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QuantumT

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Timebot | Timebot https://elementscommunity.org/forum/index.php?topic=15268.msg195269#msg195269
« on: November 06, 2010, 09:06:19 pm »
NAME:
Timebot
ELEMENT:
Time
COST:
2 :time
TYPE:
Creature
ATK|HP:
4|2
TEXT:
Attack is set to 0 after a successful attack.
:time Recharge: Timebot gets +4/+0
NAME:
Timebot
ELEMENT:
Time
COST:
2 :time
TYPE:
Creature
ATK|HP:
6|2
TEXT:
Attack is set to 0 after a successful attack.
:time Recharge: Timebot gets +6/+0
ART:
QuantumT

Open for submissions.
IDEA:
QuantumT
NOTES:
Antimatter attacks count as successful (like they do for pufferfish).
SERIES:
N/A

Offline ~Napalm

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Re: Timebot | Timebot https://elementscommunity.org/forum/index.php?topic=15268.msg195272#msg195272
« Reply #1 on: November 06, 2010, 09:09:36 pm »
I like it once again, but I may have seen something very similar to it somewhere. I can't seem to remember. You could have been explaining this very card to me though :P

Time could use some cheap creatures like this ;D
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SeddyRocky

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Re: Timebot | Timebot https://elementscommunity.org/forum/index.php?topic=15268.msg195294#msg195294
« Reply #2 on: November 06, 2010, 09:52:42 pm »
Love the concept, simple and very much in tune with the target element.

Rooftrellen

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Re: Timebot | Timebot https://elementscommunity.org/forum/index.php?topic=15268.msg195470#msg195470
« Reply #3 on: November 07, 2010, 01:51:12 am »
Interesting, but might be a bit too fractalable.

I can just imagine...This, fractal, sundial, end turn, sundial, charge, sundial, charge, do this until you can TU (or just stop preventing attacks) to victory.

QuantumT

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Re: Timebot | Timebot https://elementscommunity.org/forum/index.php?topic=15268.msg195472#msg195472
« Reply #4 on: November 07, 2010, 01:53:45 am »
Interesting, but might be a bit too fractalable.

I can just imagine...This, fractal, sundial, end turn, sundial, charge, sundial, charge, do this until you can TU (or just stop preventing attacks) to victory.
The sundial angle is something that I missed. I reason I made it successful attack is that I wanted it to be able to buff itself if the opponent had a Dim. shield out or something.

Perhaps just change the reset to end of turn?

Offline Kuroaitou

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Re: Timebot | Timebot https://elementscommunity.org/forum/index.php?topic=15268.msg195692#msg195692
« Reply #5 on: November 07, 2010, 10:28:42 am »
CURATOR COMMENT
-Please use the '|' or pipe symbol to divide your stat values in the ATK|HP section of the table


I like it once again, but I may have seen something very similar to it somewhere. I can't seem to remember.
[snip]

Armory Card by kevkev60614 - Tick | Tock




? Probably not that similar at all, but I can definitely relate the concept of 'rebooting' a clock to make sure it keeps working. :)

That said, buff cards are just terrible to have with this card ironically enough, as the attack will keep getting reset to zero. That's a pretty fun concept, although its cost could be raised slightly for both versions considering the attack-cost ratios.

Cute art as well. ^^ One thing I do wonder though; do 'antimatter' (negative) attacks count as being 'successful'? Seeing that a Pufferfish can still afflict the opponent with poison even though it has its attack value lowered into the negative value, I wonder if the mechanic can technically be a great counter towards Antimatter decks, as it keeps resetting to zero regardless of how you buff (or lower) its attack stat.

Re: Timebot | Timebot https://elementscommunity.org/forum/index.php?topic=15268.msg195788#msg195788
« Reply #6 on: November 07, 2010, 02:18:18 pm »
Recharge + Lobotomize  :o

QuantumT

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Re: Timebot | Timebot https://elementscommunity.org/forum/index.php?topic=15268.msg196036#msg196036
« Reply #7 on: November 07, 2010, 09:48:08 pm »
Recharge + Lobotomize  :o
I intended for the attack reset to be passive.

What do other people think? Should the attack reset be active or passive?

Offline Nepycros

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Re: Timebot | Timebot https://elementscommunity.org/forum/index.php?topic=15268.msg196038#msg196038
« Reply #8 on: November 07, 2010, 09:50:13 pm »
If the reset is passive, and the recharge is active, lobotomizing it would mean it would never be able to get away from 0. Demonic.
Perception is the source of misunderstanding.

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QuantumT

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Re: Timebot | Timebot https://elementscommunity.org/forum/index.php?topic=15268.msg196046#msg196046
« Reply #9 on: November 07, 2010, 10:03:07 pm »
If the reset is passive, and the recharge is active, lobotomizing it would mean it would never be able to get away from 0. Demonic.
Also true. It's amusing that to me that if the ability is active, than it might be too good and if it's passive it might be terrible.

I do like people's input though. I think that's how good cards get made.

smuglapse

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Re: Timebot | Timebot https://elementscommunity.org/forum/index.php?topic=15268.msg218629#msg218629
« Reply #10 on: December 07, 2010, 03:56:47 am »
If the reset is passive, and the recharge is active, lobotomizing it would mean it would never be able to get away from 0. Demonic.
Also true. It's amusing that to me that if the ability is active, than it might be too good and if it's passive it might be terrible.

I do like people's input though. I think that's how good cards get made.
Time as a whole is already susceptible enough to lobo.  I think you should make it like 'steam' in that the increase and decrease are part of the same skill.

Voted.

 

blarg: