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Offline Captain ScibraTopic starter

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Situational Deck Testing https://elementscommunity.org/forum/index.php?topic=20557.msg261059#msg261059
« on: January 31, 2011, 04:10:23 am »
The Trainer imo is bleh, it doesn't have the potential it should.  It should be more than just the same game but off-the-record testing of a deck.  It should really allow you to pick your opponent, a specific preset AI or a deck of your choice.  This is a suggested solution for PvP deck testing, since Top 50 isn't really enough.  Even when Top 500/0 is in place, it still is missing the fact that you are trying to test a deck against a given situation, say against speedy rushes, deckout stalls, etc., so that you are spending your time testing with maximum efficiency.
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Offline OldTrees

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Re: Situational Deck Testing https://elementscommunity.org/forum/index.php?topic=20557.msg261066#msg261066
« Reply #1 on: January 31, 2011, 04:17:45 am »
So what you are suggesting is the ability to enter a deck code in for the AI and toggle FG/Half/Normal?
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Offline Captain ScibraTopic starter

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Re: Situational Deck Testing https://elementscommunity.org/forum/index.php?topic=20557.msg261073#msg261073
« Reply #2 on: January 31, 2011, 04:23:40 am »
So what you are suggesting is the ability to enter a deck code in for the AI and toggle FG/Half/Normal?
Yes.  Except its not always deck code required, for you can choose the levels of an AI then choose the one you want to face from then list of that level (mainly since half-bloods are random for each duo, and that they are 30% upgraded, also randomly).  The deck code required part is mainly for imitating a PvP game.
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