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Malduk

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The Backstab https://elementscommunity.org/forum/index.php?topic=14440.msg182938#msg182938
« on: October 23, 2010, 06:30:12 pm »
I dont usually post my decks on the forum, in fact I only ever posted one PvP deck. But this one is super fun to play, and for a fun deck, it actually works like a charm. Also worth mentioning, for a Deathstalker deck, it works like a charm  :)) :))

Also, I dont visit deck section of the forum much, but I believe this deck is actually pretty original in its design, which is hard to find nowadays.

It is speedy, poison till death, shield bypassing, SoG hating, pillarless, healing, stall, control, and most of all, backstabbing deck. Works pretty good in T50. It adds sick amount of poison on stall decks, easily beats FG rainbow decks, and actually even beats rush decks provided decent draw.

The Backstab

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4vj 4vj 4vj 4vj 4vj 4vj 5i5 6u2 71a 71a 71e 71e 71e 74a 74a 74a 77l 7an 7dm 7dm 7n0 7n0 7n2 7n2 7n2 7n2 7qb 7qb 7tb 80a 8pk
Now, it takes some brains to play it well and adopt to opponent strategy. Obviously, Deathstalkers should always be a priority early, and Arsenic has priority over Dagger. Chrysaora is there to spend surplus :death quanta, and IMO it is definitely better to use it unupped. You really dont need to hit for those 2 damage ever, and its more in line with a theme if the damage comes from behind the shield  ;)
However, against rush decks like mono life, you usually want to fly that Dagger, and maybe even throw Chaos Power on it. With the help of Fog, you should be fine.  Same strategy applies against mono aether, but with Momentum on the Dagger.
On the other hand, against decks with Antimatter, flying a Dagger is as good as suicide. So draw those out with Stalkers, or even Arsenic if you really NEED to open up weapon space.
Epinephrine is there to speed things up. Either poison when placed on Stalker, or Healing if needed when placed on Dagger. I was thinking of using either Heal or Staff here, but games are much funnier with Epinephrine  :)

You dont have much control at your disposal, so use it well. Explosions are rarely for shields as you have Momentum. SoGs are also not a top priority if you can keep your Stalkers alive. So take out stuff that are dangerous to your setup (weapons), Mindgates, early Hourglasses... all decent targets depending on the situation.
Lightning should be saved for stuff like Oty, while BB is for stuff like FFQ. Against rushes, stop whatever comes down heh.

Anyway... I've only ever played 2 PvP games with this thing, and it worked out well. But I spent 4 straight hours doing T50 with it just because it was that fun to use it  :))

Any comments are welcomed. I'm sure there's more room for improvement.  ;)

------------------
As we all know, next best thing to drowning your opponent in a poison is - letting your opponent drown himself in that poison  ;D
Jangoo built us the Dune version. Find his post and comments somewhere among replies in this thread.

The Dunestab

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4vj 4vj 4vj 4vj 4vj 4vj 6u2 71a 71a 74a 74a 74a 77l 7an 7dm 7dm 7jv 7n0 7n0 7n2 7n2 7n2 7qb 7qb 7qb 7qd 7qd 7qd 7tb 80a 8ps

« Last Edit: June 15, 2012, 04:52:53 am by willng3 »

Celidion

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Re: The Backstab https://elementscommunity.org/forum/index.php?topic=14440.msg182970#msg182970
« Reply #1 on: October 23, 2010, 06:53:30 pm »
I really like the deck, but it's too prone to bad draws IMO. What would you think about Entropy Mark and Supernovas?

Malduk

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Re: The Backstab https://elementscommunity.org/forum/index.php?topic=14440.msg182980#msg182980
« Reply #2 on: October 23, 2010, 07:00:12 pm »
It has the same draw issues as most "rush" rainbow decks. It has 6 free-to-play cards, and 1 Nova is really enough to kick things off, as next turn you're able to play your first Stalker with Momentum. However, bad draws do happen of course, but the risk is pretty acceptable.

I've tried Supernova with :entropy mark, and its just not the same deck. Its not nearly as fast, you NEED towers or you'll get even worse draws, you're not using surplus entropy quanta, and if all goes well, you have more quanta than you really need.
With Supernovas, you're waiting them to play anything. With :death mark, you can always fly Arsenics, or place unbuffed Stalkers to draw some CC if needs be.

Mastermind79

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Re: The Backstab https://elementscommunity.org/forum/index.php?topic=14440.msg183047#msg183047
« Reply #3 on: October 23, 2010, 08:07:18 pm »
Looks okay, but why 4 Animates and 3 weapons?

Wat?

