php?topic=26614.msg338440#msg338440
« Reply #6 on: May 22, 2011, 06:35:47 am »
I find this quite UP when comparing it to Rage pot.
Rage pot takes hp away for the same effect, but is more profitable.
This just gives 5 atk for the cost of single creature in 2 turns and only gives Demon +1.

I suggest for upped increasing it to +2 so then its worth its upgrading cost.
I Personally dislike creature cards that only offer +1 cost changes for very minor atk/hp increase for 1500 electrum, too expensive for such a minor effect, It would be the last thing I upgrade in my deck after upgrading other important cards for maximum deck potential, since they can still potentially be killed by the same effects which were once a danger
to the creature previously.

My suggestions are:

Make it worth its upgrade; for upped, change the stat adding effect to +2
or
Make the upped ability only cost 1  :fire.


AngeDeMort

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Re: Demon | Devil https://elementscommunity.org/forum/index.php?topic=26614.msg338535#msg338535
« Reply #7 on: May 22, 2011, 02:03:22 pm »
I find this quite UP when comparing it to Rage pot.
Rage pot takes hp away for the same effect, but is more profitable.
This just gives 5 atk for the cost of single creature in 2 turns and only gives Demon +1.
But rage potion is unusable for any creature under 6 hp (if your not using it as CC), and if you used a :darkness :fire duo the only creatures you could use rage potion on is gargoyle after it's skill, voodoo doll, and red nymph. This could be used with any creature no matter it's health and considering :fire has phoenix you actually wouldn't have to kill your creatures to grow this.


Offline TimerClock14

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Re: Demon | Devil https://elementscommunity.org/forum/index.php?topic=26614.msg338538#msg338538
« Reply #8 on: May 22, 2011, 02:05:00 pm »
Love the art for this one. The ability looks like boatloads of fun too.
I have music, you have ears. Let them get acquainted with each other: https://www.soundcloud.com/mastinmusic

Flayne

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Re: Demon | Devil https://elementscommunity.org/forum/index.php?topic=26614.msg338541#msg338541
« Reply #9 on: May 22, 2011, 02:19:45 pm »
I find this quite UP when comparing it to Rage pot.
Rage pot takes hp away for the same effect, but is more profitable.
This just gives 5 atk for the cost of single creature in 2 turns and only gives Demon +1.
But rage potion is unusable for any creature under 6 hp (if your not using it as CC), and if you used a :darkness :fire duo the only creatures you could use rage potion on is gargoyle after it's skill, voodoo doll, and red nymph. This could be used with any creature no matter it's health and considering :fire has phoenix you actually wouldn't have to kill your creatures to grow this.
Voodoo doll is all you need with rage pot, 5 damage against opponent for 5 attack, that sounds like a better deal imo.
 but that's beside the point,
how do you feel about what I suggested?
imo, i feel its UP considering you have to sacrifice one of your creatures and the demon only gains a measily 1 atk for upped, sounds
like the devil cheated himself dont you think? (thematically)

Offline Rutarete

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Re: Demon | Devil https://elementscommunity.org/forum/index.php?topic=26614.msg338578#msg338578
« Reply #10 on: May 22, 2011, 03:33:26 pm »
I find this quite UP when comparing it to Rage pot.
Rage pot takes hp away for the same effect, but is more profitable.
This just gives 5 atk for the cost of single creature in 2 turns and only gives Demon +1.
But rage potion is unusable for any creature under 6 hp (if your not using it as CC), and if you used a :darkness :fire duo the only creatures you could use rage potion on is gargoyle after it's skill, voodoo doll, and red nymph. This could be used with any creature no matter it's health and considering :fire has phoenix you actually wouldn't have to kill your creatures to grow this.
Voodoo doll is all you need with rage pot, 5 damage against opponent for 5 attack, that sounds like a better deal imo.
 but that's beside the point,
how do you feel about what I suggested?
imo, i feel its UP considering you have to sacrifice one of your creatures and the demon only gains a measily 1 atk for upped, sounds
like the devil cheated himself dont you think? (thematically)
Don't forget you can use it as CC; say you're running 6 SoGs and other stall cards, use deal on their creatures so they die while you heal anything they dealt.

Also - RP and VD isn't the only  :darkness :fire combo.
Here's a good one for this card - this + crimson dragons. You see wha ti mean?
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline storyteller

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Re: Demon | Devil https://elementscommunity.org/forum/index.php?topic=26614.msg338584#msg338584
« Reply #11 on: May 22, 2011, 03:48:31 pm »
I find this quite UP when comparing it to Rage pot.
Rage pot takes hp away for the same effect, but is more profitable.
This just gives 5 atk for the cost of single creature in 2 turns and only gives Demon +1.
But rage potion is unusable for any creature under 6 hp (if your not using it as CC), and if you used a :darkness :fire duo the only creatures you could use rage potion on is gargoyle after it's skill, voodoo doll, and red nymph. This could be used with any creature no matter it's health and considering :fire has phoenix you actually wouldn't have to kill your creatures to grow this.
Voodoo doll is all you need with rage pot, 5 damage against opponent for 5 attack, that sounds like a better deal imo.
 but that's beside the point,
how do you feel about what I suggested?
imo, i feel its UP considering you have to sacrifice one of your creatures and the demon only gains a measily 1 atk for upped, sounds
like the devil cheated himself dont you think? (thematically)
Don't forget you can use it as CC; say you're running 6 SoGs and other stall cards, use deal on their creatures so they die while you heal anything they dealt.

Also - RP and VD isn't the only  :darkness :fire combo.
Here's a good one for this card - this + crimson dragons. You see wha ti mean?

only works on friendly creatures

 

anything
blarg: