Deck Helper comment: This deck was posted before the 1.32 game update and as a result may work very differently now. Use at your own risk.
Comment on this as I'm wrapping up 2010.
Man, I was such a newbie back then, even though I already had a respectable score and experience by that time. This was my very first post in this forum. If you found this deck from pvp decks archive, take a look at the modifications I made today. Should work better than the one I had before, although the deck still has some problems, it's very cool when everything falls together and works perfectly.
http://elementscommunity.org/forum/index.php/topic,15966.0.html <- a "child" of this deck that came from the same idea. It seems to do about 30-40% against false gods. If you like this deck you might want to check it out.
and my original post and comments below, enjoy (oh, my
) :
Hover over cards for details, click for permalink
4vp 4vp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74a 74e 74e 77i 77i 7ba 7ba 7ba 7ba 7ba 7ba 7gp 7gp 7i6 7i6 7k0 7n0 7q8 7q8 80h 8ps
It works pretty simply: early game, play SoGs/Mirror/Fog to soak up damage and wait for 7 water quanta. Play permafrost (permafrost is the best shield in most situations, but make a call depending on what you are facing) and PA it. If you draw 2 Eternities early, you can use 1 of them to bait perm control, but you need at least one eternity PAed in order to prevent yourself from decking out. Keep stalling until you draw firemaster, unstoppable and quint, at which point you play all three of those cards and get an effectively unkillable firemaster that grows indefinitly. Hold onto the second firemaster, because you will eternity it again and again until your opponent dies of immortal firemaster, deckout, or boredom.
Two Pendemoniums were late addition to the deck; they provide much needed mass CC when you are getting overwhelmed by a field full of monsters, which can take a toll on you even with permafrost and SoGs. For best results, hold onto them for as long as possible, as seemingly unused extra quanta in elements like fire will strengthen the power of the pandemonium considerably, theoretically capable of RoFing the entire field 3 times assuming you have 20+ fire quanta.
Although this deck was built with PvP in mind, it works against FGs, although you will need some patience since you'll be forced to deck out healing happy FGs like ferox.
Some winning screenshots against FGs:
Some winning screenshots in PvP
Spine Carapace: This could replace permafrost shield. Note that SC blocks much less damage on average, although it is capable of actually killing creatures.
Steam Engine: This could replace Graviton Firemaster. Note that although SE grows faster, it costs considerable
to play. This will force you to switch to Spine Carapace and run 1 SE and 1 RoL instead of being able to run 2 key creatures, like GF. High growth cost in
is also a problem.
Lava Destroyer: This could replace Graviton Firemaster. Grows at the same rate as GF, but starts at higher attack. Costs lot of
to play. This will force you to run 1 LD and 1 RoL instead of being able to run 2 key creatures, like GF.
Rewind: This could replace 1 Eternity. Costs less to play than Eternity, but not as good because you cannot actively mess up opponent's set up early on. Eternity can also take 1 perm control for SoGs, whereas Rewind cannot.