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Re: The Backstab https://elementscommunity.org/forum/index.php?topic=14440.msg183065#msg183065
« Reply #4 on: October 23, 2010, 08:27:26 pm »
I'm guessing you want to have a free weapon space asap.

Malduk

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Re: The Backstab https://elementscommunity.org/forum/index.php?topic=14440.msg183066#msg183066
« Reply #5 on: October 23, 2010, 08:28:27 pm »
Looks okay, but why 4 Animates and 3 weapons?
Dont look, play it  ;)

4 Animates are there because you always want to have one in your hand. If you fly your weapons, you're drawing CC on them, so later Stalker can get some free turns of poison. Also rewinds.

Szklarzified

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Re: The Backstab https://elementscommunity.org/forum/index.php?topic=14440.msg183433#msg183433
« Reply #6 on: October 24, 2010, 10:26:25 am »
Doctor Evil :O?

Offline Higurashi

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Re: The Backstab https://elementscommunity.org/forum/index.php?topic=14440.msg183449#msg183449
« Reply #7 on: October 24, 2010, 11:26:41 am »
Haha, love it. I'ma try this with a Physalia and maybe another Thunderbolt instead of one Animate since I have it.
Edit: Oh wow. First match with it and I get a Parasite as pet. Flawless.
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
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Aether represents the sense of joy and union, and the ultimate potential of all things.

Offline pervepic

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Re: The Backstab https://elementscommunity.org/forum/index.php?topic=14440.msg183465#msg183465
« Reply #8 on: October 24, 2010, 01:01:01 pm »
Yea, a nice and funny deck. I just made some small changes there
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 6u2 71a 71a 71e 71e 71e 74a 74a 77l 77l 7an 7dm 7dm 7gl 7gl 7jv 7n0 7n0 7n2 7n2 7qb 7qb 7tb 80a but it any case it works fine.

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Malduk

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Re: The Backstab https://elementscommunity.org/forum/index.php?topic=14440.msg183504#msg183504
« Reply #9 on: October 24, 2010, 02:04:34 pm »
I originally had 2 Chrysaoras in the deck, but really that card is just a filler that puts surplus quanta to use. Until late game, I dont even have :death quanta to waste due to Arsenics and Stalkers being lined up to play. Its good to draw some CC though...

Blessing is a great addition. I wouldnt put it instead of Unstoppable (1 quanta vs 2 quanta for the most part, but also for going through shields), but maybe instead of Precog or Animate. Animates and Precogs definitely open some room for customization.

Anyway, the deck works almost flawlessly against stall decks (the only really hard opponent is fire stall, but fire stall will put every deck into troubles sadly), so I'd try to improve it against rushes. Generally, I'll beat rush decks if I get Dagger and Fog early. Some healing helps a lot. Staff would be perfect, but you cant take that and adrenaline, not enough :life quanta. Another Dagger for better draw chance could work, but cant rely on being able to play both of them.

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Re: The Backstab https://elementscommunity.org/forum/index.php?topic=14440.msg183517#msg183517
« Reply #10 on: October 24, 2010, 02:19:02 pm »
Yep, I must agree. Blessing instead of Unstoppable is more like an AI 3 version, but not recommended so much against top 50. I'm not sure about second Physalia though. Sometimes it seems to eat too much  :death quanta, but sometimes it seems to be great in that deck. If playing against top 50, then it may be replaced with the 3d Explosion or 2nd Thunderbolt.
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Offline Jangoo

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Re: The Backstab https://elementscommunity.org/forum/index.php?topic=14440.msg189380#msg189380
« Reply #11 on: October 31, 2010, 12:59:19 pm »


I added a blessing too. First I had it replace ChaosPower, then I used both.
It just comes in handy when the oppo hasn't got a shield yet and unstoppables can be saved
for the rough patch of the battle. Survivability of the scorps goes way up with it.
Besides Malduks hint of throwing blessing onto the dagger,
it also makes for nice epi-combos sometimes, which you couldn't count on with CP:

"Dragon-Scorps" hitting for 12dmg + 2 poison in the early game  >:(  or
"Dragon-Arsenic" hitting for 17dmg + 2 poison with unstoppable.  >:D muhahaha


I also made a spin-off that works really well:


   The Dunestab
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 6u2 71a 71a 74a 74a 74a 77l 7an 7dm 7dm 7jv 7n0 7n0 7n2 7n2 7n2 7qb 7qb 7qb 7qd 7qd 7qd 7tb 80a
It usually takes about a turn longer to set up but the Neurotoxin easily makes up for that.
If you DO get that super-lucky 3Novas + Scorp + buff draw on turn 1 ...  :-* your ass goodbye.

You wanna put that in the top post Malduk?
I didn't want to make an extra thread for this, since it is really just exactly your deck with Dunes.


 

blarg: