First, epic drawing is epic.
Quick word on mono -
, and a few other strategic notes.
Mono
is powerful primarily because of a certain synergy: that between pegasus and blessing. It's the staple of (most) mono
decks. Blessing not only protects the pegasus by increasing its hit points, but it essentially does 6 damage per turn for 3 quanta. Miracle is also an immensely important card, as it prevents... y'know... dying
. It's also quite satisfying to play a miracle when your opponent thinks they're about to win. However - mono
is probably not going to have a particularly large part in our strategy (so I would predict) because
cards will be in short supply. Besides,
is (generally) better in duos.
Another thing to add if you feel like it would be an in-depth analysis of
as an element - its cards, its strategies, its strengths, and its lack of weaknesses. A couple of the more important ones just to start it off (feel free to edit these in, alter them, write your own, or not do this at all):
Miracle is probably
's most feared weapon. They were in very short supply last war, and we fought over them to have them in our decks. 3-4 miracles was the norm for most decks when we could. This war, we should try to construct some decks that use it and some more rush-based decks that don't rely on it. They
expect us to use it, but
has a LOT of options. Now that we don't have to waste vault cards on
pillars, we can pack more pegasi and dragons for
-based rushes. We can also pack attackers from other elements, and splash
into those decks as needed.
Light dragon is a very versatile dragon. While
's dragon has only 3 hit points and
's only has 7 attack,
's is the most balanced in the game. Because of this, it can combo with many other cards. A few examples of this would be liquid shadow, twin universe, rage potion, etc. Now sure,
might be all high and mighty with its shield, or
might be all high and mighty with their quanta denial. But that's when we use their own tactics against them, using momentum or protect artifact. Although the dragon is somewhat unsplashable due to high cost, it can be an effective staple of many of our more stall-oriented decks.
etc etc.