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rohlfo

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Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg243339#msg243339
« on: January 08, 2011, 07:35:19 pm »
Recycling is the future!



NAME:
Compost Heap
ELEMENT:
Life
COST:
3 :life
TYPE:
Permanent
ATK|HP:
TEXT:
Whenever a creature dies, gain half of that creature's Full HP (rounded down) added to your HP.
NAME:
Compost Mound
ELEMENT:
Life
COST:
2 :life
TYPE:
Permanent
ATK|HP:
TEXT:
Whenever a creature dies, gain half of that creature's Full HP (rounded down) added to your HP.
ART:
Artist of picture is Rawich, taken from website http://www.freedigitalphotos.net/images/Energy_and_Environme_g160-Recycling_p24346.html
IDEA:
rohlfo
NOTES:
Hope it's clear. Example, a x|4 and a x|5 creature would both give you 2HP if/when they die.
A x|1 creatures gives no HP when it dies.
Not stackable.
SERIES:

- I could imagine liking this card when being catapulted with armagios, at least you're recycling the mess....



Offline karis

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Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg243343#msg243343
« Reply #1 on: January 08, 2011, 07:38:54 pm »
only 'original'  right?   not it maxhp when it die?    what about mutation creature?

btw.  it's great with gravity deck.   ;D

rohlfo

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Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg243346#msg243346
« Reply #2 on: January 08, 2011, 07:40:03 pm »
just thought of potential issue:

If you have more than 1 compost heap/mound should each give you health back? Initial thought, sure why not. Logical thinking kicking in going, but surely you can't recycle a creature more than once kinda thing...? :s
So in that sense it might not be allowed to be 'stackable'. Unless it changed to Life Alter or similar as posted above, then back to 'why not'.

rohlfo

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Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg243354#msg243354
« Reply #3 on: January 08, 2011, 07:46:23 pm »
only 'original'  right?   not it maxhp when it die?    what about mutation creature?
hmm, very good point. I'd have to maybe change to something like "max HP that creature ever had when alive". Then again, what is definition of HP growth, is it more a magical factor which helps creature survive longer or genuine body mass of creature? (Basilisk Blood makes a creature harder to kill or really fat? compost heap doesn't care about tough, just mass I guess...)

Mutated creatures, should get HP from 'new creature' as i believe it physically becomes a new creature (rather than something like plate armour). Question then though is whether program will give you 2HP for a mutated blue crawler (even if mutated version is actually like a 4|7 creature!)

Offline OldTrees

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Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg243393#msg243393
« Reply #4 on: January 08, 2011, 08:23:26 pm »
I think just leaving it at "Full HP" is sufficient.
"Whenever a creature dies, gain half of that creature's Full HP (rounded down) added to your HP."

I like this idea and feel that is balanced
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg243579#msg243579
« Reply #5 on: January 09, 2011, 12:33:46 am »
Yeeeeesssssssssss! A death trigger card that isn't  :death  !

On a more serious note, the card is balanced, and I like the theme of recycling, it promotes something positive and is a rather beneficial card.  Now, where's that Scrhodinger's Cat?  I really need to use Plate Armor on it.

Offline karis

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Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg243738#msg243738
« Reply #6 on: January 09, 2011, 05:13:46 am »
Yeeeeesssssssssss! A death trigger card that isn't  :death  !

On a more serious note, the card is balanced, and I like the theme of recycling, it promotes something positive and is a rather beneficial card.  Now, where's that Scrhodinger's Cat?  I really need to use Plate Armor on it.
not only armor, you can use even basilisk blood on it and adrenaline if you don't wanna wait 6 turn.   wow......

Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg243774#msg243774
« Reply #7 on: January 09, 2011, 06:17:45 am »
Life itself has low-health creatures, so this would be most practical in a duo deck, though that brings up an interesting question... do these stack?  If they do, you could lay down three of these, Basilisk Blood your own creature, then Immolate it for 60+ healing.  Either way, most combos are going to involve three or more elements at once... like the above Earth-Air-Life with Firefly Queen, or Darkness-Life-Death with Voodoo and Parasites.  Perhaps Gravity-Life-Water-Air?  Run Supernovas, flying Titans/Massives, and pop things with Shockwave.  And of course the combo you mentioned, Armagio Catapult.

I think it should be the maximum HP at the time of creature death.  This allows buffing before killing to boost the healing, while also making damage spells more useful - they don't cripple the HP gradually before death.  Thus Owl's Eye could become renewable healing coupled with Firefly Queen.

The rounding should stay the same on both cards for simplicity's sake.  Such fine distinctions are only going to cause confusion.

Keep it a Life card, the concept fits and, as Zblader says, non-death death triggers are cool - the more incentive to build, say, a :life :death deck and milk Retrovirus/Plague.  Entropy gets some mileage out of this too, if you buff a Cat, you can make it into a portable Shard of Gratitude!

rohlfo

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Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg244010#msg244010
« Reply #8 on: January 09, 2011, 06:15:13 pm »
Sorry for delayed response, busy wknd.


I think just leaving it at "Full HP" is sufficient.
"Whenever a creature dies, gain half of that creature's Full HP (rounded down) added to your HP."

I like this idea and feel that is balanced
Thanks :D

I think it should be the maximum HP at the time of creature death.  This allows buffing before killing to boost the healing, while also making damage spells more useful - they don't cripple the HP gradually before death.
Not sure I fully understand, I'm assuming you mean the HP value it had before the 'killing blow' sort of thing? I did think about this but unsure, as to get 'loads' of life you'd need quite a few cards and combos, which even all together probably don't beat a SoG (1 card) which gives nice life? So would be too weak, and hard to use to any real success.

Also, as it currently stands, it is not stackable (now added to notes, only mentioned it briefly in one of my previous posts). You cannot put 1 creature on 2 or more compost heaps and get more 'goodness' then if you put the creature on 1 compost heap. It's the mass/health of the creature which is key, not how many ways you can recycle it.



Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg244029#msg244029
« Reply #9 on: January 09, 2011, 06:43:07 pm »
Quote
Not sure I fully understand, I'm assuming you mean the HP value it had before the 'killing blow' sort of thing?
When you hover over a creature on the table, the tooltip window shows a "maximum" and a "current" HP.  When you buff a creature, maximum HP is increased; I meant that the maximum value (rather than the "current" value) should be used - say you hit a Giant Frog with Basilisk Blood, this results in 23 max HP.  If your opponent is using a Fire Shield, and then you cast Fire Bolt when the Frog is at 3/23, this permanent should heal for 23, rather than 3 - the creature's maximum HP, rather than the current HP it had just before the final blow.

I hope that's more helpful than confusing, hehe!

rohlfo

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Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg244038#msg244038
« Reply #10 on: January 09, 2011, 06:57:16 pm »
Quote
Not sure I fully understand, I'm assuming you mean the HP value it had before the 'killing blow' sort of thing?
When you hover over a creature on the table, the tooltip window shows a "maximum" and a "current" HP.  When you buff a creature, maximum HP is increased; I meant that the maximum value (rather than the "current" value) should be used - say you hit a Giant Frog with Basilisk Blood, this results in 23 max HP.  If your opponent is using a Fire Shield, and then you cast Fire Bolt when the Frog is at 3/23, this permanent should heal for 23, rather than 3 - the creature's maximum HP, rather than the current HP it had just before the final blow.

I hope that's more helpful than confusing, hehe!
Ah yes, think I get you now. This is indeed what has been decided is discussions above, OldTrees giving the final wording (see updated card to see if that is clear/understandable?
however, in case it was misunderstood,
- you don't get 23 heal for a creature with 23HP, only 11. 
- Also, you only get this once. And that is when the creature dies, not whenever damaged is done to it.
Hope that helps!


In general, thanks to yourself and others for commenting/bringing up issues/questions, much help!  :)

Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg244048#msg244048
« Reply #11 on: January 09, 2011, 07:15:03 pm »
Beautiful card!! And I think Oldtrees idea is good!
I think just leaving it at "Full HP" is sufficient.
"Whenever a creature dies, gain half of that creature's Full HP (rounded down) added to your HP."

I like this idea and feel that is balanced

 

blarg: