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Offline willng3Topic starter

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Divine Inheritance | Divine Wrath https://elementscommunity.org/forum/index.php?topic=15001.msg191269#msg191269
« on: November 02, 2010, 02:19:39 pm »
NAME:
Divine Inheritance
ELEMENT:
Light
COST:
6 :light
TYPE:
Permanent
ATK|HP:
TEXT:
Gain Demigod Status for 3 turns.  After this effect has ended, skip your next 3 draws.  Immaterial.
NAME:
Divine Wrath
ELEMENT:
Light
COST:
5 :light
TYPE:
Permanent
ATK|HP:
TEXT:
Gain Demigod Status for 3 turns.  After this effect has ended, skip your next 3 draws.  Immaterial.
ART:
willng3, original:  http://hugpeace.wordpress.com/2008/09/29/let-there-be-light/
IDEA:
willng3
NOTES:
Demigod Status works similar to the way that Fake Gods and Halfbloods are able to draw double the normal amount of cards from their deck each turn; the only exception being that this effect is limited to 3 turns by the card itself.  I'll describe how the effect works to avoid (extreme) confusion:
You play this card.  Starting next turn and continuing for the two following turns, you will draw 2 cards from your deck instead of one.  When these 3 turns have passed, you will then go through 3 turns of no draws.  So:
Turn 1:  This card is played.
Turn 2:  Two cards drawn.
Turn 3:  Two cards drawn.
Turn 4:  Two cards drawn.
Turn 5:  Draw is skipped; no cards added to hand.
Turn 6:  Draw is skipped; no cards added to hand.
Turn 7:  Draw is skipped; no cards added to hand.
Turn 8:  Drawing returns to normal; one card added to hand.

A few specifics to this mechanic:
1)  If you end your turn with 7-8 cards in hand and Demigod Status is still active, you will only draw 1 card from your deck and this WILL count towards the 3 turn limit to Demigod Status.
2)  This effect will not stack until the eighth turn, as pointed out in my above example.  In other words, if you play a double of this card on any turn other than Turn 8, you will pay the quanta requirement, but its effect will NOT come into play.  You will never be able to draw 4 cards a turn, 6 cards a turn, 8 cards a turn, etc.  Consequently, this also means that playing this card will not circumvent the cooldown effect.
3)  Cards that allow you to draw cards outside of drawing at the beginning of your turn are not affected by Demigod Status.  So Precognition, Electrum Hourglass, and Sundial will not draw 2 cards while this effect is active.

Let me clarify this more-
1st turn:  You may play 1 copy of this card and have its effect remain active.
2nd turn:  You draw 2 cards.  If another copy of this card is activated, its effect is negated.
3rd turn:  You draw 2 cards.  If another copy of this card is activated, its effect is negated.
4th turn:  You draw 2 cards.  If another copy of this card is activated, its effect is negated.
5th turn:  You skip your draw; no cards are added to your hand.  If another copy of this card is activated, its effect is negated.
6th turn:  You skip your draw; no cards are added to your hand.  If another copy of this card is activated, its effect is negated.
7th turn:  You skip your draw; no cards are added to your hand.  If another copy of this card is activated, its effect is negated.
8th turn:  You resume your normal draw; 1 card is added to your hand.  You may now play another copy of this card.
I'm still considering if the cost is high enough, but aside from that I feel it is very balanced.  Community vote indicates it's fine as is.
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Offline ~Napalm

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Re: Divine Inheritance | Divine Wrath https://elementscommunity.org/forum/index.php?topic=15001.msg191272#msg191272
« Reply #1 on: November 02, 2010, 02:23:21 pm »
Very nice concept, I like it a lot. Racing FG's ftw :P
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Offline EmeraldTiger

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Re: Divine Inheritance | Divine Wrath https://elementscommunity.org/forum/index.php?topic=15001.msg191275#msg191275
« Reply #2 on: November 02, 2010, 02:30:10 pm »
what would also be interesting, would be to double the amount of the remaining cards in the deck for the same amount of time. but that probably need to be a separate spell.
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Juissi69

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Re: Divine Inheritance | Divine Wrath https://elementscommunity.org/forum/index.php?topic=15001.msg191504#msg191504
« Reply #3 on: November 02, 2010, 07:57:49 pm »
Umm so with this card you gain 200 HP and you can draw 2 cards a turn? Lol this is super OP if this card would be in the game it should cost minium 20 Light Quanta and all the remaining Light Quanta you have

This is like a super-miracle. Unless i got it the wrong way...

