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Offline TuckingFypoTopic starter

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Perversity | Perversity https://elementscommunity.org/forum/index.php?topic=22982.msg291394#msg291394
« on: March 15, 2011, 11:54:44 pm »
NAME:
Perversity
ELEMENT:
Entropy
COST:
10 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
All damage and healing are reversed. Lasts for 3 turns.
NAME:
Perversity
ELEMENT:
Entropy
COST:
8 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
All damage and healing are reversed. Lasts for 3 turns.
ART:
Zblader and Kamietsu.
IDEA:
Inverse | Inverse (http://elementscommunity.org/forum/index.php/topic,9899.0.html)
NOTES:
Perversity is basically defined as doing the opposite of what is typically correct.  http://dictionary.reference.com/browse/perverse

For some clarification, "damage" refers to everything; creature and weapon damage, poison, spells, Creature Control ( ie. Using Fire Bolt on a dragon would damage it for 3 HP), Voodoo, and also when discarded cards deal damage, like Ghost of the Past.  All of these mentioned effects would be reversed and restore HP instead of deplete it.

However, quanta pools are not affected.  A card like Black Hole would still drain the enemy's quanta, but it would deal damage instead of heal the caster.

As for "healing," cards who's effects would be reversed include Heal, Holy Light, Empathic Bond, Vampire Dagger, and Miracle(I'm not exactly sure how the mechanics for this card work, but if it originally heals 100% HP and depletes 1 HP, it would deplete 100% HP and heal 1 HP.  But who's stupid enough to use a Miracle when your opponent's creatures are going to heal you for the next three turns?).

This was the first card I made. I believe this card would make a wonderful addition to the Entropy set.  It has great synergy with Dissipation Shield, and maybe some growth creatures.  If timed correctly, it could be a counter of cards like Overdrive or Liquid Shadow, and even take advantage of them.

I believe this card is balanced, since it affects BOTH players, unlike a Phase Shield, which is one-sided.  I lurked the forums for a while, but couldn't find a section on quanta cost specifically for permanents, so I used my own judgement.  However, professional insight would be nice.
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Offline Rutarete

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Re: Perversity | Perversity https://elementscommunity.org/forum/index.php?topic=22982.msg291412#msg291412
« Reply #1 on: March 16, 2011, 12:17:16 am »
I have a feeling this idea has been done before, but i'm not sure.
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Offline artimies7

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Re: Perversity | Perversity https://elementscommunity.org/forum/index.php?topic=22982.msg291420#msg291420
« Reply #2 on: March 16, 2011, 12:21:46 am »
This works very well with the whole  :entropy theme. All that randomness. Perfect way to get some Elemental Mastery bonuses. In short, Fun card.   ^-^
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Re: Perversity | Perversity https://elementscommunity.org/forum/index.php?topic=22982.msg291430#msg291430
« Reply #3 on: March 16, 2011, 12:30:43 am »
With AM already under question of its OPness, I dunno how much mass AM should cost, especially if it's that chain-able. 

And welcome to the CIA :)

Offline TuckingFypoTopic starter

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Re: Perversity | Perversity https://elementscommunity.org/forum/index.php?topic=22982.msg291442#msg291442
« Reply #4 on: March 16, 2011, 12:40:37 am »
Quote from: Rutarete
I have a feeling this idea has been done before, but i'm not sure.
Thanks for the note! Could someone try and find that link for me?

Quote from: artimies7
This works very well with the whole :entropy theme. All that randomness. Perfect way to get some Elemental Mastery bonuses. In short, Fun card.  :)
Thank you! :D
Quote from: funerallaughter
With AM already under question of its OPness, I dunno how much mass AM should cost, especially if it's that chain-able. 

And welcome to the CIA  :)
Remember that this card will also affect your own creatures, so it's a bit different from AM in terms of overall effect.  And thanks! :D

Offline ZephyrPhantom

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Re: Perversity | Perversity https://elementscommunity.org/forum/index.php?topic=22982.msg291459#msg291459
« Reply #5 on: March 16, 2011, 12:56:25 am »
Quote from: funerallaughter
With AM already under question of its OPness, I dunno how much mass AM should cost, especially if it's that chain-able. 

And welcome to the CIA  :)
Remember that this card will also affect your own creatures, so it's a bit different from AM in terms of overall effect.  And thanks! :D
There's a problem though : it's possible to build a stall deck without using creatures and this would automatically replace any AM in a stall deck where damage is not relied on, because it's 4 quantum cheaper. You may then say such a deck would usually run SoG or Sanctuary, but allow me to present Anti Bolt:
Code: [Select]
4vn 4vn 4vn 4vn 4vn 4vn 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5giReplace all AM's with Perversity and Fire Bolts become a good source of healing too.

It probably needs a cost increase.

Just my :electrum, and welcome to CI&A!

Offline TuckingFypoTopic starter

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Re: Perversity | Perversity https://elementscommunity.org/forum/index.php?topic=22982.msg291489#msg291489
« Reply #6 on: March 16, 2011, 01:34:27 am »
Quote from: funerallaughter
With AM already under question of its OPness, I dunno how much mass AM should cost, especially if it's that chain-able. 

And welcome to the CIA  :)
Remember that this card will also affect your own creatures, so it's a bit different from AM in terms of overall effect.  And thanks! :D
There's a problem though : it's possible to build a stall deck without using creatures and this would automatically replace any AM in a stall deck where damage is not relied on, because it's 4 quantum cheaper. You may then say such a deck would usually run SoG or Sanctuary, but allow me to present Anti Bolt:
Code: [Select]
4vn 4vn 4vn 4vn 4vn 4vn 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5giReplace all AM's with Perversity and Fire Bolts become a good source of healing too.

It probably needs a cost increase.

Just my :electrum, and welcome to CI&A!
I think you have a really good point. xD  But before I change the cost, what do you think of changing a few mechanics of the card instead? If that deck you mentioned were the only OP deck you could make out of Perversity, I think in all other cases Perversity would be UP or too expensive.  Maybe I could change it so that Perversity doesn't affect spells? And thanks! :P

Offline TuckingFypoTopic starter

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Re: Perversity | Perversity https://elementscommunity.org/forum/index.php?topic=22982.msg292730#msg292730
« Reply #7 on: March 17, 2011, 10:20:10 pm »
I'm really sorry if I'm double posting/bumping my own thread, but I'd really like some feedback on this card so I could submit it into Crucible. xD  Mainly things like if all of the formatting is correct, and if it's balanced now.  A few ways I changed the card are the new art from Zblader and Kamietsu, and the new increased cost (before it was 4|3).

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Re: Perversity | Perversity https://elementscommunity.org/forum/index.php?topic=22982.msg292810#msg292810
« Reply #8 on: March 17, 2011, 11:35:17 pm »
I really like this card, but i think that inverting all the damage in the game creates many programming problems.
Anyway, i'm not Zanzarino and i like the concept.
I also think that this card is balanced if used in PvP, but really broken if used in PvE, and in that case it should cost more.

Offline artimies7

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Re: Perversity | Perversity https://elementscommunity.org/forum/index.php?topic=22982.msg292959#msg292959
« Reply #9 on: March 18, 2011, 01:22:57 am »
It looks ready. But that's just me, and I'm an :earth :gravity :fire. Not one to comment on an  :entropy much.
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Re: Perversity | Perversity https://elementscommunity.org/forum/index.php?topic=22982.msg293196#msg293196
« Reply #10 on: March 18, 2011, 12:20:42 pm »
so this card is able to heal, if you decide to cast a damage thing on it... well that is bad news for posioners! I have to state that, however, casting a fire bolt on yourself could never be more useful! This is the ruinous part of this card. Something that would deal epic damage can be altered to heal not the opponent, but urself!

I dunno about this card, kinda seems a bit shifty if elements is gonna add more cards in... the programming would be hard as!

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Re: Perversity | Perversity https://elementscommunity.org/forum/index.php?topic=22982.msg294648#msg294648
« Reply #11 on: March 20, 2011, 11:36:21 am »
CURATOR COMMENT
-~Be wary of cards that have been archived and with similar mechanics: http://elementscommunity.org/forum/index.php/topic,9899.0.html

~ = Your idea has technically been done before, but in the form of a spell that consumes all :entropy quanta.

Nonetheless, it still qualifies for the Crucible in terms format, so I'll let it pass. Perversity is an interesting card mechanic as I've said before in the past when facing some False Gods, but this version is also more vulnerable to PC, which can be a good counter compared to the previous version.

 

blarg: