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Messages - 3golden982 (41)

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1
Time / Re: Revenge of the scarabs!
« on: May 18, 2010, 11:23:25 pm »
I'm pretty sure 3golden982 tried to design a deck to play in trainer, just for fun :P
I'd be very surprised if he has 6 unupgraded golden nymphs in real game. I would also be very surprised if his intent was to make a deck for effectively grinding AI3 to quickly gain electrum, because when you have 6 golden nymphs (I guess no one does so far :P ) you probably do not need to grind AI3 for electrum :P

Thus I guess his intent is indeed to play a funny and original deck in trainer. And for that purpose there is really no problem with playing 6 golden nymphs, in fact it's the only reasonable way you can play such a deck, so why not? :P

Also, have you tried it miniwally? I tried it and decking out is rarely a problem. Golden nymphs are mostly a source of damage, tougher than dragons and they are useful in case you did not draw a pharaoh early enough. You don't use them every time you can ;)

In fact a golden nymph serves a purpose similar to a mix between an hourglass, a dragon and something tough. The main advantage is that it's the only way :time can have a functional hourglass-thingy, but be permanentless (excluding pillars), so it's no longer vulnerable to steals and deflags. Precogs would not serve well any of these functions so It's really no use replacing those nymphs with precogs (or hourglasses for that matter). It would seriously change the effectiveness of this deck, the playing style and it would be neither interesting to play it in trainer, nor effective to play it in real game.
Your right, just made this deck so you could have some fun in the trainer,precogs aren't that great cause you only can have 6 in a deck,so with a golden nymph you can play a precog every time for low  :time cost.

2
Rainbow Decks / Re: Luck Deck
« on: May 18, 2010, 04:24:36 pm »
I call it the luck deck, because it consists of cards that rely on luck.
i like the idea :D
a "lucky" deck:
you have no idea what you get from it
Code: [Select]
4vi 4vi 4vi 4vi 4vi 4vi 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u4 6u4 6u4 6u4 6u4 6u4 6u5 6u6 6u6 7q2 7q2 7q2 7q2 7q2 7q2
and if you get this combo out, you are the master of luck!
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 74c 7an 7dr 7dr 7dr 7jv 7n2 7te 80h
Which is a good mark for the second deck?

3
Time / Re: Revenge of the scarabs!
« on: May 18, 2010, 03:25:35 pm »
I'd replace scarabs with towers. Having more towers will speed up your ability to play pharaohs and nymphs, and thus speed up your damage potential. Also golden nymphs are quite useful in case of a bad starting hand (no pharaohs) so you should be able to survive at least some of bad starts.

If you really, I mean really really do not want a gravity mark, then I guess you are trying to make it a simple rush deck... so it does need moar time pillars or else you will be easily outrushed.

Anyway, by choosing a :time mark you leave this deck with no control whatsoever, no defenses, no healing. Any damage blocking shield will leave only nymphs doing any harm, gravity shield will block you completely. Adding :gravity mark will at least give you some (great) way to reduce damage you take so I don't really see much advantage in keeping :time mark.

Anyway I like your attempt at a "Revenge of the scarabs!" because I like scarabs (they are soooo awesome!)... but their revenge is not very vengeful without :gravity, being able to eat your opponents alive, that's what vengeance is about!



EDIT:
After some testing in the trainer on AI3 this is a variant that seems the most effective:
Code: [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rs 5rs 5rs 5rs 5s4 5s4 5s4Strategy:
1. Produce scarabs whenever you can.
2. Play pharaohs whenever you can.
3. If you have any quanta left, play nymphs.
4. If you still have some quanta left, use nymphs ability.
5. Eat anything you can ;)

Basically, card drawing advantage is useless if you don't have the quanta to use it so it has the smallest priority here. The most important is to fill your field with scarabs so that they can eat even bigger threats.

This variant seems to win against most AI3, except gravity (gravity shield). It can probably survive most other cases, even quantum denial (discord, earthquakes) due to the massive amount of pillars (but they are really needed, the deck is so quanta heavy!)
So far I have never decked out, but adding an eternity might help, at least against decks without permanent destruction. Still it works perfectly without one.
Thanks,I would have never thought like that,its just that i'm still new to this stuff,making decks and all. ;D

4
Light / Re: Bless you
« on: May 18, 2010, 12:02:10 am »
wh y<the guardian angels in this deck you need no way of healing your creatures -2 guardian angels + 1 mirror shield +1light dragon
and arent the pegasus with mark air better with blessings ?
Indeed, unupped angels pretty much suck. Also, Luciferin is not that useful, especially that you only have 4 skill-less creatures.
Yes, peggies are good with blessings, but you mustn't limit to one deck. Also, dragons have better base damage.
The angels ar to heal the dragons if they are attacked.
Luciferin is for the dragons,cause I need light quantam.

5
Light / Re: Bless you
« on: May 17, 2010, 05:11:56 pm »
To solve both of the problems xdude stated, relinquish 3 Morning Glories for 3 more Light pillars. Even then, you're too high on quanta; I'd take out 1 more dragon for another pillar.
I wanted to make him think a little bit before solving his deck. This is not deck help :P (yes, I know the solutions are obvious...)
Ok,I took out some cards put some in,so heres another version.
Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5ld 5le 5le 5le 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lj 5lj

6
Time / Re: Revenge of the scarabs!
« on: May 17, 2010, 04:43:30 pm »
Eh, no one has that many golden nymphs. And what's the point of the scarabs? They can't eat anything without gravity quanta.
youre using too much quanta and you need to change your mark to gravity so your scarabs can eat
Who said that they were suppose to eat anything?

7
Light / Bless you
« on: May 16, 2010, 06:43:47 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5la 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5lh 5lh 8pq

Lastcard is a morning star.

8
Gravity / Otyugh's party!
« on: May 16, 2010, 06:39:53 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55l 55p 55p 55q 55q 55q 55q 55q 55q 55r 55r 55r 55r 55r 55r 55v 55v 8pl

Last card is a black hole.

9
Time / Revenge of the scarabs!
« on: May 16, 2010, 06:26:36 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rq 5rq 5rq 5rq 5rq 5rq 5rs 5rs 5rs 5rs 5rs 5rs 5s4 5s4 5s4 5s4 5s4 5s4 8ps

10
Water / Re: Freeze / Congeal
« on: May 12, 2010, 05:50:10 pm »
theres no way to warm up a frozen creature...this is probably the most annoying card :P
THere is a way to warm up a frozen creature,just read the post I posted before this one. :P

11
Water / Re: Freeze / Congeal
« on: May 12, 2010, 05:48:41 pm »
Freeze/Congeal suck agaisnt Adrenaline,No offense thou.But,Adrenaline has his weak spots,like poison.If your creature is poisned and with adrenaline,it dies in some turns,depends on how much HP he has.

12
Aether / Re: Your Favorite Aether Card
« on: May 12, 2010, 05:34:18 pm »
My vote was PU/TU,its a great card,you can copy any creature from your field or from your opponents field.
My Second vote would have been Phase Sheild,its a great sheild but I hate it when its stolen!

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blarg: 3golden982