Offline willng3Topic starter

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Re: Divine Inheritance | Divine Wrath https://elementscommunity.org/forum/index.php?topic=15001.msg191505#msg191505
« Reply #4 on: November 02, 2010, 07:58:35 pm »
Umm so with this card you gain 200 HP and you can draw 2 cards a turn? Lol this is super OP if this card would be in the game it should cost minium 20 Light Quanta and all the remaining Light Quanta you have

This is like a super-miracle. Unless i got it the wrong way...
Where on earth did I state you gain 200 HP?  Read the notes more in depth please.
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Re: Divine Inheritance | Divine Wrath https://elementscommunity.org/forum/index.php?topic=15001.msg191517#msg191517
« Reply #5 on: November 02, 2010, 08:18:09 pm »
What about chaining the spell like a Phase shield? Play the card, wait 3 turns, play another one.... 6 cards, 18 turns of double draw?

Offline willng3Topic starter

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Re: Divine Inheritance | Divine Wrath https://elementscommunity.org/forum/index.php?topic=15001.msg191520#msg191520
« Reply #6 on: November 02, 2010, 08:21:21 pm »
What about chaining the spell like a Phase shield? Play the card, wait 3 turns, play another one.... 6 cards, 18 turns of double draw?
"2)  This effect will not stack until the eighth turn, as pointed out in my above example.  In other words, if you play a double of this card on any turn other than Turn 8, you will pay the quanta requirement, but its effect will NOT come into play.  You will never be able to draw 4 cards a turn, 6 cards a turn, 8 cards a turn, etc.  Consequently, this also means that playing this card will not circumvent the cooldown effect."

It can't happen; you must wait 6 turns before playing another copy of this card.
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Offline ~Napalm

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Re: Divine Inheritance | Divine Wrath https://elementscommunity.org/forum/index.php?topic=15001.msg191521#msg191521
« Reply #7 on: November 02, 2010, 08:22:10 pm »
You can do that kuross, but the effect only works after 3 turns of no normal draws. You can use Hourglass and such to draw still though, so it's a pretty speedy little card. Also, it helps avoid decking out by giving you 6 of you last 7 cards in the first 3 turns, allowing you to use all of them for 3 extra turns ;D
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Offline willng3Topic starter

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Re: Divine Inheritance | Divine Wrath https://elementscommunity.org/forum/index.php?topic=15001.msg191531#msg191531
« Reply #8 on: November 02, 2010, 08:38:41 pm »
You can do that kuross, but the effect only works after 3 turns of no normal draws. You can use Hourglass and such to draw still though, so it's a pretty speedy little card. Also, it helps avoid decking out by giving you 6 of you last 7 cards in the first 3 turns, allowing you to use all of them for 3 extra turns ;D
Let me clarify this more-
1st turn:  You may play 1 copy of this card and have its effect remain active.
2nd turn:  You draw 2 cards.  If another copy of this card is activated, its effect is negated.
3rd turn:  You draw 2 cards.  If another copy of this card is activated, its effect is negated.
4th turn:  You draw 2 cards.  If another copy of this card is activated, its effect is negated.
5th turn:  You skip your draw; no cards are added to your hand.  If another copy of this card is activated, its effect is negated.
6th turn:  You skip your draw; no cards are added to your hand.  If another copy of this card is activated, its effect is negated.
7th turn:  You skip your draw; no cards are added to your hand.  If another copy of this card is activated, its effect is negated.
8th turn:  You resume your normal draw; 1 card is added to your hand.  You may now play another copy of this card.
I might add to this to the notes to avoid any further confusion.  Added.

And avoiding deck out...is not true.  This is essentially drawing on credit.  You draw 2 cards the first 3 turns, 0 cards over the next 3 turns, for a total of 6 cards over 6 turns; an average of 1 card per turn.  Normal drawing gives you 1 card per turn, for a total of 6 cards over 6 turns; an average of 1 card per turn yet again.  Extra drawing cards (Precognition, etc.) are irrelevant because regardless of whether this effect were in play, you would still be drawing extra using that card, once again netting the same total and average of cards drawn over those 6 turns.
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Re: Divine Inheritance | Divine Wrath https://elementscommunity.org/forum/index.php?topic=15001.msg192199#msg192199
« Reply #9 on: November 03, 2010, 11:22:32 am »
Just saying, wouldn't this be a  :time effect?
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Re: Divine Inheritance | Divine Wrath https://elementscommunity.org/forum/index.php?topic=15001.msg192216#msg192216
« Reply #10 on: November 03, 2010, 11:33:08 am »
Just saying, wouldn't this be a  :time effect?
No. It fits perfectly with LIGHT.
Very interesting concept. Go on!

Offline willng3Topic starter

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Re: Divine Inheritance | Divine Wrath https://elementscommunity.org/forum/index.php?topic=15001.msg192274#msg192274
« Reply #11 on: November 03, 2010, 02:44:30 pm »
Just saying, wouldn't this be a  :time effect?
Increased drawing per turn =/= :time.  In theory this card is not speeding up the flow of time, but rather it is enhancing your god-given power to draw cards.
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