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Offline KamietsuTopic starter

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Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg21181#msg21181
« on: January 29, 2010, 12:26:16 am »


Discuss
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Offline plastiqe

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Re: Deflagration/Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg31132#msg31132
« Reply #1 on: March 01, 2010, 08:47:57 pm »
A candidate for most versatile card in the entire game.  Knowing which permanent to destroy in the deck you are facing is key. 

A risky strategy that I'll sometimes use in pvp is.. when you draw a few of these in your opening hand and your opponent looks like they've got a bad draw.. take out their pillars.

puzzle

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Re: Deflagration/Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg34764#msg34764
« Reply #2 on: March 07, 2010, 08:12:49 pm »
 :D definetly a good card

its many options make it a good card


Traelis

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Re: Deflagration/Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg46951#msg46951
« Reply #3 on: April 01, 2010, 11:07:13 pm »
So out of curiosity is there a particular reason that this card only removes one charge from the Bone Shield rather than removing it from play completely?

icybraker

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Re: Deflagration/Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg46955#msg46955
« Reply #4 on: April 01, 2010, 11:10:23 pm »
Steal also removes only 1 shield in the Bonewall; Pulverizer and Butterfly Effects' 'destroy' abilities also remove only 1 bone shield. This is because destroying/stealing the entire thing would be rather unfair; the strength in Bonewalls lies in the fact that they can grow to enormous sizes with maybe even triple-digit shield quantities.

Traelis

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Re: Deflagration/Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg47054#msg47054
« Reply #5 on: April 02, 2010, 03:54:43 am »
Steal also removes only 1 shield in the Bonewall; Pulverizer and Butterfly Effects' 'destroy' abilities also remove only 1 bone shield. This is because destroying/stealing the entire thing would be rather unfair; the strength in Bonewalls lies in the fact that they can grow to enormous sizes with maybe even triple-digit shield quantities.
Personally, the inability to destroy it ruins the effect of Deflag/Explosion and as the card specifically says it destroys ANY permanent and for Bone wall to be impervious is a problem with balance. This is even more true because the other shields that use charges are removed entirely(if they can be) by any of the spells or effects mentioned and are more limited with the exception of the dimensional shields. This is a fun game that I do enjoy but this problem in particular among some of the other balance issues is just a huge question on my part, more so considering the few loses it has caused me.

And further the strength of Bone wall isn't in how many charges it can get, the strength is the fact that it is flat out one charge for any single source of damage regardless of how large it is.

3golden982

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Re: Deflagration/Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg67578#msg67578
« Reply #6 on: May 12, 2010, 03:47:31 pm »
Its a good card.
It helps you agaisnt sheilds,SOG and Rare Weapons.

TerryTigre

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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg391449#msg391449
« Reply #7 on: September 10, 2011, 12:06:50 am »
One key advantage of this card in a mixed fire/darkness or rainbow deck over steal is that it is only 2 quanta.
If youre faced with an early discord played against you, 2 quanta is a lot more doable than 4 quanta for a steal.

Thus even if steal is normally the better card, as it gives you card advantage, in this situation defrag shines.

Also, i usually include 2 in a 32 card grabix style rush deck, as enemy shields are the major reason this type of
deck loses at all. In this instance i usually save them for the more obnoxious shields such as fireshield/ dimensional shield/ dusk shield.

Offline ~Napalm

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Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg404500#msg404500
« Reply #8 on: October 05, 2011, 05:07:33 am »


Discuss.
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Offline majofa

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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg404506#msg404506
« Reply #9 on: October 05, 2011, 05:17:25 am »
So this makes it harder for other elements to play PC? Sounds like a :fire nerf to me.

This.

Offline ~Napalm

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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg404509#msg404509
« Reply #10 on: October 05, 2011, 05:26:28 am »
Whups... that wasn't the reply button. OR the quote button for that matter.
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Offline Xenocidius

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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg404521#msg404521
« Reply #11 on: October 05, 2011, 05:49:59 am »
Methinks ~Napalm be abusing mod privileges. ::)

The nerf seems to suggest that Earthquake should also be nerfed - right now, they cost the same.
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