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Offline BCTopic starter

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Eternity-Firemaster Stall: for PvP and FG https://elementscommunity.org/forum/index.php?topic=13786.msg173975#msg173975
« on: October 10, 2010, 01:47:57 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Comment on this as I'm wrapping up 2010. :) Man, I was such a newbie back then, even though I already had a respectable score and experience by that time. This was my very first post in this forum. If you found this deck from pvp decks archive, take a look at the modifications I made today. Should work better than the one I had before, although the deck still has some problems, it's very cool when everything falls together and works perfectly.

http://elementscommunity.org/forum/index.php/topic,15966.0.html <- a "child" of this deck that came from the same idea. It seems to do about 30-40% against false gods. If you like this deck you might want to check it out.

and my original post and comments below, enjoy (oh, my ::)) :
Hover over cards for details, click for permalink
Deck import code : [Select]
4vp 4vp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74a 74e 74e 77i 77i 7ba 7ba 7ba 7ba 7ba 7ba 7gp 7gp 7i6 7i6 7k0 7n0 7q8 7q8 80h 8ps


It works pretty simply: early game, play SoGs/Mirror/Fog to soak up damage and wait for 7 water quanta. Play permafrost (permafrost is the best shield in most situations, but make a call depending on what you are facing) and PA it. If you draw 2 Eternities early, you can use 1 of them to bait perm control, but you need at least one eternity PAed in order to prevent yourself from decking out. Keep stalling until you draw firemaster, unstoppable and quint, at which point you play all three of those cards and get an effectively unkillable firemaster that  grows indefinitly. Hold onto the second firemaster, because you will eternity it again and again until your opponent dies of immortal firemaster, deckout, or boredom.

Two Pendemoniums were late addition to the deck; they provide much needed mass CC when you are getting overwhelmed by a field full of monsters, which can take a toll on you even with permafrost and SoGs. For best results, hold onto them for as long as possible, as seemingly unused extra quanta in elements like fire will strengthen the power of the pandemonium considerably, theoretically capable of RoFing the entire field 3 times assuming you have 20+ fire quanta.

Although this deck was built with PvP in mind, it works against FGs, although you will need some patience since you'll be forced to deck out healing happy FGs like ferox.

Some winning screenshots against FGs:




Some winning screenshots in PvP

Spine Carapace: This could replace permafrost shield. Note that SC blocks much less damage on average, although it is capable of actually killing creatures.
Steam Engine: This could replace Graviton Firemaster. Note that although SE grows faster, it costs considerable :water to play. This will force you to switch to Spine Carapace and run 1 SE and 1 RoL instead of being able to run 2 key creatures, like GF. High growth cost in :fire is also a problem.
Lava Destroyer: This could replace Graviton Firemaster. Grows at the same rate as GF, but starts at higher attack. Costs lot of :fire to play. This will force you to run 1 LD and 1 RoL instead of being able to run 2 key creatures, like GF.
Rewind: This could replace 1 Eternity. Costs less to play than Eternity, but not as good because you cannot actively mess up opponent's set up early on. Eternity can also take 1 perm control for SoGs, whereas Rewind cannot.
« Last Edit: January 08, 2013, 01:33:27 am by willng3 »

Offline TheonlyrealBeef

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Re: Eternity-Firemaster Stall https://elementscommunity.org/forum/index.php?topic=13786.msg173976#msg173976
« Reply #1 on: October 10, 2010, 01:57:54 pm »
Uhm, why does it have 4 Permafrost shields? Wouldn't 2 make more sense? And then maybe some extra drawing power (precognition/electrum hourglasses)

Offline Baily18

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Re: Eternity-Firemaster Stall https://elementscommunity.org/forum/index.php?topic=13786.msg173979#msg173979
« Reply #2 on: October 10, 2010, 02:18:55 pm »
I think this would be better with Supernovas.
Something like this?
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 74a 74e 74e 77f 77i 77i 7gp 7gp 7k0 7n0 7q8 80hReasons:
4 Permafrost is TOO much. they will clog up your hand. 2 is enough to draw one early in 32 cards.
4 PA is also too much. you only need to protect your shield and weapon in most cases.
Antimatter. with entropy mark, it can provide great healing.
Imp. Fog. Cheap Stall while you wait for that water quantum.

Re: Eternity-Firemaster Stall https://elementscommunity.org/forum/index.php?topic=13786.msg173988#msg173988
« Reply #3 on: October 10, 2010, 02:58:26 pm »
If you're focusing on stalling until you get your combo, and then just Eternity-bouncing to stay alive, why not add two Time Towers to make sure that you can bounce indefinately? With that many PA's, it'd be easy to protect the Towers so that you were guaranteed to have the :time that you desperately need to bounce your Firemaster. After all, Quantum Towers, as many of us have experienced, are almost always unreliable at giving us the quantum we need, when we need it.

Offline BCTopic starter

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Re: Eternity-Firemaster Stall https://elementscommunity.org/forum/index.php?topic=13786.msg174077#msg174077
« Reply #4 on: October 10, 2010, 05:35:10 pm »
Uhm, why does it have 4 Permafrost shields? Wouldn't 2 make more sense? And then maybe some extra drawing power (precognition/electrum hourglasses)
That's a valid point. Mirror Shield was actually a late addition to the deck, so -1 permafrost and +1 something else might run better. Only reason this deck runs so many permafrosts is to draw it as quicky and reliably as possible.

4 Permafrost is TOO much. they will clog up your hand. 2 is enough to draw one early in 32 cards.
4 PA is also too much. you only need to protect your shield and weapon in most cases.
Antimatter. with entropy mark, it can provide great healing.Imp. Fog. Cheap Stall while you wait for that water quantum.

You know, I like the deck you posted, but you missed the point of 2 eternities. =P
There are 2 in there because you might draw eternity as your last card (in other words, you will deck out) if you run only 1.
As for PAs, the minimum requirement would be 2, as you pointed out, but it is good to protect the towers or even SoGs, depending on the situation. Fog is a good one though, Ive been thinking about that one before posting, and I might take out steal for it, which is one card that feels out of place.

If you're focusing on stalling until you get your combo, and then just Eternity-bouncing to stay alive, why not add two Time Towers to make sure that you can bounce indefinately? With that many PA's, it'd be easy to protect the Towers so that you were guaranteed to have the :time that you desperately need to bounce your Firemaster. After all, Quantum Towers, as many of us have experienced, are almost always unreliable at giving us the quantum we need, when we need it.
During the short initial tests I did before posting I never ran out of time quanta. This is most likely due to the fact I wait quite a while before needing to use eternity constantly. It also helps that this deck uses a time mark.


Anyways, thanks guys. Literally put this deck together in 30 min before registering today, and then I had to go somewhere, but good suggestions overall.

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Re: Eternity-Firemaster Stall https://elementscommunity.org/forum/index.php?topic=13786.msg174085#msg174085
« Reply #5 on: October 10, 2010, 05:56:30 pm »
Uhm, why does it have 4 Permafrost shields? Wouldn't 2 make more sense? And then maybe some extra drawing power (precognition/electrum hourglasses)
That's a valid point. Mirror Shield was actually a late addition to the deck, so -1 permafrost and +1 something else might run better. Only reason this deck runs so many permafrosts is to draw it as quicky and reliably as possible.

4 Permafrost is TOO much. they will clog up your hand. 2 is enough to draw one early in 32 cards.
4 PA is also too much. you only need to protect your shield and weapon in most cases.
Antimatter. with entropy mark, it can provide great healing.Imp. Fog. Cheap Stall while you wait for that water quantum.

You know, I like the deck you posted, but you missed the point of 2 eternities. =P
There are 2 in there because you might draw eternity as your last card (in other words, you will deck out) if you run only 1.
As for PAs, the minimum requirement would be 2, as you pointed out, but it is good to protect the towers or even SoGs, depending on the situation. Fog is a good one though, Ive been thinking about that one before posting, and I might take out steal for it, which is one card that feels out of place.

If you're focusing on stalling until you get your combo, and then just Eternity-bouncing to stay alive, why not add two Time Towers to make sure that you can bounce indefinately? With that many PA's, it'd be easy to protect the Towers so that you were guaranteed to have the :time that you desperately need to bounce your Firemaster. After all, Quantum Towers, as many of us have experienced, are almost always unreliable at giving us the quantum we need, when we need it.
During the short initial tests I did before posting I never ran out of time quanta. This is most likely due to the fact I wait quite a while before needing to use eternity constantly. It also helps that this deck uses a time mark.


Anyways, thanks guys. Literally put this deck together in 30 min before registering today, and then I had to go somewhere, but good suggestions overall.
Time quanta should indeed not be a problem, if you have a pool of about 10 time quanta or more 8 quantum towers + mark of time on average give you exactly 3 time quanta per turn.

An alternative to 2 Eternities might be an Eternity and a Rewind, it's cheaper on quanta and achieves the same goal (you won't deckout if Eternity is the last card).

Offline BCTopic starter

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Re: Eternity-Firemaster Stall https://elementscommunity.org/forum/index.php?topic=13786.msg174088#msg174088
« Reply #6 on: October 10, 2010, 06:08:59 pm »
Time quanta should indeed not be a problem, if you have a pool of about 10 time quanta or more 8 quantum towers + mark of time on average give you exactly 3 time quanta per turn.

An alternative to 2 Eternities might be an Eternity and a Rewind, it's cheaper on quanta and achieves the same goal (you won't deckout if Eternity is the last card).
Exactly. I like the 2 Eternity better for right now though, because early Eternity is such a huge threat to some decks.
In other news, just beat osiris with this deck XD
Not the hardest FG, but still quite fun.

Offline asymmetry

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Re: Eternity-Firemaster Stall https://elementscommunity.org/forum/index.php?topic=13786.msg174568#msg174568
« Reply #7 on: October 11, 2010, 04:24:49 pm »
this deck: 1 / asy's mono :fire : 0
So, tell me my friend, what can you see? What comes into your mind as you breathe?
'cause I see colors flourishing like you'd never believe... like a pendulum swings, they swing with me!

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Re: Eternity-Firemaster Stall https://elementscommunity.org/forum/index.php?topic=13786.msg174574#msg174574
« Reply #8 on: October 11, 2010, 04:36:51 pm »
this deck: 1 / asy's mono :fire : 0
Haha, thanks for the good games, asymmetry. You did beat me next around with different decks for both of us  ;)

 

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