Mania
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Long ago, there was a village, its name now lost, where people lived a simple and peaceful life. It all began a man had lost his mind - no one knew the reason. But it seemed contagious, it spread like wildfire. Insanity consumed the people in a few days; the peace turned into chaos and mad frenzy. And then, when the last seed of sanity was eliminated, a glorious figure appeared, floating above the earth, followed by a group of fallen druids. It was a goddess, or a being close to it - it was Mania. The crazed villagers gathered around her and worshipped her ever-twisting avatar. And as they worshipped, her druids transformed them all into vile abominations, increasing the army of the goddess.
Although considered only a tale, it is said that she is still out there, hunting.
Her strategy is quite simple, but playing her will never be the same. She is weak to massive CC, quanta denial and bad luck. I chose abominations because they fit the theme better and are tougher than RoLs - they can do some damage alone without mutation too, and don't die to a single RoF.