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Offline AjitTopic starter

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Karma | Karma https://elementscommunity.org/forum/index.php?topic=19354.msg245678#msg245678
« on: January 12, 2011, 04:14:26 am »
NAME:
Karma
ELEMENT:
Life
COST:
7 :life
TYPE:
Permanent
ATK|HP:
TEXT:
Karma deals half the damage the player received to the enemy at the end of three turns.  Karma is destroyed.
NAME:
Karma
ELEMENT:
Life
COST:
5 :life
TYPE:
Permanent
ATK|HP:
TEXT:
Karma deals half the damage the player received to the enemy at the end of three turns.  Karma is destroyed.
ART:
**Clever comment about how I don't have art**
IDEA:
Ajit
NOTES:
Has a counter on it and at the end of three turns deals the cumulative damage/2 to the enemy.
SERIES:

Retribution

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Re: Karma | Karma https://elementscommunity.org/forum/index.php?topic=19354.msg245690#msg245690
« Reply #1 on: January 12, 2011, 04:25:48 am »
Does this count as spell damage?
Would it be reflected by jade/mirror shield?

Offline OldTrees

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Re: Karma | Karma https://elementscommunity.org/forum/index.php?topic=19354.msg245693#msg245693
« Reply #2 on: January 12, 2011, 04:27:23 am »
Why Life instead of another Element (like Darkness?)
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Offline AjitTopic starter

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Re: Karma | Karma https://elementscommunity.org/forum/index.php?topic=19354.msg245707#msg245707
« Reply #3 on: January 12, 2011, 04:41:04 am »
@ Retribution i don't know, what do you think?

@ OT I was thinking of the synergy with Heal, and the idea that Karma doesn't have to be a bad thing.

Offline OldTrees

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Re: Karma | Karma https://elementscommunity.org/forum/index.php?topic=19354.msg245713#msg245713
« Reply #4 on: January 12, 2011, 04:47:40 am »
@ Retribution i don't know, what do you think?

@ OT I was thinking of the synergy with Heal, and the idea that Karma doesn't have to be a bad thing.
1) Synergy is not the basis for thematic reasoning
2) Darkness is not Evil. Light is not Good. Karma is neither good nor evil.

My reason for it being Darkness is that Darkness has a theme of turning the opponent's resources (life, quanta, CC, creatures) against them. This turns the power of the creatures against their owner hence it fits Darkness mechanically IMO.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline EmeraldTiger

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Re: Karma | Karma https://elementscommunity.org/forum/index.php?topic=19354.msg245769#msg245769
« Reply #5 on: January 12, 2011, 05:57:19 am »
I have seen Real Karma in action, and I don't know why but it works like this.
You do something good you get 3 rewards.
You do something bad you get 7 punishments.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline ak65ala

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Re: Karma | Karma https://elementscommunity.org/forum/index.php?topic=19354.msg246984#msg246984
« Reply #6 on: January 14, 2011, 12:57:13 am »
I like the idea.  It allows you to take your opponent's advantage and turn it against him.  It takes 3 turns to 'pop', can be stolen, deflaged so that the effect does not happen, and has a skill curve into when to play it.  Too early and the effect is not used due to the low damage from the opponent, too late and you won't live to see it go off.  It can also be used to detour your opponent from killing you for a bit, allowing you to catch up. 

Healing would be powerful with it, but I don't think too powerful.  Healing just allows you to live longer to see the damage reflected.  The damage must still be dealt to you, and if you can heal through it, then this just allows you to benefit from those heals even more.

It might need some re-wording.  Something like "After 3 turns, deals half of the damage you received to your opponent and Karma is destroyed."

As for the element it falls under, Any element could use it, I see darkness as a good candidate due to what OldTrees said and Entropy due to it already having such effects like antimatter.  Maybe even time.  Life fits but is not ideal, life doesn't deal direct damage through spells, it uses creatures or poison, very earthy, alive things.  Karma is more of an idea that kills.

Offline Bieber4Ever98

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Re: Karma | Karma https://elementscommunity.org/forum/index.php?topic=19354.msg247230#msg247230
« Reply #7 on: January 14, 2011, 11:33:08 am »
Very good card.

But i think this card belongs to Darkness. Darkness also has cards like Drain Life, Vampires and Shadow Poison which can heal a lot. Even it's weapon Dagger can heal back a lot.

Imagine you place Vampires and Daggers along with this. By both synergy and theme this card should belong to Darkness imo.
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Offline AjitTopic starter

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Re: Karma | Karma https://elementscommunity.org/forum/index.php?topic=19354.msg247872#msg247872
« Reply #8 on: January 15, 2011, 03:16:15 am »
Thanks for the comments guys, perhaps Normal element?

YoYoBro

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Re: Karma | Karma https://elementscommunity.org/forum/index.php?topic=19354.msg248102#msg248102
« Reply #9 on: January 15, 2011, 12:47:45 pm »
Other you mean?

Offline AjitTopic starter

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Re: Karma | Karma https://elementscommunity.org/forum/index.php?topic=19354.msg248243#msg248243
« Reply #10 on: January 15, 2011, 05:23:55 pm »
Other you mean?
lol that's what I get for being raised playing Pokemon.  Yeah i meant other.

YoYoBro

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Re: Karma | Karma https://elementscommunity.org/forum/index.php?topic=19354.msg248309#msg248309
« Reply #11 on: January 15, 2011, 06:38:48 pm »
No worries :P and ofc making it cost generic quanta, it'd be much better for rainbows.. right?

 

blarg: