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Koxeida

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New Theme : Mind https://elementscommunity.org/forum/index.php?topic=2270.msg18522#msg18522
« on: January 19, 2010, 12:18:48 pm »
I want to propose a new theme: Mind.

Note, I wrote "Mind quantums" because I'm uncertain about which elements would these cards fit into. If these cards are to be spreaded across all elements, it'll perhaps bring a new type of rainbow deck.

Creatures

NOTE : ALL MIND CREATURES LOSE 1 HP PER TURN. SO USING ADRENALINE/EPIPHERINE MIGHT NOT BE A GOOD IDEA

Axon : 1 Mind quantums to summon (2/2)
Imbibe : Absorbs 1 quantum from your opponent for each successful attack and return 1 Mind quantum to you. Upgrades to Neuron

Neuron  : 2 Mind quantums to summon (2/2)
Imbibe  : Absorbs 2 quantums from your opponent for each successful attack and return 2 Mind quantum to you.
(Different from Devourer in a way that you need to attack to gain quantas and it can be easily killed )

-

Brain  : 4 Mind quantums to summon (0/4)
Synapses : 2 Life quantums. Generate an Axon. Upgrades to Mastermind.

Mastermind : 6 Mind quantums to summon ( 0/6)
Synapses     : 2 Life quantums. Generate a Neuron.

(The equilavent version of Firefly)

-

Spirit        : 8 Mind quantums to summon (4/2)
Hallucination : Create a copy of itself for each successful attack. Upgradeds to Soul.

Soul          : 6 Mind quantums to summon (5/2)
Hallucination : Create a copy of itself for each successful attack.

(If it's imbalanced, the trigger required to summon another spirit can be made similar to Wisdom/Enlightenment.)

-
*NEW ADDITION* [20/01/10]

Malice : 4 Mind quantums to summon (5/2) This creature is Immaterial.
Vengeance : Sacrifice Malice to destroy one of your opponent's permanent. Upgrades to Spite

Spite : 5 Mind quantums to summon (7/3) This creature is Immaterial.
Vengeance : Sacrifice Spite to steal one of your opponent's permanent.

Note : The ability must be manually activated by the player. (Like Virus)

(Player can either leave this creature to deal high damage or sacrifice them to destroy/steal opponent's permanent. And this card is created to add permanent's control to the theme)

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Permanents

Wisdom : 5 Mind quantums to play
       : Whenever a creature deals damage to an opponent, heal its hp by 1. Does not stack with itself. Upgrades to Enlightenment.

Enlightenment : 5 Mind quantums to play
              : Whenever a creature deals damage to an opponent, adds +1/+1. Does not stack with itself.

(The obvious weakness here is when the "mind" creatures are unable to attack or when their attacks are blocked by shields.)

-

Philotic Connection : 3 Mind quantums to play
                    : Generates 3 Axons. If this card is destroyed, the three Axons generated are destroyed too. Upgrades to Philotic Bridge.

Philotic Bridge : 5 Mind quantums to play.
                : Generates 3 Neurons. If this card is destroyed, the three Elite Axons generated are destroyed too.

(if the three axons/neurons generated are destroyed, this card remains in play however)

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Non-Permanents

Regenerate : 4 Mind quantums to play
           : Destroy one permanent from your field. Adds 0/+1 to all your creatures. Heals 15 HP. Upgrades to Rejuvenate.

Rejuvenate : 2 Mind quantums to play
           : Destroy one permanent from your field. Adds 0/+1 to all your creatures. Heals 20 HP.

(This card effect is modified slightly on 20/01/10)

-

*NEW ADDITION* [20/01/10]

Energy Flair : 4 Mind quantums to play
                    : All the creatures on the field gain momentum status for one turn. Afterward, they are stuck in time bubble for two turn. Upgrades to Invigorate.

Invigorate : 2 Mind quantums to play
                 : All the creatures on the field gain momentum status for one turn. Afterward, they are stuck in time bubble for one turn.

(This card is VERY situational. One can use it offensively/defensively. And be careful, if Mind creatures can't attack, they will die out much faster.

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Shields

Entanglement : 6 Mind quantums to play
             : Whenever your creature is destroyed, randomly deals 5 damage to one of your opponent's creatures. Upgrades to Quantum Entanglement.

Quantum Entanglement : 5 Mind quantums to play
                     : Whenever your creature is destroyed, randomly deals 3 damages each to 2 one of your opponent's creatures.

(If this card effect can't be coded to active in your opponent's turn, then what about making it builds "charges" instead, so that during your turn, you can manually click it to activate its effect?)

(Card effect is tweaked on 20/01/10.  I'm still unsatisfied with this card; something is lacking. I hope I can receive more feedbacks  :) )

-

An Eye for an Eye : 8 Mind quantums to play
               : Your opponent receive the same amount of damage that you have received. Last for 3 turns. Upgrades to Retribution

Retribution : 6 Mind quantums to play
            : Your opponent receive the same amount of damage that you have received. Last for 3 turns.

(The effect looks imbalance at a glance but if you think about it, when you play this card, you can't play other good shields, which can definitely protect you. And also, damage done by momentum-ed creatures will still trigger this effect )

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The major drawback of "Mind creatures" is that they lose 1hp/turn and they can be easily wiped out. However, there are permanents like wisdom/enlightment, Quantum Entanglements to back up those weaknesses. If introducing new element is a DEFINITE NO, I hope these cards can fit into some elements. May be Entropy, since maniuplating with quantums, or Aether since it's beyond the reality itself, or may be death or darkness.  :-\


All comments are welcomed so that I can further refine on these ideas ^^

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Old/Rejected ideas:

Illusion : 11 Mind quantums to summon (11/4)
         : Upgrades to Phantom

Phantom : 9 Mind quantums to summon (13/3)

(Other dragons don't lose hp/turn while this card will so I feel that its attack should be higher than the rest while having low hp)

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Changelogs
20/01/10 : Posted this suggestion.
21/01/10 : Added Malice/Spite, Energy Flair/Invigorate.
                : Illusion/Phantom is moved to Rejected Ideas.
                : Changed Summon->Synapses (Credit to bobcamel), Tweaked Regenerate/Rejuvenate, Brain/Mastermind, Entanglement/Quantam Entanglement.


Lanidrak

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Re: New Theme : Mind https://elementscommunity.org/forum/index.php?topic=2270.msg18534#msg18534
« Reply #1 on: January 19, 2010, 03:21:52 pm »
Looks interesting enough and well thought out. I'm not sure though. Sundials and (Phase/Bone/Fire)Shields will be all it takes to effectively nullify this element entirely. Will read it in more detail and make comments/suggestions later, but looks interesting and I sort of like it :)

bobcamel

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Re: New Theme : Mind https://elementscommunity.org/forum/index.php?topic=2270.msg18537#msg18537
« Reply #2 on: January 19, 2010, 03:47:10 pm »
Okay, comments... you see, when making a new element, it's hard to predict how it will work with current elements. Still, comments.

Axon: This is going to die fast until you enlighten, and even then it'll die fast. Well, at least it drains, so those ans those next cards can form an epicly fast draining thing.

Brain: Not as effective as Fireflies as by the time you get those and Life out the Axons won't be as useful, with both of you having enough quanta to do most things safely. And they're weaker as well, both of them. Maybe lower the cost and call the ability Synapsis or something catchy like this.

Spirit: Horribly unbalanced either way. A copy of itself, so just getting Gravitymark and getting like Enlightement and Unstoppable on those and you have slowly growing 6/3 and higher unblockable creatures. Make those not targetable by yourself, targetable by enemy, and it'll be alright.

Illusives: Pricy, strong, Paradoxable, passively losing, overally not very good.

Wisdom: The cornerstone of this element, without it you are pretty futile. I don't like the idea of being reliant on one card like this, but oh well.

Philotics: Those will be very effective for said rush decks as well. Play one ASAP (getting 3 Mind in the first turn your start with towers and immediately this is preferable) and the enemy is denied quite a bit. Couple with markfed Quicksands and PA for Wisdom and it looks pretty good if not better than the Darkness/Earth denail.

Regenerate: Made in the times of old Heal, I see. The new Heal can heal 20 for 3 Life, no sacrifices. Boost this one up a bit.

Entanglement: Horribly overpowered. I could clear out the whole enemy's field with this, Axons and Otyughs, and possibly also Brains and... well, a trio combination, but would work. Maybe make it so that the enemy has to be killing your creatures for this to effect, and/or that the creature cost has to be same or higher than whatever the enemy gets killed in return.

Eye For Eye: This + Bonds + Wisdom + Axons/Philos = Enemy got himself. Still, this one is more strategic, and costlier as well... There seem to be many of those Mind/Life combinations.

Also, messing with quanta isn't the domain of Entropy, it's randomness.

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Re: New Theme : Mind https://elementscommunity.org/forum/index.php?topic=2270.msg18672#msg18672
« Reply #3 on: January 20, 2010, 05:12:04 am »
This is the best 13th element I've seen so far.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Koxeida

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Re: New Theme : Mind https://elementscommunity.org/forum/index.php?topic=2270.msg18692#msg18692
« Reply #4 on: January 20, 2010, 08:38:34 am »
Looks interesting enough and well thought out. I'm not sure though. Sundials and (Phase/Bone/Fire)Shields will be all it takes to effectively nullify this element entirely. Will read it in more detail and make comments/suggestions later, but looks interesting and I sort of like it :)
Please do!

----------------------

Quote
Axon: This is going to die fast until you enlighten, and even then it'll die fast. Well, at least it drains, so those ans those next cards can form an epicly fast draining thing.
Yes, the point of Axon/Neuron is to absorb quantas from opponent as quickly as possible, thus the cheap price to summon them. I'm wondering whether they need a small buff, perhaps a +1 in HP so that they can last one more turn. But since Philotic Connection can summon many of them onto the field, that buff might not be necessary.

Quote
Brain: Not as effective as Fireflies as by the time you get those and Life out the Axons won't be as useful, with both of you having enough quanta to do most things safely. And they're weaker as well, both of them. Maybe lower the cost and call the ability Synapsis or something catchy like this.
What you said make sense. Their effectiveness, by the time they were summoned, will have already diminished. And since the ability requires 2 Life quantums, the player might not be able to consecutively produce Axons so much that they will shut down the opponent entirely ( that is for the early game ). I'll lower the summoning cost to 4/6 and increase Brain/Mastermind HP by 1 so that the max they can summon is 3/5.

Statistically: Brain, assuming that the player can summon one Axon every turn,
At the end of;
1st turn  : A total of 0 quantums drained
2nd turn : A total of 1 quantums drained (Axon A)
3rd turn  : A total of 3 quantums drained (Axon A + B)
4th turn  : A total of 5 quantums drained (Axon B + C) (Brain no longer exists)
5th turn : A total of 6 quantums drained  (Axon C)

So the maximum one can drain is 6 quantums in isolated situations. (Having an Enlightenment on the field will completely screw up the statistic  :D)

And for Mastermind, I think the maximum amount of quantum drained will be alot higher, so the cost to summon it should not be very low.

I'll change the Summon to Synapses! It definitely sounds alot better.

Quote
Spirit: Horribly unbalanced either way. A copy of itself, so just getting Gravitymark and getting like Enlightement and Unstoppable on those and you have slowly growing 6/3 and higher unblockable creatures. Make those not targetable by yourself, targetable by enemy, and it'll be alright.
Is it codeable? If it is, I have no qualm about adding the restriction to the creature since that would be the only way to not make it overpower with certain card combo. And since I can't lower its HP to 1 because if it is, they will die on the turn they are summoned only to be replaced by a replicate generated by its skill.

But is this card really overpowered?

Quote
Illusives: Pricy, strong, Paradoxable, passively losing, overally not very good.
Ok, I'll try to think of another concept to replace this card. And I also feel that a Dragon-type-pure-attacker might not be necessary for this theme.

Quote
Wisdom: The cornerstone of this element, without it you are pretty futile. I don't like the idea of being reliant on one card like this, but oh well.
Ok. That's what bugging me too. I'll try to come up with additional cards to compliment the weakness.

Quote
Philotics: Those will be very effective for said rush decks as well. Play one ASAP (getting 3 Mind in the first turn your start with towers and immediately this is preferable) and the enemy is denied quite a bit. Couple with markfed Quicksands and PA for Wisdom and it looks pretty good if not better than the Darkness/Earth denail.
Haha  ;D

Quote
Regenerate: Made in the times of old Heal, I see. The new Heal can heal 20 for 3 Life, no sacrifices. Boost this one up a bit.
Ok sure!

Quote
Entanglement: Horribly overpowered. I could clear out the whole enemy's field with this, Axons and Otyughs, and possibly also Brains and... well, a trio combination, but would work. Maybe make it so that the enemy has to be killing your creatures for this to effect, and/or that the creature cost has to be same or higher than whatever the enemy gets killed in return.
I'll tweak the concept a little bit.

Quote
Eye For Eye: This + Bonds + Wisdom + Axons/Philos = Enemy got himself. Still, this one is more strategic, and costlier as well... There seem to be many of those Mind/Life combinations
Yup, this theme can be comboed with Life as well as Gravity, like you said, and Earth.

Thanks for your comment, bobcamel! It really helps me to see more aspects (pros/cons) of the Mind elements, which I otherwise, might have missed out.

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This is the best 13th element I've seen so far.
Thanks!








 

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