I want to propose a new theme: Mind.
Note, I wrote "Mind quantums" because I'm uncertain about which elements would these cards fit into. If these cards are to be spreaded across all elements, it'll perhaps bring a new type of rainbow deck.
Creatures
NOTE : ALL MIND CREATURES LOSE 1 HP PER TURN. SO USING ADRENALINE/EPIPHERINE MIGHT NOT BE A GOOD IDEA Axon : 1 Mind quantums to summon (2/2)
Imbibe : Absorbs 1 quantum from your opponent for each successful attack and return 1 Mind quantum to you. Upgrades to Neuron
Neuron : 2 Mind quantums to summon (2/2)
Imbibe : Absorbs 2 quantums from your opponent for each successful attack and return 2 Mind quantum to you.
(Different from Devourer in a way that you need to attack to gain quantas and it can be easily killed )
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Brain : 4 Mind quantums to summon (0/4)
Synapses : 2 Life quantums. Generate an Axon. Upgrades to Mastermind.
Mastermind : 6 Mind quantums to summon ( 0/6)
Synapses : 2 Life quantums. Generate a Neuron.
(The equilavent version of Firefly)
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Spirit : 8 Mind quantums to summon (4/2)
Hallucination : Create a copy of itself for each successful attack. Upgradeds to Soul.
Soul : 6 Mind quantums to summon (5/2)
Hallucination : Create a copy of itself for each successful attack.
(If it's imbalanced, the trigger required to summon another spirit can be made similar to Wisdom/Enlightenment.)
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*NEW ADDITION* [20/01/10]
Malice : 4 Mind quantums to summon (5/2) This creature is Immaterial.
Vengeance : Sacrifice Malice to destroy one of your opponent's permanent. Upgrades to Spite
Spite : 5 Mind quantums to summon (7/3) This creature is Immaterial.
Vengeance : Sacrifice Spite to steal one of your opponent's permanent.
Note : The ability must be manually activated by the player. (Like Virus)
(Player can either leave this creature to deal high damage or sacrifice them to destroy/steal opponent's permanent. And this card is created to add permanent's control to the theme)
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Permanents
Wisdom : 5 Mind quantums to play
: Whenever a creature deals damage to an opponent, heal its hp by 1. Does not stack with itself. Upgrades to Enlightenment.
Enlightenment : 5 Mind quantums to play
: Whenever a creature deals damage to an opponent, adds +1/+1. Does not stack with itself.
(The obvious weakness here is when the "mind" creatures are unable to attack or when their attacks are blocked by shields.)
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Philotic Connection : 3 Mind quantums to play
: Generates 3 Axons. If this card is destroyed, the three Axons generated are destroyed too. Upgrades to Philotic Bridge.
Philotic Bridge : 5 Mind quantums to play.
: Generates 3 Neurons. If this card is destroyed, the three Elite Axons generated are destroyed too.
(if the three axons/neurons generated are destroyed, this card remains in play however)
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Non-Permanents
Regenerate : 4 Mind quantums to play
: Destroy one permanent from your field. Adds 0/+1 to all your creatures. Heals 15 HP. Upgrades to Rejuvenate.
Rejuvenate : 2 Mind quantums to play
: Destroy one permanent from your field. Adds 0/+1 to all your creatures. Heals 20 HP.
(This card effect is modified slightly on 20/01/10)
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*NEW ADDITION* [20/01/10]
Energy Flair : 4 Mind quantums to play
: All the creatures on the field gain momentum status for one turn. Afterward, they are stuck in time bubble for two turn. Upgrades to Invigorate.
Invigorate : 2 Mind quantums to play
: All the creatures on the field gain momentum status for one turn. Afterward, they are stuck in time bubble for one turn.
(This card is VERY situational. One can use it offensively/defensively. And be careful, if Mind creatures can't attack, they will die out much faster.
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Shields
Entanglement : 6 Mind quantums to play
: Whenever your creature is destroyed, randomly deals 5 damage to one of your opponent's creatures. Upgrades to Quantum Entanglement.
Quantum Entanglement : 5 Mind quantums to play
: Whenever your creature is destroyed, randomly deals 3 damages each to 2 one of your opponent's creatures.
(If this card effect can't be coded to active in your opponent's turn, then what about making it builds "charges" instead, so that during your turn, you can manually click it to activate its effect?)
(Card effect is tweaked on 20/01/10. I'm still unsatisfied with this card; something is lacking. I hope I can receive more feedbacks
)
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An Eye for an Eye : 8 Mind quantums to play
: Your opponent receive the same amount of damage that you have received. Last for 3 turns. Upgrades to Retribution
Retribution : 6 Mind quantums to play
: Your opponent receive the same amount of damage that you have received. Last for 3 turns.
(The effect looks imbalance at a glance but if you think about it, when you play this card, you can't play other good shields, which can definitely protect you.
And also, damage done by momentum-ed creatures will still trigger this effect )
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The major drawback of "Mind creatures" is that they lose 1hp/turn and they can be easily wiped out. However, there are permanents like wisdom/enlightment, Quantum Entanglements to back up those weaknesses. If introducing new element is a DEFINITE NO, I hope these cards can fit into some elements. May be Entropy, since maniuplating with quantums, or Aether since it's beyond the reality itself, or may be death or darkness.
All comments are welcomed so that I can further refine on these ideas ^^
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Old/Rejected ideas:
Illusion : 11 Mind quantums to summon (11/4)
: Upgrades to Phantom
Phantom : 9 Mind quantums to summon (13/3)
(Other dragons don't lose hp/turn while this card will so I feel that its attack should be higher than the rest while having low hp)
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Changelogs 20/01/10 : Posted this suggestion.
21/01/10 : Added Malice/Spite, Energy Flair/Invigorate.
: Illusion/Phantom is moved to Rejected Ideas.
: Changed Summon->Synapses (Credit to bobcamel), Tweaked Regenerate/Rejuvenate, Brain/Mastermind, Entanglement/Quantam Entanglement.