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shwiggles

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Why stop at 0? [comfirmed] https://elementscommunity.org/forum/index.php?topic=13806.msg174388#msg174388
« on: October 11, 2010, 06:24:41 am »
Had this bug happen in a t50, replicated it against a level 0.   Let me describe the first scenario.  My opponent had no creatures or healing items
Opponents life: 10
opponents poison total: 43
My field: an antimattered Phlyssia (-2/2). 
I end my turn after some simple math... (10-43+2=-31?)  My opponent lived with +2 life!

Check the pics below as I try to replicate the scenario against a level 0 opponent. (this is my first post, I have no idea how to properly format pictures, or even this post...please forgive me)

That is it! Sweet huh?  I have found that the opponent's life can recover from negative twice.  After that, they usually die for some reason... (http://imageplay.net/view/m7Gbd95168/elements_2) (http://imageplay.net/view/m7Gbd95169/elements1)

Offline EvaRia

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Re: Why stop at 0? [uncomfirmed] https://elementscommunity.org/forum/index.php?topic=13806.msg174403#msg174403
« Reply #1 on: October 11, 2010, 08:02:55 am »
This Bug has been confirmed and can be added to the Known Bug List.
Please tag the Topic Title with [Confirmed].




This is caused because poison and the first creature's attack happen at a very similar time.
Antimatter ends up healing the damage from poison back from 0 before the game registers a loss.

shwiggles

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Re: Why stop at 0? [comfirmed] https://elementscommunity.org/forum/index.php?topic=13806.msg174457#msg174457
« Reply #2 on: October 11, 2010, 12:28:26 pm »
Yes!  Thanks for confirming that I am not crazy.  Do I win money?

Offline pikachufan2164

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Re: Why stop at 0? [comfirmed] https://elementscommunity.org/forum/index.php?topic=13806.msg174515#msg174515
« Reply #3 on: October 11, 2010, 02:13:57 pm »
Yes!  Thanks for confirming that I am not crazy.  Do I win money?
No money, but you do win a warm and fuzzy feeling in your heart for helping catch a bug that will hopefully be fixed in a future update :3
I'm doing science, and I'm still alive.

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Re: Why stop at 0? [comfirmed] https://elementscommunity.org/forum/index.php?topic=13806.msg175529#msg175529
« Reply #4 on: October 13, 2010, 01:29:39 pm »
Actually, this bug may help in achieving EM against a poisoned opponent. (healing the last missing hp with feral bond).
If they die before feral has a chance to function, last minute EM will be harder.

Offline BC

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Re: Why stop at 0? [comfirmed] https://elementscommunity.org/forum/index.php?topic=13806.msg175608#msg175608
« Reply #5 on: October 13, 2010, 03:32:02 pm »
Actually, this bug may help in achieving EM against a poisoned opponent. (healing the last missing hp with feral bond).
If they die before feral has a chance to function, last minute EM will be harder.
I would think that enemies staying dead takes precedence over ppl getting more EMs.  :P

 

anything
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