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Offline PineappleTopic starter

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Blood Pillar | Blood Tower https://elementscommunity.org/forum/index.php?topic=19589.msg248988#msg248988
« on: January 16, 2011, 11:52:31 am »
NAME:
Blood Pillar
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:
TEXT:
Decrease your maximum life points by 5. Heals 2 HP per turn.
NAME:
Blood Tower
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:
TEXT:
Decrease your maximum life points by 4. Heals 2 HP per turn.
ART:
patchx94
IDEA:
patchx94
NOTES:
Version 2: Lose 5/4 maxHP, heal 2 per turn
Version 1: Lose 2/1 maxHP, heal 1 per turn
SERIES:
Bloodwork (http://elementscommunity.org/forum/index.php/topic,19586)


Offline einherjar145

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Re: Blood Pillar | Blood Tower https://elementscommunity.org/forum/index.php?topic=19589.msg248989#msg248989
« Reply #1 on: January 16, 2011, 11:56:13 am »
Is the Blood Tower Cumulative?

And it's kinda ok...

Offline The_Mormegil

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Re: Blood Pillar | Blood Tower https://elementscommunity.org/forum/index.php?topic=19589.msg248990#msg248990
« Reply #2 on: January 16, 2011, 11:56:24 am »
Intresting idea, although I don't get why this should be a "Pillar".......

It appears strong at first, but the fact that it actually occupies a precious slot for a merely 1hp heal per turn makes it somewhat balanced.
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Falcon4415

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Re: Blood Pillar | Blood Tower https://elementscommunity.org/forum/index.php?topic=19589.msg248991#msg248991
« Reply #3 on: January 16, 2011, 11:58:24 am »
It's meant to be stackable.

YoYoBro

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Re: Blood Pillar | Blood Tower https://elementscommunity.org/forum/index.php?topic=19589.msg249000#msg249000
« Reply #4 on: January 16, 2011, 12:17:59 pm »
Interesting idea... maybe even slightly UP, considering what shards can do.. Maybe modify it so that it adds 1 quantum of you mark every other turn?

Offline PineappleTopic starter

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Re: Blood Pillar | Blood Tower https://elementscommunity.org/forum/index.php?topic=19589.msg249017#msg249017
« Reply #5 on: January 16, 2011, 12:40:31 pm »
Interesting idea... maybe even slightly UP, considering what shards can do.. Maybe modify it so that it adds 1 quantum of you mark every other turn?
Hm...I don't think that that's necessary.
Would be an interesting pendulum, though.

Blood Pendulum. Lower maxHP by 2. alternate between healing 1 HP and generating 1 quanta of mark.

YoYoBro

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Re: Blood Pillar | Blood Tower https://elementscommunity.org/forum/index.php?topic=19589.msg249042#msg249042
« Reply #6 on: January 16, 2011, 01:38:52 pm »
Yep, I agree with patchx's idea... a totally new way of saying pendulum..

Offline AnonymousRevival

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Re: Blood Pillar | Blood Tower https://elementscommunity.org/forum/index.php?topic=19589.msg249043#msg249043
« Reply #7 on: January 16, 2011, 01:40:02 pm »
I think 1 HP is too little. Maybe 2 or 3 perhaps.
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YoYoBro

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Re: Blood Pillar | Blood Tower https://elementscommunity.org/forum/index.php?topic=19589.msg249053#msg249053
« Reply #8 on: January 16, 2011, 01:56:12 pm »
Or maybe just alternate between 1 healing and 1 quantum, removing the "decrease max hp" part?

Offline ZephyrPhantom

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Re: Blood Pillar | Blood Tower https://elementscommunity.org/forum/index.php?topic=19589.msg249256#msg249256
« Reply #9 on: January 16, 2011, 07:12:49 pm »
Or maybe just alternate between 1 healing and 1 quantum, removing the "decrease max hp" part?
I agree with this. Currently all this card does is cut down your HP rather than providing regeneration as it is meant to do.


Remake the card into a pendulum 1 heal / 2 quanta alternating. Also, nice art!  We should have new pillars and  pendulums to keep the game interesting, and this fits the bill.

Offline PineappleTopic starter

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Re: Blood Pillar | Blood Tower https://elementscommunity.org/forum/index.php?topic=19589.msg249287#msg249287
« Reply #10 on: January 16, 2011, 07:55:04 pm »
V2 marker

gavsword

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Re: Blood Pillar | Blood Tower https://elementscommunity.org/forum/index.php?topic=19589.msg249290#msg249290
« Reply #11 on: January 16, 2011, 07:57:54 pm »
What would happen if this was stolen or destroyed? Would your max health increase by the 5 it lost?

 

anything
blarg: