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Offline AjitTopic starter

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Aquamarine Stone | Aquamarine Gem https://elementscommunity.org/forum/index.php?topic=17097.msg217898#msg217898
« on: December 06, 2010, 07:31:19 am »
NAME:
Aquamarine Stone
ELEMENT:
Water
COST:
3 :water
TYPE:
Creature
ATK|HP:
0|3
TEXT:
Generates :water :water for every successful attack.
:water : Swift Swim
Target creature attacks twice.
NAME:
Aquamarine Gem
ELEMENT:
Water
COST:
2 :water
TYPE:
Creature
ATK|HP:
0|3
TEXT:
Generates :water :water for every successful attack.
:water : Swift Swim
Target creature attacks twice.
ART:
Jacob Philpott (Ajit), original photo by Géry Parent allowed to use
IDEA:
Ajit
NOTES:
- Target creature attacks twice for 1 turn (not a permanent increase).
- Target creature attacks one additional time.
- If you have multiple Aquamarine Stones and use Swift Swim on one target multiple times, the target attacks however many times it has been targeted.

Changes:
- Increased price from 2/1 to 3/2
- Lowered amount of quanta generation from 3 water quanta to 2 water quanta
SERIES:
Gem Series (http://elementscommunity.org/forum/index.php/topic,16740.0.html)

Offline OldTrees

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Re: Aquamarine Stone | Aquamarine Gem https://elementscommunity.org/forum/index.php?topic=17097.msg217908#msg217908
« Reply #1 on: December 06, 2010, 07:57:31 am »
This is probably too fast of quanta generation

Aquamarine Stone + Momentum
Casting Cost: 2|1 :water + 2|1 :gravity
Activation Cost: :water
Result: 2 Damage and 6 :water per turn. Net of 5 :water per Momentumed Aquamarine Stone per turn.

A Momentumed Aquamarine Stone is at least the equivalent of
2 (average damage per turn) +5 (quanta generate) -1 (Duo casting cost) = 6 [4 :water 2 :gravity]
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Offline AjitTopic starter

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Re: Aquamarine Stone | Aquamarine Gem https://elementscommunity.org/forum/index.php?topic=17097.msg217911#msg217911
« Reply #2 on: December 06, 2010, 08:05:13 am »

Does that look better, or perhaps one more up on the card cost?

Offline karis

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Re: Aquamarine Stone | Aquamarine Gem https://elementscommunity.org/forum/index.php?topic=17097.msg218009#msg218009
« Reply #3 on: December 06, 2010, 12:37:03 pm »
what if adrenaline + swift?

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Re: Aquamarine Stone | Aquamarine Gem https://elementscommunity.org/forum/index.php?topic=17097.msg218022#msg218022
« Reply #4 on: December 06, 2010, 01:18:17 pm »
what if adrenaline + swift?
1*2*4=8  :o

Offline AjitTopic starter

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Re: Aquamarine Stone | Aquamarine Gem https://elementscommunity.org/forum/index.php?topic=17097.msg218225#msg218225
« Reply #5 on: December 06, 2010, 08:17:53 pm »
I should reword the card for this, but Swift just offers one more attack, it doesn't double the amount of attacks.

So if an adrenaline creature who is attack four times gets Swift Swim, for that one turn it attacks five times.

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Re: Aquamarine Stone | Aquamarine Gem https://elementscommunity.org/forum/index.php?topic=17097.msg218431#msg218431
« Reply #6 on: December 07, 2010, 12:07:20 am »
Blessing is sort of related to water, so it can be easy to give it an attack boost.
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xBerzerk

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Re: Aquamarine Stone | Aquamarine Gem https://elementscommunity.org/forum/index.php?topic=17097.msg220804#msg220804
« Reply #7 on: December 10, 2010, 04:52:34 am »
Is the effect of generating :water a stack ability?

Offline AjitTopic starter

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Re: Aquamarine Stone | Aquamarine Gem https://elementscommunity.org/forum/index.php?topic=17097.msg220837#msg220837
« Reply #8 on: December 10, 2010, 06:10:42 am »
Is the effect of generating :water a stack ability?
As of right now, if Aquamarine Stone attacks twice, it will generate :water :water :water :water

However, this comes at the cost of giving it some sort of attack upper (momentum/blessing) and the cost of one water quanta if using swift swim.  I suppose right now if it is given Adrenaline, and attacks 4 times it will produce 8 water quanta... which sounds OP.

Any thoughts of a solution?

Offline OldTrees

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Re: Aquamarine Stone | Aquamarine Gem https://elementscommunity.org/forum/index.php?topic=17097.msg220843#msg220843
« Reply #9 on: December 10, 2010, 06:23:19 am »
I suppose right now if it is given Adrenaline, and attacks 4 times it will produce 8 water quanta... which sounds OP.
Any thoughts of a solution?
Ray of light will produce 4 :light quanta if given Adrenaline.
This costs more and provides more quanta. Sounds fair if adrenaline is balanced as a multiplier which I think it is.
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Offline AjitTopic starter

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Re: Aquamarine Stone | Aquamarine Gem https://elementscommunity.org/forum/index.php?topic=17097.msg220846#msg220846
« Reply #10 on: December 10, 2010, 06:33:35 am »
Thanks for the input OldTrees, then it stays as is for now ;)

 

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