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Offline ZephyrPhantomTopic starter

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Add A Mark of Rainbow https://elementscommunity.org/forum/index.php?topic=18636.msg237351#msg237351
« on: December 31, 2010, 07:25:05 pm »
I'm just curious, is there a reason that there isn't a Mark of  :rainbow in this game?  I think it would make for some interesting decks as well as giving Team  :underworld something else for the next war.

Offline Ryli

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Re: Add A Mark of Rainbow https://elementscommunity.org/forum/index.php?topic=18636.msg237354#msg237354
« Reply #1 on: December 31, 2010, 07:29:49 pm »
I think the marks were intended to be the element of you (the player). Your element can't really be rainbow, which would lead to Mark of Rainbow being impossible.

Sir Rebrl

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Re: Add A Mark of Rainbow https://elementscommunity.org/forum/index.php?topic=18636.msg237369#msg237369
« Reply #2 on: December 31, 2010, 07:36:20 pm »
What exactly would it do? Take 12 turns to generate 1 quantum per element? Seems to me like it's not in the game cause it wouldn't really compare to a mono-color mark.

Offline ZephyrPhantomTopic starter

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Re: Add A Mark of Rainbow https://elementscommunity.org/forum/index.php?topic=18636.msg237370#msg237370
« Reply #3 on: December 31, 2010, 07:37:32 pm »
What exactly would it do? Take 12 turns to generate 1 quantum per element? Seems to me like it's not in the game cause it wouldn't really compare to a mono-color mark.
No, I imagine it doing the same thing as Quantum Pillar : generating 3 random quanta every turn.

wizelsnarf

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Re: Add A Mark of Rainbow https://elementscommunity.org/forum/index.php?topic=18636.msg237375#msg237375
« Reply #4 on: December 31, 2010, 07:42:12 pm »
Rainbows are already at an advantage as it stands. I dont think we need to give them something better.


Anyhow nobody would play with rainbow mark in upped decks because it wouldn't power super novas...

Sir Rebrl

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Re: Add A Mark of Rainbow https://elementscommunity.org/forum/index.php?topic=18636.msg237412#msg237412
« Reply #5 on: December 31, 2010, 08:14:34 pm »
If it were going to function as a quantum pillar then it'd be more consistent to call it a Mark of Quanta.

Re: Add A Mark of Rainbow https://elementscommunity.org/forum/index.php?topic=18636.msg237430#msg237430
« Reply #6 on: December 31, 2010, 08:41:27 pm »
The whole point of a mark is that it is you (the elemental). There are 12 elements. That's it.

Other is really just a starting ground for new players. New players need a non-rare, cheap weapon. Instead of making one for each element so everyone can use them, make them other. New players often use more creatures and skills than their decks can reliably produce. Make a pillar which will make everything (but slowly) so they can use their skills until they learn how to balance. There should be a reward for donating players. Either I could make individual rewards for each elements, or I could make rewards that fit into every element.

Other is not an element. Other is to bridge the gap, make it easier for rewards ect. Therefore there should be no mark of other/rainbow.

 :D

Offline ZephyrPhantomTopic starter

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Re: Add A Mark of Rainbow https://elementscommunity.org/forum/index.php?topic=18636.msg237445#msg237445
« Reply #7 on: December 31, 2010, 09:03:16 pm »
Awww. Oh well. It's still up for debate. :D

Ashebrethafe

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Re: Add A Mark of Rainbow https://elementscommunity.org/forum/index.php?topic=18636.msg238262#msg238262
« Reply #8 on: January 01, 2011, 10:57:11 pm »
A previous discussion (http://elementscommunity.org/forum/index.php/topic,5636.msg76947#msg76947) of non-elemental marks ran from April 21 through May 16, 2010. I still feel that the idea of the player being an elemental doesn't fit the rules of the game -- not just because the starter decks aren't mono, as I said then, but because the game doesn't treat a player's mark as their element. (Although so far, there's only one card that both cares about the target's element and can target players: Holy Light | Holy Flash says "If the target's element is death or darkness, damage is dealt instead," but the card still heals players with death or darkness marks.)

I first pointed out, in the old thread, that a "mark of quanta" probably wouldn't generate 3 random quanta per turn (it would generate fewer quanta, to compensate for being untargetable); but I thought a mark that triggered novas on certain turns would be a better fit for the "jack-of-all-trades" flavor that BluePriest was looking for. Or if increasing the total number of quanta at all would be OP, then a "mark of balance" that converted quanta from one type to another -- a sort of self-Discord effect, possibly with more of a tendency to drain large quantum pools and/or fill small ones.

Maybe a combination of those two would be the best non-elemental mark -- one that equalizes the number of quanta generated for each element. A player with such a mark would put counters on it instead of gaining quanta; then when the mark had enough counters (12 - # of turns since it last triggered, so that total quanta generation is the same as with an elemental mark?), it would lose that many counters and generate 1 quantum of each element.

Sir Rebrl

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Re: Add A Mark of Rainbow https://elementscommunity.org/forum/index.php?topic=18636.msg238280#msg238280
« Reply #9 on: January 01, 2011, 11:26:03 pm »
Maybe a combination of those two would be the best non-elemental mark -- one that equalizes the number of quanta generated for each element. A player with such a mark would put counters on it instead of gaining quanta; then when the mark had enough counters (12 - # of turns since it last triggered, so that total quanta generation is the same as with an elemental mark?), it would lose that many counters and generate 1 quantum of each element.
If it were gonna do that I'd recommend a circular pendulum motion - It goes through the elements one at a time. That way if someone destroys your pillars you're not waiting 1-12 turns for quanta.

The problem with that is if you don't have pillars, you're gonna take 36 turns to generate just 3 quanta per element and that's just not fast enough to play most useful cards.

Offline icecoldbro

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Re: Add A Mark of Rainbow https://elementscommunity.org/forum/index.php?topic=18636.msg238296#msg238296
« Reply #10 on: January 02, 2011, 12:03:24 am »
Its just bufifng something that is already too strong, i do want to see a dual sort of pend ulum mark implemented though

 

anything
blarg: