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Offline bored_ninja777Topic starter

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Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg329841#msg329841
« on: May 09, 2011, 03:13:54 am »
NAME:
Last Chance
ELEMENT:
Other
COST:
5
TYPE:
Permanent
ATK|HP:
TEXT:
If your HP goes to 0 by an effect, poison, weapon, or an attack, all damage is nullified until the end of the turn.
NAME:
Last Chance
ELEMENT:
Other
COST:
3
TYPE:
Permanent
ATK|HP:
TEXT:
If your HP goes to 0 by an effect, poison, weapon, or an attack, all damage is nullified until the end of the turn.
ART:
bored_ninja777
IDEA:
bored_ninja777
NOTES:
SERIES:
modified again.. hows this for effect /cost
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Flayne

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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg329843#msg329843
« Reply #1 on: May 09, 2011, 03:17:21 am »
To be honest, I think the hp gain and poison removal is enough.
adding supernova and draw a card seems a little too much of a big last chance, imagine having a miracle deck with this, and suddenly for the card drawn, you get miracle and boom, basically all health back, back in operation, yeah the chances are a little grim but still, if it is a total turn around of the game, its kind of slack imo.

but i like this idea, i reckon adding supernova only to upped version.

Offline bored_ninja777Topic starter

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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg329847#msg329847
« Reply #2 on: May 09, 2011, 03:24:26 am »
To be honest, I think the hp gain and poison removal is enough.
adding supernova and draw a card seems a little too much of a big last chance, imagine having a miracle deck with this, and suddenly for the card drawn, you get miracle and boom, basically all health back, back in operation, yeah the chances are a little grim but still, if it is a total turn around of the game, its kind of slack imo.

but i like this idea, i reckon adding supernova only to upped version.
Im also wondering if i can make it a 1 of per deck kind of thing. if 3 of these pop at once bam.. max health..
maybe unupped is gain 1/2 the hp and 1/2 poison removed with a nova.

upped = gain all the hp and poison removal, supernova. 

that seem better? and what about being Other? i figured i wanted it to be open for all to use not just 1 color.
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Flayne

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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg329856#msg329856
« Reply #3 on: May 09, 2011, 03:38:01 am »
To be honest, I think the hp gain and poison removal is enough.
adding supernova and draw a card seems a little too much of a big last chance, imagine having a miracle deck with this, and suddenly for the card drawn, you get miracle and boom, basically all health back, back in operation, yeah the chances are a little grim but still, if it is a total turn around of the game, its kind of slack imo.

but i like this idea, i reckon adding supernova only to upped version.
Im also wondering if i can make it a 1 of per deck kind of thing. if 3 of these pop at once bam.. max health..
maybe unupped is gain 1/2 the hp and 1/2 poison removed with a nova.

upped = gain all the hp and poison removal, supernova. 

that seem better? and what about being Other? i figured i wanted it to be open for all to use not just 1 color.
Maybe better, though is it total damage on that specific turn or the last creature that attacked you? (say a dragon and an abomination attacked, the abomination attacked last so you only get aboms atk in health)

Being Other seems like the wise thing, though I reckon this shouldn't be bought, I reckon it should be a rare, you want another chance? then earn it!  :P

Offline bored_ninja777Topic starter

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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg329858#msg329858
« Reply #4 on: May 09, 2011, 03:40:17 am »
To be honest, I think the hp gain and poison removal is enough.
adding supernova and draw a card seems a little too much of a big last chance, imagine having a miracle deck with this, and suddenly for the card drawn, you get miracle and boom, basically all health back, back in operation, yeah the chances are a little grim but still, if it is a total turn around of the game, its kind of slack imo.

but i like this idea, i reckon adding supernova only to upped version.
Im also wondering if i can make it a 1 of per deck kind of thing. if 3 of these pop at once bam.. max health..
maybe unupped is gain 1/2 the hp and 1/2 poison removed with a nova.

upped = gain all the hp and poison removal, supernova. 

that seem better? and what about being Other? i figured i wanted it to be open for all to use not just 1 color.
Maybe better, though is it total damage on that specific turn or the last creature that attacked you? (say a dragon and an abomination attacked, the abomination attacked last so you only get aboms atk in health)

Being Other seems like the wise thing, though I reckon this shouldn't be bought, I reckon it should be a rare, you want another chance? then earn it!  :P
the total damage that would be taken Creatures + weapons etc... so for example.. someone blows up that permanent or uses catapult and it would kill you.. Last chance pops and you gain that instead.. + all creatures and weapons damage for that turn only..

Yes Rare was my first thought on it and limit to 1.
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Flayne

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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg329861#msg329861
« Reply #5 on: May 09, 2011, 03:43:28 am »
Due to that being case, i agree with the half hp thing for unnupped, however limit to 1 would require a basic change in coding.
However, I don't think being 1 allowed is such a good idea, it would be too hard then and miracle would be much more preffered, that basically goes against its being a rare.

I actually think that it should be half damage for both versions, unnuped and upped, so then 6 can be allowed.
it would be much better and more practical.

Offline Anarook

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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg329862#msg329862
« Reply #6 on: May 09, 2011, 03:43:52 am »
What if when your HP hits 0, all attacks for the current turn and next heal you instead of dealing damage.
Sorta like a mass 1 turn antimater.
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Flayne

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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg329863#msg329863
« Reply #7 on: May 09, 2011, 03:45:07 am »
What if when your HP hits 0, all attacks for the current turn and next heal you instead of dealing damage.
Sorta like a mass 1 turn antimater.
OP, its basically a temporary solar shield that absorbs damage instead of  :light quanta.

Offline bored_ninja777Topic starter

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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg329870#msg329870
« Reply #8 on: May 09, 2011, 03:50:55 am »
the turn that your health hits 0.. the damage instead heals.. only till the end of that turn.. (typically your opponents) 
making it a 1 of is not hard at all.. cards are limited to 6.. just make that 1 changed to 1. it is just meant to give you 1 more turn.. maybe 2 max depending on how much life you would gain out of the opponent's turn. i know im not the only one who has lost 1 turn b4 you would win either by deckout or by 1 more hit of less than 5 health.
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Flayne

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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg329872#msg329872
« Reply #9 on: May 09, 2011, 03:53:45 am »
the turn that your health hits 0.. the damage instead heals.. only till the end of that turn.. (typically your opponents) 
making it a 1 of is not hard at all.. cards are limited to 6.. just make that 1 changed to 1. it is just meant to give you 1 more turn.. maybe 2 max depending on how much life you would gain out of the opponent's turn. i know im not the only one who has lost 1 turn b4 you would win either by deckout or by 1 more hit of less than 5 health.
Perhaps you are right in a sense, i suppose it can be justified with hourglass, though I doubt it would be used in decks with more than 30 cards.

Offline bored_ninja777Topic starter

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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg330058#msg330058
« Reply #10 on: May 09, 2011, 05:08:55 pm »
modified it. if its better ill find art and post in crucible
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Offline storyteller

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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg330103#msg330103
« Reply #11 on: May 09, 2011, 06:51:45 pm »
the current version looks really good, I would suggest that yes you can have 6 of these, but only the first one activates each turn. Maybe it just leaves you with 1 HP at the beginning of your turn. That would be pretty balanced. It shouldnt draw a card, that might make you deckout.

 

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