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Offline ddevans96Topic starter

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Aesthetics | Aesthetics https://elementscommunity.org/forum/index.php?topic=18913.msg241174#msg241174
« on: January 05, 2011, 08:48:16 pm »
 
NAME:
Aesthetics
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Spell
ATK|HP:
ABILITY:
Target card on the field is changed to its upgraded form.
NAME:
Aesthetics
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Spell
ATK|HP:
ABILITY:
Target card on the field or in your hand is changed to its upgraded form.
ART:
In game art + ddevans96
IDEA:
ddevans96
NOTES:
Useful for cards that have different upped and unupped cards such as Chaos Seed. Just like any spell it cannot target immaterial creatures or permanents.

Upgraded also allows targeting cards in hand. I'm not sure if this is codable and am open to suggestions.
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Offline OldTrees

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Re: Aesthetics | Aesthetics https://elementscommunity.org/forum/index.php?topic=18913.msg241183#msg241183
« Reply #1 on: January 05, 2011, 08:56:49 pm »
I think that targeting a card in the hand is codable as shown by discarding.
I think that this kind of a card needs to maintain the ability to target a card in the hand or many cards would not be affected.

I am not sure if upgrading a card really fits in entropy. I do see a metagame reason that the most benefit will be in an Entropy deck. However I would prefer if a thematic reason could also be found even if this leads to the name being changed.

Most upgrades get a 1-2 cost reduction or the equivalent. I think that this would work with a cost of 1|1 :entropy.
(possibly even 1 :entropy|1 :rainbow)
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grindpower

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Re: Aesthetics | Aesthetics https://elementscommunity.org/forum/index.php?topic=18913.msg241184#msg241184
« Reply #2 on: January 05, 2011, 08:57:24 pm »
Un-upped would only be useful for permanents with cheaper ability costs when upgraded such as Hourglasses or for weapons with higher damage when upped.

However, as much as the upped version will be hard to code, I like it.

Also, make the upped version cost 3 entropy quanta or 3/4 random quanta.

Offline ddevans96Topic starter

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Re: Aesthetics | Aesthetics https://elementscommunity.org/forum/index.php?topic=18913.msg241187#msg241187
« Reply #3 on: January 05, 2011, 09:01:26 pm »
Maybe I don't see it? What is that... a small box?
The card back for other cards. The spotlights are shining on the card thus upgrading it.

Can you use this card to upgrade the same card...?
If you mean using this to upgrade this  itself or a card already upped, then no.

I can see this being a problem with shards...
. . .didn't think of this. That's only a problem with upped however. I'll look at this is a minute

the upped version should be upped, I don't think 2 cost for both is balanced.
The upped version allows targeting cards in hand while the unupped doesn't. The difference doesn't always have to be cost :)

How about a time limit? (for 1 turn/ 2 turns) .. make it stack... so that it can be balanced with 6 of them in a deck.
Not sure what you mean here. If it were to up a card for only 2 turns it would be kind of pointless.
I think that targeting a card in the hand is codable as shown by discarding.
I think that this kind of a card needs to maintain the ability to target a card in the hand or many cards would not be affected.
 Originally this was a permanent however I was not sure how to balance it.

I am not sure if upgrading a card really fits in entropy. I do see a metagame reason that the most benefit will be in an Entropy deck. However I would prefer if a thematic reason could also be found even if this leads to the name being changed.
Entropy is the element of randomness, and to me changing is often more random than ordered. Upgrading a card is changing it, sometimes entirely. There's my reason :)

Most upgrades get a 1-2 cost reduction or the equivalent. I think that this would work with a cost of 1|1 :entropy.
(possibly even 1 :entropy|1 :rainbow)
 No cost reduction for the upped because it adds an extra mechanic. However if more people agree I will reduce the cost.
Un-upped would only be useful for permanents with cheaper ability costs when upgraded such as Hourglasses or for weapons with higher damage when upped.
Not true. Unupped can still be used on creatures. One example in mono is playing an abomination, using this, and you have a cheap creature you can BE, fractal, or other stuff.

However, as much as the upped version will be hard to code, I like it.
As OldTrees pointed out the discarding mechanic means a card in hand can be targeted so it should be codable.

Also, make the upped version cost 3 entropy quanta or 3/4 random quanta.
I don't see a reason for this. An ability boost should usually leave the cost as is
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Offline OldTrees

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Re: Aesthetics | Aesthetics https://elementscommunity.org/forum/index.php?topic=18913.msg241198#msg241198
« Reply #4 on: January 05, 2011, 09:13:21 pm »
Most upgrades get a 1-2 cost reduction or the equivalent. I think that this would work with a cost of 1|1 :entropy.
(possibly even 1 :entropy|1 :rainbow)
 No cost reduction for the upped because it adds an extra mechanic. However if more people agree I will reduce the cost.
I was refering to other cards get 1-2 quanta or the equivalent therefore this should cost less than 2 :entropy+1card. You adding targeting the hand for the upgraded was a good and sufficient move and should remain.
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Offline ddevans96Topic starter

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Re: Aesthetics | Aesthetics https://elementscommunity.org/forum/index.php?topic=18913.msg241206#msg241206
« Reply #5 on: January 05, 2011, 09:22:49 pm »
Added a poll including cost balancing options, making this a permanent, and removing the bonus mechanic for the upped.
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Offline OldTrees

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Re: Aesthetics | Aesthetics https://elementscommunity.org/forum/index.php?topic=18913.msg241323#msg241323
« Reply #6 on: January 06, 2011, 12:17:44 am »
I can see this being a problem with shards...
. . .didn't think of this. That's only a problem with upped however. I'll look at this is a minute

>6 unupped shards and 6 SoGs, yes.. same idea I didn't spell it out clearly sorry
>= 12 annoying SoGs.
You can only have 6 total of unupped+upgraded in a deck. There is no shard problem.
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rohlfo

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Re: Aesthetics | Aesthetics https://elementscommunity.org/forum/index.php?topic=18913.msg241356#msg241356
« Reply #7 on: January 06, 2011, 01:08:36 am »
perhaps the upgraded version could downgrade a target card/creature? just a thought.

Flayne

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Re: Aesthetics | Aesthetics https://elementscommunity.org/forum/index.php?topic=18913.msg241382#msg241382
« Reply #8 on: January 06, 2011, 01:59:55 am »
IMO i reckon this should either be a card that isn´t bought from bazaar and become a "rare card", cause imagine just being able to buy it (i think enough said), either that or it should be changed into a new shard idea.

Offline ddevans96Topic starter

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Re: Aesthetics | Aesthetics https://elementscommunity.org/forum/index.php?topic=18913.msg241391#msg241391
« Reply #9 on: January 06, 2011, 02:12:56 am »
perhaps the upgraded version could downgrade a target card/creature? just a thought.
Thought about this, however I prefer adding the hand targeting for the upped :)

IMO i reckon this should either be a card that isn´t bought from bazaar and become a "rare card", cause imagine just being able to buy it (i think enough said), either that or it should be changed into a new shard idea.
The point of this card is so you can use upped strategies in an unupped deck. And in all honesty this card isn't as great as it looks.

And I am not making this a shard for the reason I'm against having them in the game at all.
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Flayne

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Re: Aesthetics | Aesthetics https://elementscommunity.org/forum/index.php?topic=18913.msg241395#msg241395
« Reply #10 on: January 06, 2011, 02:17:01 am »
perhaps the upgraded version could downgrade a target card/creature? just a thought.
Thought about this, however I prefer adding the hand targeting for the upped :)

IMO i reckon this should either be a card that isn´t bought from bazaar and become a "rare card", cause imagine just being able to buy it (i think enough said), either that or it should be changed into a new shard idea.
The point of this card is so you can use upped strategies in an unupped deck. And in all honesty this card isn't as great as it looks.

And I am not making this a shard for the reason I'm against having them in the game at all.
fair enough, it was a suggestion, but then i reckon the cost should be higher since i could just upgrade anything on the field, its a pretty powerful effect imo.

Offline OldTrees

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Re: Aesthetics | Aesthetics https://elementscommunity.org/forum/index.php?topic=18913.msg241429#msg241429
« Reply #11 on: January 06, 2011, 03:20:09 am »
perhaps the upgraded version could downgrade a target card/creature? just a thought.
Thought about this, however I prefer adding the hand targeting for the upped :)

IMO i reckon this should either be a card that isn´t bought from bazaar and become a "rare card", cause imagine just being able to buy it (i think enough said), either that or it should be changed into a new shard idea.
The point of this card is so you can use upped strategies in an unupped deck. And in all honesty this card isn't as great as it looks.

And I am not making this a shard for the reason I'm against having them in the game at all.
fair enough, it was a suggestion, but then i reckon the cost should be higher since i could just upgrade anything on the field, its a pretty powerful effect imo.
Upgrading a card in the hand is worth about 1.5 quanta. It is not a omgOP effect. Upgrading a card on the field can be a more powerful 2.5 quanta effect.

Consider the best case scenario involving an upgrade that I find abnormally good
Hematite Golem + Asethtics
Cost: 2 :entropy +1card
Result: +2|+3
In this one case it is slightly better than Blessing.
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anything
blarg: