5uk 5uk 5um 5um 5um 5up 5up 5up 5uq 5ut 5ut 61o 61o 61o 61o 61o 61o 61o 61t 622 622 622 63a 63a 63a 63a 63a 7t6 7ta 7td
Way to stick through the desynchs, Mastermind, and gg. He ran a standard Death/Darkness duo.
Game 1: I tried to get the combo going, but his Death/Darkness duo wasn't ideal to fight against with this deck. His Devourers om nom nom'd my needed quanta. At one point I had the choice between playing a DS or waiting for a Fractal, and I chose to wait for the Fractal to hide the fact that I had DS's, and you'll see why that helped later. His win.
Game 2: I locked him down relatively quickly, and got lucky at some points. My win.
Game 3-1: Perfect hand. Desynch.
Game 3-2: Horrible hand. Desynch.
Game 3-3: Okay hand. Desynch.
Game 3-4: Pretty good hand. Desynch.
Game 3-5: Above average hand, but I got lucky with an early Darkness Pillar. He got out four quick Devourers, but I managed to prevent him from playing all but two Dragons. After Fractal'ing my Pests and Vampires, I decided to play a Nightfall, since it would benefit me more than him. When it seemed like all was lost, I pulled a DS at the last second. Because I played it, he could not play any more creatures to finish me off, even if he did Steal it. I pulled the win.
Great games Mastermind.