Time has the greatest stalling potential of our enemies.
Strengths:-Stalling capabilities: Eternity, Procrastination, Reverse Time, Sundial. Not nice.
-Draw Power:

speeds up its ability to pull off a successful combination by pulling out essential cards faster. Golden Hourglass, Sundial, Precognition.
-Creature Spam: Deja Vu, Pharaohs, Scarabs. The latter scares me most for obvious reasons.
-Lethal Creatures: Devonian Dragon, Anubis, Scarabs, Fate Egg(?)
-Anti-Deckout:

is the only element to be able to pull this off. Eternity is their crown jewel.
Weaknesses:-Quanta Denial / Permanent Control: This is a weakness in both perceptions of the words.

has absolutely no control over permanents and cannot deny us quantum except through using Reverse Time to make us eat up our quanta. Also,

is also weak to these types of control. Time has 2 permanents outside of Shields/Weapons at its disposal, so PC is made all the more deadly. Also, breaking off their flow of quanta is a crippling blow.
-Rushing Ability: Outside of Deja Vu and Scarabs,

has very little ability to rush which means we should probably be expecting a stall from them.
I'm anticipating a stall utilizing Sundials and some other form of stall from a supporting element since Procrastination is negated by Adrenaline, Reverse Time and Eternity are ineffective against us as well since we have a large number of low-cost creatures we can play again immediately. Also, we should be careful if attempting a stall since 9 times out of 10 we won't be winning by deckout.
Most likely synergies:

/

: We can expect this from anyone using upgrades. Dune Scorps + Chaos Power is a nasty surprise. Throwing in Antimatter also allows Scorpions to get past shields.

/

: Aflatoxin + Eternity. Takes a long time to set up but could still be deadly if it's allowed to run uninhibited.

/

: Pharaoh + Scarab, Dune Scorpions + Momentum

/

: Graboids, and added Earthquakes / Titanium Shields could be dangerous.

/

: Adding PC to Time is not a happy thought.

/

: Stalling with heals?

/

: Another stall with more powerful heals. Also added synergy with Sundial.

/

: Flying Eternities? Ew.

/

: This was used last war. It strengthens the areas most considered to be

's weaknesses.

/

: This defeated us last war. Sundials + Dimensional Shields allow for 24 turns of stalling which seals our fate if we're not careful.
Discuss.