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Krahhl

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Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg189215#msg189215
« on: October 31, 2010, 06:32:23 am »
NAME:
Return
ELEMENT:
Time
COST:
4 :time
TYPE:
Creature
ATK|HP:
2|1
TEXT:
When this creature would die, it instead goes back to the top of the owner's deck.
NAME:
Replay
ELEMENT:
Time
COST:
3 :time
TYPE:
Creature
ATK|HP:
2|1
TEXT:
When this creature would die, it instead goes back to the owner's hand.
ART:
http://www.dlt.its.psu.edu/AuthForm/
IDEA:
Krahhl
NOTES:
Return would be the next card drawn, as if it had been rewinded.
Replay still allows a card to be drawn, unless there are 7 cards in hand when it dies. Then it becomes the 8th card and acts like nightmare, allowing no card to be drawn. If there are already 8 cards in hand, then replay "dies" without any death effects (see below).

The effect basically triggers upon death, except it doesn't die. This means it doesn't affect boneyard, bone wall, or scavengers. If death was caused by being devoured, the devouring creature doesn't gain +1|+1.
SERIES:

Offline ArtCrusade

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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg189225#msg189225
« Reply #1 on: October 31, 2010, 07:01:41 am »
This card would suck if you haven't played any Hourglasses yet, and still, 2 damage on cost of expensive time sounds like no deal. Sure, they'd feed Scavengers, but any spell does a better job. The upgraded version sounds interesting, if it was balanced. Maybe it should cost 1 time quantum to return to its owner's hand?
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Offline Ekki

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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg189230#msg189230
« Reply #2 on: October 31, 2010, 07:10:11 am »
Truely, 3 :time it's too much in my opinion, since this is a non-deckout card, and making it worth 1 :time won't be THAT harmful (maybe fractal OP)

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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg189239#msg189239
« Reply #3 on: October 31, 2010, 07:26:03 am »
1 quantum with that effect is just pure imbalance. 3 is fine I guess
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Krahhl

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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg189241#msg189241
« Reply #4 on: October 31, 2010, 07:31:22 am »
Well yeah, it was originally an idea to make eternity not the only way to avoid deck out. Rewind costs 3 :time so I figured this card could too. It has the advantage of dealing damage, but mainly of allowing eternity/another weapon to be used offensively. If it really comes down to this, it's less clicking as well. If you still think it's underpowered, maybe its attack could be increased or something? Might even work as an expensive (unless buffed) mid hitter, which time doesn't really have one of right now.

Offline Ekki

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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg189247#msg189247
« Reply #5 on: October 31, 2010, 07:44:00 am »
No, I didn't mean that... I just realised it is OK, since even 2 :time would be a huge anti-deckout buff for rainbows

Offline AnonymousRevival

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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg189302#msg189302
« Reply #6 on: October 31, 2010, 09:53:54 am »
I think it can be fine if it just costs :time. That's it.
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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg189774#msg189774
« Reply #7 on: October 31, 2010, 09:42:48 pm »
Wait, so you could have an entire defensive deck, make sure you never take damage, and with just having one of these in your deck, you'll never deck out? Sounds like a deal.
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Offline Ekki

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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg189779#msg189779
« Reply #8 on: October 31, 2010, 10:03:21 pm »
Wait, so you could have an entire defensive deck, make sure you never take damage, and with just having one of these in your deck, you'll never deck out? Sounds like a deal.
Yes, disturbing... Maybe it needs a higher cost... It'd be kind of OP, or it'd make rainbows TOO common

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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg189858#msg189858
« Reply #9 on: November 01, 2010, 12:09:00 am »
Would boneyard be affected by this?
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Offline Ekki

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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg189901#msg189901
« Reply #10 on: November 01, 2010, 01:04:35 am »
Would boneyard be affected by this?
No. It's said that it acts as if the creature has been rewinded...

Krahhl

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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg189916#msg189916
« Reply #11 on: November 01, 2010, 01:20:39 am »
It does affect boneyard. The rewind effect triggers upon death, so there will be a death effect as well.

Wait, so you could have an entire defensive deck, make sure you never take damage, and with just having one of these in your deck, you'll never deck out? Sounds like a deal.
Yeah, but isn't it the same with eternity? You would still need the time quanta to play it every turn, so you can't literally just use any deck. This card is more specialized in preventing deck out than eternity, but loses in versatility.

If it's really a problem, maybe I could increase the health so that it doesn't automatically die?

 

anything
blarg: