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Kiyohime | Kiyohime https://elementscommunity.org/forum/index.php?topic=17345.msg220692#msg220692
« on: December 10, 2010, 02:23:08 am »
NAME:
Kiyohime
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
3|4
TEXT:
:entropy :entropy : Scorn
The target Mark is randomly changed to a different element.  Reverts to normal after 3 turns.
NAME:
Kiyohime
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
4|4
TEXT:
:entropy :entropy : Scorn
The target Mark is randomly changed to a different element.  Reverts to normal after 3 turns.
ART:
N/A (Still working on getting a decent picture)
IDEA:
willng3
NOTES:
The name Kiyohime is derived from a Japanese folklore which can be found here:  http://en.wikipedia.org/wiki/Kiyohime (http://en.wikipedia.org/wiki/Kiyohime)
After Scorn has been used once, it cannot be used again; similar to how a Werewolf loses its ability after activation.  Otherwise this would be severely OP :) I'm by no means an expert when it comes to creature cost, but this seems balanced in my honest opinion.  Please explain in detail if you think otherwise.  Any and all feedback is greatly appreciated.
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Re: Kiyohime | Kiyohime https://elementscommunity.org/forum/index.php?topic=17345.msg220696#msg220696
« Reply #1 on: December 10, 2010, 02:25:18 am »
Scorn should cost a bit more, to keep a duo harder to balance. It just seems way too cheap for an effect that powerful, even if it can only be used once. Think of fractal... :P

Offline willng3Topic starter

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Re: Kiyohime | Kiyohime https://elementscommunity.org/forum/index.php?topic=17345.msg220699#msg220699
« Reply #2 on: December 10, 2010, 02:27:20 am »
Well a trio with Fractal would be pretty hard to maintain effectively, but I do see your point; I was on the fence about the cost myself.  We'll see :)
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Re: Kiyohime | Kiyohime https://elementscommunity.org/forum/index.php?topic=17345.msg220700#msg220700
« Reply #3 on: December 10, 2010, 02:28:25 am »
Well a trio with Fractal would be pretty hard to maintain effectively, but I do see your point; I was on the fence about the cost myself.  We'll see :)
The upgrade seems a bit weak, maybe make the target cost go down to one for the upgraded and cost two for the unupgraded? Idk. 

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Re: Kiyohime | Kiyohime https://elementscommunity.org/forum/index.php?topic=17345.msg220715#msg220715
« Reply #4 on: December 10, 2010, 02:42:19 am »
CURATOR COMMENT it's terribad :)

It provides some more synergy between :entropy and :darkness (granted, I think it already has enough as is... >_>)...

The creatures stats and ability is pretty fun, but seeing that this could be a showstopper against someone who relies on their mark heavily (see duo's and pendulums-addicts), I could imagine that this would replace Discord entirely as the quanta scrambler (more 'misdirecting' quanta to the wrong element). I like it, but perhaps the duration of the mark change should be adjusted.

Offline willng3Topic starter

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Re: Kiyohime | Kiyohime https://elementscommunity.org/forum/index.php?topic=17345.msg220724#msg220724
« Reply #5 on: December 10, 2010, 02:56:16 am »
CURATOR COMMENT it's terribad :)

It provides some more synergy between :entropy and :darkness (granted, I think it already has enough as is... >_>)...

The creatures stats and ability is pretty fun, but seeing that this could be a showstopper against someone who relies on their mark heavily (see duo's and pendulums-addicts), I could imagine that this would replace Discord entirely as the quanta scrambler (more 'misdirecting' quanta to the wrong element). I like it, but perhaps the duration of the mark change should be adjusted.
Noted, changed the duration to 3 turns.  It ultimately depends on what deck you're planning to run.  If it's a deck which uses a lot of Pillars then this will have little effect I would imagine.  Upped Speedbows would probably get hurt by the change since so many rely on their mark for Supernova, but the good news is the effect doesn't last forever :)

I admit the duo is a bit redundant, but I just couldn't find another niche for it to go into >.> I mean, making its cost be the same as its element would mean Kiyohime + Quicksand would completely shut down opponents for a good long time.

Well a trio with Fractal would be pretty hard to maintain effectively, but I do see your point; I was on the fence about the cost myself.  We'll see :)
The upgrade seems a bit weak, maybe make the target cost go down to one for the upgraded and cost two for the unupgraded? Idk. 
Mmm...I used Fallen Elf/Druid as a main comparison for this card so I made the cost the same for both.  However, if the change between unupped to upped truly does seem pointless then I can change its stats a bit more...say 1 more HP?
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Offline OldTrees

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Re: Kiyohime | Kiyohime https://elementscommunity.org/forum/index.php?topic=17345.msg220742#msg220742
« Reply #6 on: December 10, 2010, 03:21:50 am »
The upgrade (unupped->upgraded) is fine [+1atk].

I am worried that this card (although situational) would be able to shut down half of a vulnerable deck  :entropy/3 turns.

Significantly affects (Element lost)
Type I pendulums with Type II mark
Type I pillars powering skills of Type II mark

Heavily affects (50% quanta loss)
Type I and II pendulums with Type II mark

Slightly affects (25% quanta loss)
Type I pendulums and Type I pillars with Type I mark.

Negligible effect (1/3 earthquake)
Type I pillars and Type I mark
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Offline jmdt

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Re: Kiyohime | Kiyohime https://elementscommunity.org/forum/index.php?topic=17345.msg220745#msg220745
« Reply #7 on: December 10, 2010, 03:26:49 am »
ummm...scorn should cost like 3 :entropy otherwise, I like.

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Re: Kiyohime | Kiyohime https://elementscommunity.org/forum/index.php?topic=17345.msg220750#msg220750
« Reply #8 on: December 10, 2010, 03:37:11 am »
Apparently there's a lot of debate about the cost of Scorn...while I don't think the cost should be too high considering it is a one time use and situational, I can't shake off the feeling that it could use some tweaking.  I'm creating a poll on this to get some feedback on exactly what it should cost.

Also:  I considered making the effect also have a chance of the mark not changing (or the element is changed to itself) originally, would this help in any way?
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Offline willng3Topic starter

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Re: Kiyohime | Kiyohime https://elementscommunity.org/forum/index.php?topic=17345.msg223042#msg223042
« Reply #9 on: December 12, 2010, 06:42:19 pm »
50% of the votes thus far indicate that 2 :entropy would appear the most balanced cost for Scorn.  Changing this now.

Now I'm just waiting on artwork...which I still have not had any luck on :(
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Re: Kiyohime | Kiyohime https://elementscommunity.org/forum/index.php?topic=17345.msg223062#msg223062
« Reply #10 on: December 12, 2010, 07:08:00 pm »
50% of the votes thus far indicate that 2 :entropy would appear the most balanced cost for Scorn.
Balance is not a democratic process. If people voted that Photon's stats should be 100/100 with no cost increase it wouldn't matter, it'd still be imbalanced.

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Re: Kiyohime | Kiyohime https://elementscommunity.org/forum/index.php?topic=17345.msg223066#msg223066
« Reply #11 on: December 12, 2010, 07:10:27 pm »
50% of the votes thus far indicate that 2 :entropy would appear the most balanced cost for Scorn.
Balance is not a democratic process. If people voted that Photon's stats should be 100/100 with no cost increase it wouldn't matter, it'd still be imbalanced.
It is true that balance is not democratic. However balance is reason based. Giving detailed reasoned critque of a card idea is just the first step. The next step is to offer reasoned suggestions.
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